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  1. Earlier
  2. showcase my pc is potato, sorry for lag and bad resolution
  3. so i looked at how git protocol-v2 worked and thought, "that can't be too difficult to implement in OpenComputers..." boy was i wrong. But after a lot of blood, sweat and tears i bring to thee: OCgit: git for OpenComputers! repo link: https://github.com/PolskaKrowa/OCgit It does the whole git clone shenanigans, with detailed debugging information (if your eyes are quick enough to read it all, you'll see exactly every step involved!) and i have plans to implement other git functions like authentication, commits, pulling and pushing, etc. If you want to checkout the program (totally
  4. I recently was building a base with open modular turrets and got frustrated with the fact I would have to go to each turret and change its settings, so I have made a program that currently has the ability to turn on/off and change trusted players list, don't have a lot of friends to test that feature with though but the on/off function works and soon when I get time I will add other settings like turning off mobs or kill neutral mobs and maybe a range selector as well. Im new to lua coding and used ai for some of it. I don't care what people think of it, I just wanted to share it for anyone wh
  5. This web application (based on Krutoy242's converter) is designed to convert models created in MagicaVoxel for 3D printing using the OpenComputers mod. https://codepen.io/Virtual_Dndz/full/ZYWyrVJ ### Key New Features #### Multilingual Support - Support for 3 languages: Russian, English, Ukrainian - Language switching directly in the interface #### Pastebin Import - Import code by URL or paste ID - Support for formats: Lua (animations.frames), JSON, shapes - Automatic format detection #### Texture Configuration - Configure textures for each co
  6. Izaya has already made such a system using the Minitel network stack; see `importcomponent` and `exportcomponent` in the oppm package `mtrpc` or at https://github.com/ShadowKatStudios/OC-Minitel/tree/master/RPC/OpenOS Do note that remote component calls are always slower than non-remote component calls.
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