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<rss version="2.0"><channel><title>All Activity</title><link>https://oc.cil.li/discover/</link><description>OpenComputers - All Activity</description><language>en</language><item><title>playing video in opencomputers</title><link><![CDATA[https://oc.cil.li/topic/2503-playing-video-in-opencomputers/?do=findComment&comment=10622]]></link><description>showcase 
	my pc is potato, sorry for lag and bad resolution</description><pubDate>Tue, 26 May 2026 10:01:51 +0000</pubDate></item><item><title>Turret management program for Open modular turrets v1</title><link><![CDATA[https://oc.cil.li/topic/2501-turret-management-program-for-open-modular-turrets-v1/?do=findComment&comment=10620]]></link><description>I recently was building a base with open modular turrets and got frustrated with the fact I would have to go to each turret and change its settings, so I have made a program that currently has the ability to turn on/off and change trusted players list, don't have a lot of friends to test that feature with though but the on/off function works and soon when I get time I will add other settings like turning off mobs or kill neutral mobs and maybe a range selector as well. Im new to lua coding and used ai for some of it. I don't care what people think of it, I just wanted to share it for anyone who wants it.
 


	Just plop an adapter next to the turret with a serial addon installed, tier 5 base and then connect the adapter to a computer with a cable, then download the pastebin    (pastebin get u5ChMWxg start.lua)   and type start. Currently it's keyboard based control only and the default password is admin. Also sometimes the turrets will not respond at all, in that case just switch any connected turrets to always on and that should fix it. I will be slow to accept any feedback as im busy with school.
 


	 
 


	https://pastebin.com/u5ChMWxg</description><pubDate>Tue, 13 Jan 2026 02:08:44 +0000</pubDate></item><item><title>VOX &#x2192; OpenComputers Exporter</title><link><![CDATA[https://oc.cil.li/topic/2500-vox-%E2%86%92-opencomputers-exporter/?do=findComment&comment=10619]]></link><description>This web application (based on Krutoy242's converter) is designed to convert models created in MagicaVoxel for 3D printing using the OpenComputers mod.
 


	 https://codepen.io/Virtual_Dndz/full/ZYWyrVJ
 


	
 


	 
 


	### Key New Features
 


	#### Multilingual Support 
	- Support for 3 languages: Russian, English, Ukrainian 
	- Language switching directly in the interface
 


	#### Pastebin Import 
	- Import code by URL or paste ID 
	- Support for formats: Lua (animations.frames), JSON, shapes 
	- Automatic format detection
 


	#### Texture Configuration 
	- Configure textures for each color separately 
	- Visual editor with file selection 
	- Color and material management
 


	#### 3D Preview 
	- Live 3D preview in browser (Three.js) 
	- Camera control: rotation, zoom 
	- Quick views: front, back, top, bottom, left, right 
	- Lock vertical rotation
 


	#### Frame Management 
	- List of all loaded frames with information 
	- Navigation through frames from the list 
	- Playback control (FPS: 1-60) 
	- Print queue for multiple models
 


	#### Extended Export Parameters 
	- **Split to states** &#x2014; two model states (on/off) 
	- **Emit redstone** &#x2014; redstone signal emission 
	- **Button mode** &#x2014; button mode 
	- **Light level** &#x2014; light level (0-15) 
	- **Strip colors (tint)** &#x2014; disable original colors 
	- **Label** and **Tooltip** &#x2014; model metadata
 


	#### Export and Code 
	- Export to .vox format (back to MagicaVoxel) 
	- Automatic splitting of large code into parts 
	- Tabs for navigating code parts 
	- Copy and download code
 


	#### Technical Improvements 
	- Improved VOX file parser 
	- Smart object grouping on import 
	- Export optimization (makeChunks) 
	- Enhanced error handling 
	- Compatibility:** [printall.lua](https://pastebin.com/nBcBEZpB)  
	 
 


	## Links
 


	- **CodePen:** [Virtual_Dndz](https://codepen.io/Virtual_Dndz) 
	- **Pastebin:** [Virtual_Dndz](https://pastebin.com/u/Virtual_Dndz)</description><pubDate>Thu, 20 Nov 2025 18:08:09 +0000</pubDate></item><item><title>Wireless component access?</title><link><![CDATA[https://oc.cil.li/topic/2493-wireless-component-access/?do=findComment&comment=10616]]></link><description>Izaya has already made such a system using the Minitel network stack; see `importcomponent` and `exportcomponent` in the oppm package `mtrpc` or at https://github.com/ShadowKatStudios/OC-Minitel/tree/master/RPC/OpenOS
 


	Do note that remote component calls are always slower than non-remote component calls.</description><pubDate>Thu, 21 Aug 2025 10:05:44 +0000</pubDate></item><item><title>Big Reactors Grid Control</title><link><![CDATA[https://oc.cil.li/topic/918-big-reactors-grid-control/?do=findComment&comment=10615]]></link><description>doesn't work on opencomputers 1.8.9</description><enclosure url="https://oc.cil.li/uploads/monthly_2023_12/819101567_Screenshot2023-12-23202450.png.746f7d778629b99b7bfff9dc9d35525e.png" length="34788" type="image/png"/><pubDate>Tue, 29 Jul 2025 15:56:23 +0000</pubDate></item><item><title>Wireless component access?</title><link><![CDATA[https://oc.cil.li/topic/2493-wireless-component-access/?do=findComment&comment=10608]]></link><description>While working on an OpenComputers project, I had an idea I thought was interesting.
 


	Components in OpenComputers can only be accessed by computers that are connected to them by wire or wire-like blocks. But with network cards, you can have other computers send messages to a computer connected to a component, that could be interpreted by that computer as instructions to call certain functions on their available components.
 


	Which made me wonder, would it be feasible to set up a system such that components selected to be connected wirelessly could be controlled seamlessly enough that, from the perspective of any program running on the remote machine, it would be indistinguishable from being actually connected to the components, events and all?
 


	As far as I can tell, it should be possible, but OpenOS's component API code is confusing enough to me that I'm not sure how or if it even could be modified to achieve that.</description><pubDate>Wed, 09 Jul 2025 01:03:07 +0000</pubDate></item><item><title>You'll never guess what this piece of code do</title><link><![CDATA[https://oc.cil.li/topic/2099-youll-never-guess-what-this-piece-of-code-do/?do=findComment&comment=10607]]></link><description>Those frequency values... is that the first four notes of Megalovania?
 


	IT IS!</description><pubDate>Tue, 08 Jul 2025 23:48:30 +0000</pubDate></item></channel></rss>
