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Found 5 results

  1. I have tried for a long time to figure out a way to read a NBT Tag from Lua but all it says when I hit enter is 'nil "0"'. For example: In reactorcraft, you can make toroid magnets, and for some reason unlike other blocks in reactorcraft, you cannot read the tank levels. So, you must get the NBT data. I looked in the mod files and found the tags, but when I put the string into the function to get the NBT Tag, it says 'nil "unknown error"', meaning it knows that it is a recognized tag, becuase otherwise with a random string nothing happens. Please help me get this data from LUA!! Thanks, DMANisAWESOME
  2. It seems completely funny but I am actually trying to get through this for the last 2 days: I try to access weather data through the OpenWeatherMap.org API wich seems to work fine with internet.request(url). The problem is just that it returns me the JSON as a table instead of a String. I tried to access fields of that table but everything seems to return nil. I just can't get to access anything from that table. There are tons of JSON serialization librarys out there but they all need the JSON as a String. I am completely lost rn. This is the API response that gets stored as a table for some reason: {"coord":{"lon":7.68,"lat":52.85},"weather":[{"id":500,"main":"Rain","description":"light rain","icon":"10n"}],"base":"stations","main":{"temp":10.51,"pressure":999,"humidity":66,"temp_min":10,"temp_max":11.11},"visibility":10000,"wind":{"speed":5.1,"deg":230},"rain":{"3h":0.11},"clouds":{"all":92},"dt":1552771115,"sys":{"type":1,"id":1871,"message":0.0045,"country":"DE","sunrise":1552714945,"sunset":1552757625},"id":2810860,"name":"Werlte","cod":200} My Lua code couldn't be simpler: local web = require("internet") local data = web.request(<API_LINK>) -- data is of type table and I don't know how to get any values. Tried so many combinations on indices. -- For each loop works to loop through everything though
  3. Hello. I’m entirely new to Opencomputers and Lua scripts. I’m not familiar with the language nor can I code. I would like ask how to create a automatic door to open with a passcode. I have all the components just don’t know how to make it all work! Thanks in advance ;)
  4. hi i am okay to computercraft but a complete newb to openccomputers but here is my question I have made a program in cc and then ported it over to oc it works but for some unknown reason will it not read the data from my table or maybe from ae2 itself here is the code so what's wrong local component = require "component" local gpu = component.gpu local colors = require("colors") local term = require "term" local me = component.me_interface local monX,monY = gpu.getResolution() local low = 64 local meItems = { [1] = {"Iron Ingot","minecraft:iron_ingot","0"}, [2] = {"Sand", "minecraft:sand","0"}, [3] = {"Acasia Wood","minecraft:log2","0"}, [4] = {"Acasia Planks","minecraft:planks","4"}, [5] = {"SawDust","Mekanism:Sawdust","0"}, [6] = {"Paper","minecraft:paper","0"}, [7] = {"Cactus","minecraft:cactus","0"}, [8] = {"Cactus Green","minecraft:dye","2"}, [9] = {"Ink","minecraft:dye","0"}, [10] = {"Red Dye","minecraft:dye","1"}, [11] = {"Purple Dye","minecraft:dye","5"}, [12] = {"Gray Dye","minecraft:dye","8"}, [13] = {"Light Gray Dye","minecraft:dye","7"}, [14] = {"Light Blue Dye","minecraft:dye","12"}, [15] = {"Dandyline Yellow","minecraft:dye","11"}, [16] = {"Aluminium Ingots","TConstruct:materials","11"}, [17] = {"Stone","minecraft:stone","0"}, [18] = {"CobbleStone","minecraft:cobblestone","0"}, [19] = {"Gold Ingots","minecraft:gold_ingot","0"}, [20] = {"Copper Ingots","Mekanism:Ingot","5"}, [21] = {"GlowStone Dust","minecraft;glowstone_dust","0"}, [22] = {"Glass","minecraft:glass","0"} } function checkMe(checkName, name) melist = me.getAvailableItems() for a = 1, #melist do itemName = melist[a].fingerprint.id .. melist[a].fingerprint.dmg value = tostring(melist[a].size) if itemName == checkName then centerT(name, row+2, 0x000000, 0x0024BF, "lefty") if tonumber(value) <= low then centerT(value, row+2,0x000000, 0xBF0000, "righty") else centerT(value, row+2,0x000000, 0x0FBF00, "righty") end row=row+1 end end end function checkTable() row = 1 clearScreen() for i = 1, #meItems do checkName = meItems[2] .. meItems[3] name = meItems[1] checkMe(checkName, name) end end function clearScreen() gpu.setBackground(0x000000) term.clear() term.setCursor(1,1) centerT(" ME Inventory ",1 ,0x0F00BF , 0xFFFFFF,"head") end function centerT(text,line,txtback,txtcolor,pos) gpu.setBackground(txtback) gpu.setForeground(txtcolor) length = string.len(text) dif = math.floor(monX-length) x = math.floor(dif/2) if pos == "head" then term.setCursor(x+1, line) term.write(text) elseif pos == "lefty" then term.setCursor(2,line) term.write(text) elseif pos == "righty" then term.setCursor(monX-length, line) term.write(text) end end while true do checkTable() -- sleep(10) end
  5. I'm writing a kernel that has cooperative multi-tasking. It works great, but one job of it is to track a process' memory usage. It can track more memory being used but If the coroutine sets a bunch of stuff to nil, it should be able to subtract the difference as well. However sometimes the garbage collector might not get around to freeing it by the time the test is performed leading to an inaccurate result. Is there some way of forcing a garbage collector cycle?
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