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Sangar

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Everything posted by Sangar

  1. I like ambitious projects. I won't have the time to directly contribute, I'm afraid, but if you have any OC specific questions, just ask!
  2. There were some reported issues in unbuffered mode, but those should be ironed out in the latest version. Please give it a try and report any issues you have with that!
  3. Bizzycola created a wiki page for the hologram projector (thanks again), I added a code example that pretty much does that. Keep in mind that that's terribly inefficient for filling larger areas, though.
  4. If you wish to help testing the latest version of the mod, you can download the development snapshots from the build server. Warning Keep in mind that these versions may be broken or break things, and that they may change drastically between builds. In particular, compatibility between saves is not guaranteed (they are in 99% of all cases, but still, dev builds!), meaning while the final builds will be compatible with the previous release, there may be intermediate builds that aren't. When using the development snapshots, always make sure to backup your world. Terrible things may hap
  5. Holograms are defined via the 32 bits per 'column' (x/z coordinate). To set one, you have to get the current one, then user the bit32 lib to set/unset the Y bit, then set it back. The may be a more comfortable setter at some point, but I'm actually liking the fact that this gives the bit32 module some use. Supported blocks next to an adapter show up as components. Use Kenny's component viewer to get an overview, or run 'components' from the shell for a list, then do `=component.componentName` in the Lua interpreter to get more details.
  6. Regarding file systems, have a look at the tutorial on the wiki, it's pretty much step-by-step. I (or maybe someone else) will add documentation on holograms to the wiki soonish, for now have a look at the programs here and this post. If you also install OpenComponents you can read that info (power, inventory stuffs) using the Adapter block. Sensors: possibly. Unless someone does them as an addon mod, first.
  7. Sangar

    Telnet in lua

    Hmm, looks right to me. For the sake of it you could try sock:flush after the sock:write, but the sock:read should do that anyway, IIRC. If you have control over the server, could you check it actually sends a reply?
  8. The forums are back! Again. To what they were before. This is getting confusing! Anyway, we're back, this time without losing any data in the move (hopefully?). If you notice anything broken, let us know, thanks!
  9. Sangar

    OpenPrograms

    There is a Github organization named OpenPrograms which a couple of us use to share our OpenComputers related programs. Feel free to have a look, you may find something useful there! If you wish to contribute / have a repository in that Organization, just ask - either here or on the IRC. OpenPrograms on Github The OpenPrograms program list
  10. Sangar

    The Basics

    There's a some tutorials on the wiki that take you through building your first PC, writing your first program, and finally labeling and mounting your first hard disk - including an autorun script to automatically mount your disk on reboot. There is a similar trail available in video format, in both English and German. You can find the video tutorials here. Feel free to add additional tutorials to the wiki, or just post them in this category. Thanks!
  11. Please make sure your idea has not been submitted on Github before, when posting suggestions for OpenComputers itself here. In general, prefer to make feature requests for OpenComputers over on Github, unless the idea is still pretty vague and has room for a lot more discussion. Thanks!
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