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  1. Last week
  2. Earlier
  3. I'd bet that the io object is just a table and there's some metamethod stuff going on. So, testing for the field 'stdin' is actually nil. Maybe try simply 'io.read' or 'term.read' and testing the return value(s)
  4. New testing world & progress update on the 4.0.1 update, which will soon bring the RFID reader, Keypads, and more. Lots of this is beta, buggy, and not final, but I will iron this all out before release in the... undeterminable future.
  5. Made a mistake and when it returned to drop off all the stuff, it didnt move so I quit the program and restarted it. Problem was that it was faced the wrong way, so it mined the item chest and charger and turned around and proceeded to dump all my items into the hole into the lava XD I need a new charger lol Also it likes to steal my armor XD
  6. I did some things I got RFID working for update 4.0.1, the next update. It caused me massive pain figuring out how to make it work, but it just does. Gotta work out all the kinks like why THE READERS FLASH WEIRDLY but it workie at leastie
  7. coolian

    Big Letter api?

    its not the best but its not the worst either. good enough
  8. Does this work? I haven't used it myself
  9. From this comment I would assume that somewhere on the internet there exists such a thing as a "big letter api" but i cannot find any Does anyone know where to find such a library?
  10. Newest update is nearly out. It adds some QOL updates like groups using dropdowns and setting levels with textboxes, sectorcontrol changes, bug fixes, and more. Not all updates listed above are quite done, and I''m only releasing the current progress that works so some features can be out. Also Servertine discord for extra help
  11. Got a discord now for additional help that may be needed https://discord.gg/wfqFsqpKvW For all things servertine including module creation, because I know that can be difficult to learn
  12. IIIITTTTSSS FIIINNNIIIISSSSHHHEEEDDD!!! Servertine 4.0.0 has just gone live! Some new features were added for module developers, but the biggest thing is the WEBSITE! If you want to see it, the url is here Basically, you can easily set up modules on the site, with which files install on the server or database, the urls for the files, etc. On top of that, a developer mode added to the database allows you to download files from a DIFFERENT URL! This means no more wgetting single files into MineOS or OpenOS, now all you gotta do is enable developer mode and module installing does
  13. Is the server still online? also is it kind of active at least? If so I would absolutely love to join the server
  14. You already have all those other mods!, and that's a lot for me!
  15. About StreetPuncher2 is a simple 1v1 street fighting game. The players have a chargeable punch wich have to be timed well to hit the enemy. The game offers pretty much the same gameplay as its prequel, but with a little twist. Controls The controls can be changed in the controls.ini file Defaults: player1 left = A player1 right = D player1 punch = S player2 left = J player2 right = L player2 punch = K System requirements OS: OpenOS Grapics cart: Tier 3 Memory: 8MB (possible in a server case) Disk storage: 1.8MB Instalation If
  16. IC2 will not make it into the pack. we try to keep it as lightweight as senseful and we already have tech mods like IC2 in the pack. Sry.
  17. Hey! I got a current update progress on servertine! I made a video on this as well and just have to edit and post. Some of the stuff I say might not show on the video as its super new. What I've actually made so far (might need debugging) I removed some redundant variables on the module prefab, so a little simpler I guess? Settings button in dev module is a little more "modular now" But how? Modules have the ability to set up settings, either bool (button), string, or number. When these modules are created, they add the settings. Now if you click the settings button in the dev
  18. Wow... Servertine was decently easy to convert over to my server. Now I just need to wait for my psu so I can run the server constantly. The other updates can be done later since they are just modules. Currently, all the system can support are the creation of modules on the website and the downloading of it on the database. I'll roll out features as I add them (such as error reporting, etc.) Once I get everything up and running and verify there are NO ISSUES, I'll push out the update. I need to have a backup way to download the modules in case there are issues with the system tho, which I may
  19. Little late, but I doubt you'll get much help out of this. They have been offline for a very, very long time and haven't responded to any previous posts. If you need a GUI I would recommend the one here https://github.com/IgorTimofeev/GUI This is the legacy version of the one currently in MineOS and I believe it should work better (and look nicer and work better) than this one, although I don't have any experience with this one. Plus, the developer is active on their github. Hope this helps Edit: Now looking at it I'm unsure if you need the visual editor or if you are p
  20. I got a plan on what I do! I'm beginning work on the 4.0.0 update! Technically it's not a complete rewrite, but I do want to completely rewrite it in the future, so I don't care. It's big enough I feel it deserves the number Please note I do plan on making a video on this thing to explain the update, so if you don't understand much of this it might make more sense. Here is a shameless plug https://www.youtube.com/channel/UCC492g_YuYcWKRIeQD3kqdQ The main thing with this update is the modules system: I have a website I'm making!!! Here are some screenshots of the INCREDIBLY BETA
  21. Microcontrollers are meant to be stripped down. Only for that rail switch in the yard. Plus, a modem can be used to transmit debug signals, and adding local component = require("component") can let you run EEprom code on OpenOS
  22. Can you give me the client mod folder? Or links to the mods, and the version? Whaterver's easier. (I can't use the Technic Launcher) Edit: While you're at it, IC2?
  23. Oh, the listening range. I thought it was some unlisted crafting item for the radio.
  24. the speakers can be used to extend the range by placing them out of the area the radio tuner can be used to save and load radio channels
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