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Nexarius

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Everything posted by Nexarius

  1. Isn't that how it's already working? If the stargate aren't upgraded it cannot dial them right? All addresses the computer receives are first checked and only added if they can be dialed by that stargate. I'm using the stargates function to report how much energy is required to dial the gate to determine if the stargate can dial it or not. The function should report an error on an upgraded stargate in the nether with a not upgraded stargate in the overworld. If that not the case then I think it's a bug in the mod. Alternativly there is a config option to stop your computer from transmit
  2. You can append ?recursive=1 to the github api request to get the entire repository tree as I've done here it works as long as the repository tree isn't exceeding the ram of the ingame computer. (which CAN happen)
  3. Interesting. This isn't really a typical use case and I would be amazed if my nexDHD would run without crashing in this kind of configuration. I guess you could use nexDHD and ccDHD because they are OpenComputer and Computercraft respectively. If you have a computer with nexDHD and another with SGCX both connected to the stargate then I would assume their components connect to each other which will cause problems (and it would be really difficult to fix).
  4. Yes it works with the milkyway gate. Have fun with that
  5. It's already checking for the lowest number of chevrons in any given address and using that.
  6. I don't know securitycraft or opensecurity but you can put a redstone card into the computer and get a redstone signal on incoming wormholes.
  7. Oh^^ The stargate interface has to be under the stargate not under the power supply.
  8. Update 3.2: AUNIS support added The mod is cool but the computer support is a bit limited compared to SGCraft. The computer cannot... ...send messages to the other side. ...get the address of the connected gate (local or remote). ...find out how much energy is required to dial a gate. The symbols in the AUNIS addresses have to be seperated with a hyphen "-" to function in nexDHD. Have fun with this
  9. I've looked at it ... but for example let's look how both mods handle dialing the gate from a computer. SG-Craft works like this: sg.dial("ABC-DEF-GHI") and AUNIS works like this: sg.engageSymbol("symbol name 1") "wait for event locked symbol 1" sg.engageSymbol("symbol name 2") "wait for event locked symbol 2" sg.engageSymbol("symbol name 3") "wait for event locked symbol 3" sg.engageSymbol("symbol name 4") "wait for event locked symbol 4" sg.engageSymbol("symbol name 5") "wait for event locked symbol 5" sg.engageSymbol("symbol name 6") "wait for event locked symbol 6" sg.engag
  10. I showed it in this video. It starts at 6:18.
  11. Maybe make an event listener and redraw the rest of the screen if someone pressed return? Btw the ingame computer support unicode https://en.wikipedia.org/wiki/Box-drawing_character
  12. Try: local c = require("component") local m if c.isAvailable("modem") then m = c.getPrimary("modem") end or local c = require("component") local m = c.modem or local m = require("component").modem or local m = require("component").getPrimary("modem")
  13. I thought you wanted to make your own OS (DEVOS). Why do you need to install OpenOS for that? Thank you for clarifying that my guess of your knowledge about operating systems was correct.
  14. That's not how any of this works. You should go to wikipedia and first read what an operating system (OS) is and then you will understand that you didn't want to make an OS in the first place.
  15. Ok it failed because of 2 memory tier 1. It works with Tier 3.5. But i cannot make this thing autocraft anything.
  16. The screens resolution is almost never perfectly without a border. I've made a program a while ago that fixes it and removes the border on startup Just write: pastebin run B9Enk6qp It removes the big ass borders in the red circle:
  17. I've had that problem too so I made a small program to automatically fix it. (It works for any screen size) pastebin run B9Enk6qp Just write this line and thats it. It works with Tier 1, 2 and 3 screens. If you want to code a program on your own to monitor your railcraft tanks then you can stop reading here but if you just want to have a program thats already finished for doing it then you can try out mine.
  18. That's right. There is no limitation for the number of screens BUT adding more takes more time to process/update the screens -> slower And of course every screen is a component so you need a computer who can handle so many component connected. (server racks!)
  19. Update 3.0.0: I've added secondary screens to make your control room cooler.
  20. I just tried to install this but it doesn't work.
  21. It's broken in the mod. This should work but doesn't. Do you know the guy who made this version of SGCraft? I like the changes
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