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Sangar

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Everything posted by Sangar

  1. 1. Java Maps get converted to Lua tables (recursively, IIRC loops/cycles are also fine). Iterables get converted to sequences (i.e. numerically indexed tables). 2. Make sure you're using the deobf (dev) version of OC in your devenv. That's usually what's causing people trouble.
  2. OpenComputers 1.5.14 is out! Metric ton of bug fixes, and a new block! As always, remember to make a backup of your world before updating. Download on Curse. Added: Net Splitter block (connectivy configurable per side, all sides toggled on redstone input). Added: Can now click address in output of analyzer in chat to copy it to clipboard. Added: Command to spawn a creative computer with the basic stuff built-in, plus screen and keyboard (oc_spawnComputer). Added: Make hollow covers from FMP aware of cable sizes (Kubuxu). Added: Alternative OS plan9k loot disk (Magik6k). Added [MC1.8]: P
  3. Sangar

    Hologram Editor

    Ah, yeah, no continuous rotation on the holograms. I actually tried that, and found it looked horribly out of place
  4. You can rotate it with a wrench, but you have to hit it on the top/bottom. The scale must be changed via its component, i.e. using a computer (component.hologram.setScale(x) IIRC).
  5. Hrm, not sure how I'd feel about adding that to the inv controller. Think it'd make it go over the point after which it'd be a tad too powerful. Feel free to open an issue on Github to discuss either adding it to the inv controller or adding a new upgrade for that.
  6. For Selene, see above. The server was the BetterThanMinecon one, it was only up for two/three days.
  7. Sangar

    Hologram Editor

    Hit the projector with a wrench on the top or bottom.
  8. 1. As mentioned above, this is by design pretty much, you'll have to work around this by either coding a startup script or using switches/power distributores. 2. Not quite sure what you mean here; what's the difference for you between the server not showing a light to indicate it's off/crashed versus showing a red light? I mean, it'd be... relatively easy to add that, I suppose (would just have to send the info to the client that the computer is in an "errored" state and render an according overlay), just want to understand why it's even necessary? 3. Sorry, but no. Multiblocks are a b
  9. If I understand correctly, you want to be able to click the address in the analyzer output in the chat to copy it to the clipboard? If yes, neat idea, added it. If not, welp
  10. You can change the max scale in the config. In general, I'd recommend having a read through the config before asking whether something can be changed, because a *lot* of things can
  11. That depends on which config option you change. RAM has nothing to do with computers' speed in OC. You'll want to tweak the CPUs for that.
  12. OpenComputers 1.5.13 is out! With it comes the Lua 5.3 architecture as the second official and built-in architecture. That's not all, though, check the change log for more additions. As always, remember to make a backup of your world before updating. Download on Curse. Added: Lua 5.3 architecture. Added: Data card, provides hashing algorithms and inflate/deflate (thanks Kubuxu). Added: 3D prints can now be configured to not be collidable, per state, increases print cost though. Added: Using an empty string as the texture for a 3D print shape will make it transparent. Added: Callback to
  13. Only by editing the config to make the RAM modules provide more memory.
  14. The Adapter can only read information from adjacent inventories; suckFromSlot/dropIntoSlot wouldn't really make sense, because they have no internal inventory (aside the upgrade slot). There was a suggestion for a "computerized hopper" so to say, basically a computer controlled block that'd be able to move stuff from A to B with inv. controller like inspection capabilities, but I'm not sure that ever made it Github (hint hint).
  15. Heh, utopian. Technically speaking it's not that unrealistic, really, but it does indeed not quite fit the "core" of the mod, I think. There's already a ton of integration, of course (30+ mods, and that's just in OC itself), but that's generally "the other way around", i.e. just "accessing" functionality of those mods, not adding that functionality to OC blocks. So what I'm saying is basically: it's quite doable, but I think it'd be much better to handle this in an addon mod specifically tailored towards that type of integration, adding a bunch of upgrades with these individual functionalities
  16. There's also the Beep Card in Computronics (at least I think that's what it's called?) which allows up to 8 concurrent beeps in the style of computer.beep.
  17. OpenComputers 1.5.13-pre.1 is out, and there have been quite a few changes. The most important one being the addition of the Lua 5.3 architecture, which is also the reason this is a pre-release. As always, remember to make a backup of your world before updating. Download on Curse. If you've been playing with a 1.5.13 dev-build (i.e. one you got from Jenkins), you'll have to manually set the option `enableLua53` to `true` in your config, because it originally wasn't until I did some stability testing myself. At this point I think it's stable enough for more general testing. To play wi
  18. All right then, you win. https://www.patreon.com/sangar I hope I'm clear enough in the description text about everything!
  19. You'll need to make an addon mod, but yes, absolutely. The API is heavily documented, and there's also an example project demonstrating on how to create item components. There are some more examples in the MightyPirates organization, if you're interested (all the OC-Example-* ones).
  20. The main issue I'd see with this is keeping it balanced, both from a gameplay as well from a sandbox perspective. A slightly different approach (that has in some form been proposed by someone before, can't remember by whom) is to allow "reskinning" the Microcontrollers using prints. If - big if! - that would ever make it in, they'd have to lose they "mutlipartness" though, because otherwise stuff gets way too complicated way too fast. So, assuming that'd be implemented, that'd cover the visual aspect. As for functionality, that'd have to be covered via individual upgrades, I'd say. For ex
  21. Try opping the OC fake user or binding the card to yourself (sneak-rightclick while holding it in hand) so it'll run commands using your profile.
  22. Another bugfix release. As always, remember to make a backup of your world before updating. Download on Curse. Added: Creative tier APU. Changed: Added geolyzer and navigation upgrade to creative tablet. Fixed: Client crash when placing server racks at y-level 0/255. Fixed: Hover upgrades being installable in devices where they made no sense. Fixed: Persistence issue with AE2 craftables (gotten via controller/interface next to adapter). Fixed: Robots can now properly start other robots by sneak-using them (as long as their owner is allowed to). Fixed: Warning in assembler about missing GP
  23. Grab an internet card, then do something like this (no guarantee for correctness, but you get the idea). local inet = require("internet") local req = inet.request("http://example.com", "json={your:'json'}") local serverJson = "" for line in req do serverJson = serverJson .. line .. "\n" end -- do something with serverJson
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