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Found 3 results

  1. SGCX - SGCraft Stargate Controller Stargate controller based on GML library. Showcase: Installation steps: First download the package manager that will be used to download the application and all required dependencies: wget https://gitlab.com/d_rzepka/oc-equipment/raw/master/installer/arpm.lua Use the package manager do download SGCX: arpm install sgcx Run SGCX with an additional argument - init. This will allow you to pick a stargate interface address from list. It is required only during the first startup - address will be saved in a configuration file. sgcx init Optionally you can install the irisAuth package (remote iris management) using the previously mentioned package manager. Features: Displaying Stargate status Storing gate addresses Grouping and searching addresses Disconnecting wormhole after specified time Automatic iris control (see installation steps, step 4) Displaying distance to the selected destination Address calculator: convert addresses within one dimension into chunk (and estimated block) coordinates and vice versa Animated dialing sequence with chevron drawings Future plans: Dialing history Iris authorization usage history Requirements: Tier 3 screen and GPU At least 1 MB RAM Network card Keyboard (GitLab repository)
  2. Hi! I am new to the OpenComputers mod and to LUA in general. The OC version I am using is 1.7.2.67 Minecraft version 1.12.2 I have a Tier 3 Computer Case and Screen setup with these inside: I have already installed OS and OPPM and it was working after that. Everything was working before I logged off for the night (and I turned off the energy source for my computer and I shut the computer down by typing "shutdown"). Now that I am back in my server, I get the error: Unrecoverable Error, Computer Halted. I had used the "shutdown" way to turn off my computer, and it would still turn on, but now it is not. Not only my computer is not working, but my robot and Tier 1 computer too have ceased working. Tier 3 Computer: Robot: Tier 1 Computer: Tl;dr , All machines have computer halted error even though they were working fine before I logged off. Is there any way to fix this error besides making a new HDD and new robot?
  3. OHML v1.0.3 OHML is a markup language based on the eXtensible Markup Language (XML), it is a simpler and OC-graphics adapted version of HTML. Why OHML? It all started when i noticed that most network programs/libraries were either DNS system, or Website system. However it is very important to maintain an universal language for webpages. It is the first step of having a stable and universal "OCranet", which will follow with server and client implementations. Protocols, etc.. Concepts HRef: Shortcut for Hyperlink Reference Document Versions OHML patch versions (1.0.1, 1.0.5, etc.) minor changes (more understandable descriptions, new optional arguments) can be asked in comments section, might get accepted, and when features are froze, set as a new minor version of OHML specifications. OHML minor versions (1.2, 1.1, 1.42) OHML major versions (2, 4, 5) are to be proposed in comments sections and feature froze. Once released they will replace the outdated data in this post. Tags Table about all tags and their (XML) arguments is available in png format, attached to this topic. h1-h5 6-2 sized OC character font title, each letter must be made from the number of character both in width and height. The font can be any font, as long as it respects the size rule. This would usually be made using a big font library. text This tag allows to display a text line. If putting the text in the plain document, due to the XML nature line breaks wouldn't be counted. In the text tag they aren't counted neither, but at each tag end, a line is skipped. script This contains any script made for any scripting language supported by the Browser. The attribute "lang" defines the scripting language, it defaults to "application/lua" for LuaWeb, however it remains an XML tag and will not work well with multi lines, the solution is CDATA, simply add a comment and add <![[CDATA, then at the end of script do another command and put ]]> , this will effectively allow the use of multi-line scripts. link Displays inline text, it haves, by default, a blue color. When it is clicked the page jumps to the hyperlink reference defined by "href" attribute. image Contains one attribute: "file". This is the path of the image treated as an Hyperlink reference. br Breaks a line, which mean that a text line is skipped, this act the same as <text></text> but cannot contains any text. button Clickable button with text being inside the tag. The text doesn't support OHML but will still be parsed as XML (a CDATA section is then recommended). Any <script> tag can set a listener on the button. "onclick" listener Arguments: mouseButton mouseButton is "left" for left button, "middle" for middle button and "right" for right button. box Container. It can contains any possible tags in OHML. It can be used for styling the element's bounds are fully customizable using Positioning, and while by default it is transparent, using Styling this can be used as a resizable background color. Tags Attributes Positioning Introduced in OHML v1.0.2, Positioning allows to position tags in an absolute or relative way. Tags have optional arguments "x", "y", "width", "height" and "relative" The "relative" argument is for using relative positions, vertical at first, and horizontal at last, we can use "up" (default) or "bottom", put a ";" for splitting, and add the horizontal value that can be "left" or "right". Relative positions works that if for example the value is "bottom;right", and if x = -5 and y = -5, the element Y will be at the most bottom point of the page (meaning that bottom for a page with elements not going after 10 for y, the bottom would be 10), added -5, which is equivalent of minus 5, and the element X will be at most-right point (generally viewport width) and will have minus 5. Meaning that for a page sizing 80;25, it would go at 75;20 Styling Introduced in OHML v1.0.3, this allows elements to be stylized in little ways. This should eventually be superseded by a dedicated styling language. The styling addition introduces many attributes, these attributes are also by default transmitted to the element's childs bgcolor This attribute takes an hexadecimal RGB value and sets the background color of an element. The background is effective on the bounds of the element, which are its absolute x, y, width and height. color This attribute takes an hexadecimal RGB value and sets the foreground color of an element. Like bgcolor, the background is effective on the bounds of the element. Hyperlink Reference An hyperlink reference can be relative or absolute. If a HRef starts with any supported protocol name followed by "://" (ex: ohtp://), the link is fully absolute and will replace the current address. It must be an URI. Otherwise, if an HRef starts with "/", it is relative to the website host (e.g: ohtp://test.com), so, the full path is: {WEBSITE HOST} + {HREF} Finally, starts with nothing above, it is relative and should be appended to the actual URL URI are in the same format than real ones which is "protocol://host(/page)" OHML, being a markup language, will not support any kind of dynamic coding like <if> statements, <print> statements, etc., dynamic coding is handled by <script> tags and scripts languages supported by the browser. (Currently no script language has been made, it's coming). For now one implementation has been made and it is the reference one called Minescape.
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