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Found 11 results

  1. KestrelOS GUI-based, Windows-alike, highly customizable, and safe Operating System for common pourposes What's the major GUI-based OS currently available? The amazing system created by Igor, called MineOS (I'm sure everyone by now knows about it). Igor's system is based on OpenOS, that looks like MacOS and is by itself the most amazing system released yet, with all sorts of programs and even 3D libraries which is mind blowing. So why create yet another GUI-based system? There are several reasons why I decided to take on this journey. First of all, the m
  2. In September of 2021 I started investigating what it would take to write a LuaPosix compatibility layer for the original ULOS. While it is indeed possible, ULOS's Cynosure kernel simply wasn't designed around that sort of API—it would at best have required a large amount of work and been difficult to accurately reproduce LuaPosix's behavior. There were also a few idiosyncrasies with the system as a whole, and it doesn't work on 256KB of memory, which is unfortunate. Cynosure 2 is my answer to this problem. Its features include, but are not limited to: - Fully pre-emptive multitas
  3. Overview Hello there. Some of you may remember KLang. I decided that I should you know, actually work on it. Therefore, I present Triton/TritonLang. Triton is the continuation of KLang, a C++-styled programming language that compiles to Lua. I have no ETA on when it will be done as of the moment, but it is work in progress and I would possibly like to get feedback on my current project status. Hello, world! [Pseudocode] #include <io> int main() { io::info("Hello, world!"); return 0; } Advantages to Lua Headers/easily include libraries Statically and
  4. Hello. I recently started creating a C++-styled Lua programming language. Currently, it is not quite done yet, but you can feel free to contribute to the project as a whole. Site: https://thepuzzlemaker.github.io/KLang GitHub: https://github.com/ThePuzzlemaker/KLang Advantages Header Files Compilation to Lua Static and Dynamic Libraries Roadmap Actual parsing Compilation to Lua Headers Dynamic/Static Libraries Core libraries* Other stuff not planned yet EDIT: It turns out I was able to just pull the lexer out of Penlight
  5. Hey there, I figured I'd share how my project is advancing. I realized that for a computer within a game... there really was a lack of games If you ever wanted a way to chill while you wait for your 8 High Powered Solar Arrays to craft... here's a solution! The game works and plays but it's still a work in progress as there is still no type checking when users enter a choice (entering a letter when the program wants a number makes it crash, for exemple). The credits are not saved in a file for persistence yet. Finally, I stil haven't completed the split mechanics (When you rec
  6. This is just a placeholder post, I'm still working on making programs worth sharing here on the forum. I will edit this post as I make new programs worth sharing.
  7. Textures is not quite ready, need small changes. Enjoy it! All in one: 0xD00B last update: 26.01.17 Screenshots:
  8. This mod provide the way to use python on OpenComputers. (When i finish the work by next 2016 year, it will running as server mods so client are don't need this mods) = Source Code = - https://github.com/EcmaXp/micropython (MIT License) - https://github.com/EcmaXp/mpoc (Public Domain!) = Notes = - Build this mod are very hard. (Easy way is must require linux machine for build micropython library) - Currently multi state with micropython are working but can be crash minecraft! (VERY UNSTABLE) (i don't know why that is crash; sometimes bad free thing happen) - Do not repeat c
  9. Woody Computers organic - crappy - wooden Here is the First ResPack deigned around OC: Woody Computers! I makes stuff woody, duh! Download: WoodyComputers.zip
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