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Sangar

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Everything posted by Sangar

  1. Not planning on a MC 1.9 version of OC 1.5. I will get OC 1.6 to it once there's a stable version and I have the time, though.
  2. Sangar

    disable recipe

    Set it to "false" in the user.recipes to disable a recipe. E.g. analyzer = false
  3. OpenComputers 1.5.22 is out! Maintenance release, just a few fixes. As always, remember to make a backup of your world before updating. Download on Curse. Fixed things. [MC 1.8.8/9] Fixed metadata computation of some rotatable blocks (e.g. screens, keyboards), leading to funky effects (them turning into blocks from other mods typically).
  4. OpenComputers 1.5.21 is out! TIS-3D integration, but more notably: a Minecraft 1.8.8 build! As always, remember to make a backup of your world before updating. Download on Curse. Added: TIS-3D integration. Changed: Updated Lua 5.3 libs.
  5. OpenComputers 1.5.20 is out! Bunch of fixes, some small additions. This will probably the last 1.5 version (unless breaking bugs pop up), I'll now focus on 1.6. As always, remember to make a backup of your world before updating. Download on Curse. Added: compareStackToDatabase to inventory controller upgrade and transposer. Added: Converter to expose enchantment info of item stacks. Added: French localization of the ingame manual (Pyeroh). Added: German localization of the ingame manual (Shadow1Raven). Added: Setting to disable light emission of hologram projectors. Changed: Updated to n
  6. Nope, that's a false positive if ever there was one.
  7. OpenComputers 1.5.19 is out! All the small things... As always, remember to make a backup of your world before updating. Download on Curse. Added: Capability for redstone component to read comparator input. Added: Crashed machines (computers, MCUs and servers) will now blink their power indicator red, instead of just turning it off. Added: Disk usage program for OpenOS (payonel). Added: Initial BuildCraft Builder compatibiltiy (once BC 7.2 releases). Added: Nanomachine configurations can now be saved to a nanomachine item in the player's inventory. Added: Option to specify from which side
  8. Yes, the broken ones are archived (hidden).
  9. OpenComputers 1.5.18 is out! Rotating holograms, fixes, and most importantly: Nanomachines, son! As always, remember to make a backup of your world before updating. Download on Curse. Added: Nanomachines, an energy based buff / effect system. Added: Arbitrary rotation for tier two hologram projectors, static and animated. Added: Transposer can be used as an upgrade in Microcontrollers. Changed: Improved tab completion behavior in shell (payonel). Changed: Drones must now be "itemized" by sneak-activating them with a wrench (instead of bare-handed). Sneak-activating them otherwise powers
  10. That converter is only for component methods returning GasStacks, it doesn't handle blocks "containing" those. Would probably need to add a driver for 'GasHandlers' or whatever the API for that is; if that's not already in Computronics already anyway? Happy to hear you like OC
  11. Sangar

    Hologram Editor

    Just a quick heads up: apparently saving doesn't work correctly when using LuaJ (which is entirely LuaJ's fault, just wanting to let people know). MoonlightOwl: If you can tell me why and what in LuaJ it is that is breaking it, or even better, make a PR to https://github.com/MightyPirates/OC-LuaJ that'd be great!
  12. OpenComputers 1.5.17 is out! Quick hotfix for a crash introduced in the last version, sorry about that! As always, remember to make a backup of your world before updating. Download on Curse (once approved). Fixed: Crash when trying to change architecture of APU. Fixed: Hoverboots taking damage - draining energy when absorbing damage now.
  13. OpenComputers 1.5.16 is out! Switches and Access Points are deprecated by the Relay, and the Transposer says hello! As always, remember to make a backup of your world before updating. Download on Curse (once approved). Added: Transposer block, allows computer controlled moving of items or fluids between adjacent blocks. Added: AgriCraft integration (LordJoda). Added: Better Records integration. Added: Method to switch CPU architecture automatically (will cause reboot if it changed). Added: Parameter in gpu.bind to disable resolution reset (makkarpov). Changed: Switches and Access Points ar
  14. Wow. Did you have to increase the complexity limit of prints for that, or do you have some kind of merging in place to keep the actual number of shapes per print low enough?
  15. I don't think so. The whole point of the DB component is that you don't have to (can't) access "implementation specific" of stacks, in particular NBT, but store known, existing stack representations in it.
  16. Have a look over the repositories in the OpenPrograms organization over on Github. It's where a lot of people upload their programs (I have some on there, too, such as this little mining script, which is a bit more sophisticated than the one on the 'dig' loot disk). Most of the programs on there can also be installed using OPPM, a packet manager also available on a craftable floppy (floppy plus Interweb IIRC).
  17. Sangar

    OpenPrograms

    You can grab the theme from userstyles.org.
  18. Sangar

    OpenPrograms

    There you go, made that screenshot just for you:
  19. OpenComputers 1.5.15 is out! Yet more bug fixes, tiered data cards, unmanaged mode for hard drives and floppies! As always, remember to make a backup of your world before updating. Download on Curse. Added: Unmanaged mode for hard drives and floppies (treated as block devices / raw access). Added: Tiered data cards (makkarpov). Added: isEquivalentTo and areStacksEquivalent to inventory controller, allowing to check if items share an oredict id. Added: bit32 implementation in Lua 5.3 for backwards compat. Added: Also handle arbitrary number types in signals and return values. Added: Blac
  20. If the tank doesn't use Forge's usual interface for fluids then yeah, that won't work. You could give throwing in Computronics and/or OpenPeripheral a shot, maybe those already have integration for that. If not, feel free to open an issue on Github (on OC's repo that is, for requestion that integration).
  21. 1. For purely analytical purposes you can use the inventory controller in an adapter, as mentioned above (the disabled-by-default thing dglessus is probably referring to is the plain inventory driver). 2. If you're referring to contents of the disk, that's pretty much impossible, in particular when taking into account custom architectures. 3. As mentioned above, there's the adjacency bonus.Not really planning on making it render differently, because that's somewhat of a pain (if someone wants to make a pull request, though, feel free to )
  22. Sangar

    Block Info

    Have a look at the geolyzer (it can be installed as an upgrade).
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