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Showing results for tags 'opensecurity'.
The Guard - security system The Guard is a base security control program I've written in 2016. It allows you to use some of the security devices from the OpenSecurity mod. It has modular architecture - all features are implemented in independent modules that can be replaced. It has action-driven - you can specify how everything behaves using the action system. Features modular architecture action-driven configurable behavior redstone support (Redstone I/O blocks) support of security devices from OpenComputes: keypads biometric readers
I'm trying to get an alarm system to work, but when I try this code I'm getting an error that os_alarm does not exist in /boot/04_component.lua local component = require("component") local sides = require("sides") rs = component.redstone alarm = component.os_alarm yes = true while yes do if rs.getInput(sides.south)>0 then alarm.setAlarm("klaxon2") alarm.setRange(1-60) alarm.activate() else alarm.setAlarm("klaxon2") alarm.setRange(1-60) alarm.deactivate() end end
Hello, for a few last days now, I've been having hard times with lua. I'm using OpenSecurity addon, but this problem I'm having more with lua. When I use Entity Detector it returns me table with info about entities around it. I can print those with function for k, v in pairs(output) do print(k, v) end but I don't know how to make from this table unique variable strings, so I could have checked if the entity is me or not. I know that it will probably be some easy function, but I can't find it anywhere on the internet. I'm almost beginner in Lua, so please don't kill me Thanks