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    • Lizzy Trickster

      Latest Stable OpenComputers Version   11/26/16

      The latest released version of OpenComputers is version 1.7.1 for MC 1.7.10, 1.10.2, 1.11.2 & 1.12.1. See more information here! Beta/Dev builds can be found at the Jenkins Build Server (ci.cil.li)
    • Lizzy Trickster

      !!FORUM DOWNTIME!!   01/16/18

      On 2018-01-27 the forums will be going down at around 1100 GMT0 for up-to 5 hours to allow for hardware configuration changes on the system that hosts these forums as well as various updates to patch recently publicised CPU vulnerabilities. Apologies for the inconvenience that this will cause.  If you would like to keep up-to-date on the progress of the work, join our IRC channel (http://webchat.esper.net/?nick=&channels=oc) or our Discord ( https://discord.gg/0hVukoQ2KYifZFCA ).


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Ben85 last won the day on September 1 2017

Ben85 had the most liked content!

About Ben85

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    Junior Member

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  • Minecraft
  • GitHub

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  1. [Addon Mod] java.lang.Nullpointer on startup [SOLVED]

    noticed the new branch on your github. Maybe we can work together at some point, if you would accept to make/use a more flexible class which just adds the OC Integration to any entity (not limited to minecarts) I'm working on some 1.12.2 mod with a entity as computer and already used your old oc-minecart code as reference. But specially the inventory handling looks a bit messy to me O:-) I'm also around on IRC and you can pm me in german if you would prefer that
  2. Robot on patrol

    computronics is worth a look, which has a radar upgrade for robots https://wiki.vexatos.com/wiki:computronics:radar
  3. abort keyboard input

    in this thread payonel wrote how its done in openos 1.6.5+
  4. Mekanism HUD with OpenGlasses

    Mekanism HUD for my OpenGlasses fork (needs at least version 3.3.3) https://github.com/ben-mkiv/OCGlasses/releases images from the setup => https://imgur.com/a/dx8Yf the script monitors the mekanism reactor, induction matrix, 2 input tanks for deuterium/tritium and one laser amplifier (use the closest to the reactor) supports remote ignition and setting of injection rate the code isn't cleaned up or optimized a lot so... (may update it later) haven't tested it with a steam reactor yet, but the stats should appear when water or steam is in the reactor setup with (the glasses need database upgrades to handle all the widgets (~90 Widgets used) so add a Tier3 DB Update on Anvil and it should work ) pastebin run 9NJ3E5kG the blur effect is archived by this mod and only visible when the Overlay is active (hotkey for openglasses) https://minecraft.curseforge.com/projects/blur
  5. Upside-Down Stairs

    rotating the robot doesnt change the direction of placed stairs?
  6. Break not exiting while loop

    '\n' is one character so it may be sub(-1)
  7. holographic extended api

    nice! would be cool if it also supports 2x2 Projector setups to get 12 colors @ 32x32x32 Resolution
  8. [MC 1.7.10][OC 1.4.0] OpenGlasses

    thats something that could be done in lua, having a server for the glasses and tablet with geolyzer to scan environment which then sends blockinformations to the computer with the terminal
  9. [MC 1.7.10][OC 1.4.0] OpenGlasses

    actually the binding of glasses and rendering is done at the glassesterminal block. so either the renderinglocation has to be configurable for the player or bound otherwise. or the 3D World Widgets would float around the player when using him as orientation point.
  10. Term API and Windows

    did you take a look on MineOS yet? https://oc.cil.li/index.php?/topic/711-mineos-beautiful-gui-to-standard-shell/
  11. How to display text on screens

    the console/screen you are working on
  12. How to display text on screens

    for lua scripts this writes to stdout: print("hello world!")
  13. [MC 1.7.10][OC 1.4.0] OpenGlasses

    gonna keep status of my updates in the post above^^
  14. [MC 1.7.10][OC 1.4.0] OpenGlasses

    i've forked the mod and added some features, and will probably add some more soon. pikachu if you are still interested in helping you're welcome. baubles support glasses use ForgeEnergy (charging is now done in OC Charger or any FE compatible device, like EIO Wireless Charger/Capbanks) glasses can be upgraded on Anvil OC Battery Upgrades increase Energy Capacity OC Database Upgrades increase the Widget limit) OC Motionsensor enables the Sneaking Detection for Modifiers OC Geolyzer enables the Swimming Detection for Modifiers OC Tank Upgrade enables the Weather Detection for Modifiers Minecraft Daylight Sensor enables the Light Detection for Modifiers ingame manual (new tab in the OpenComputers handbook) private widgets, widgets without owner render for all linked glasses (widget)->setOwner("playername") (widget)->getOwner() (widget)->getOwnerUUID() Custom Shapes for 2D Overlay + 3D World setShading("modename") modes: "SMOOTH" / "FLAT" setGLMODE("modename") modes: "TRIANGLES" / "TRIANGLE_STRIP" Wavefront Object Widget Entity Tracking Item Render for 2D Overlay + 3D World addItemIcon setItem("minecraft:stone", 0) sets the item to stone block setItem("minecraft:stone", 5) sets the item to andesite block rectangle boxes with gradients for 2D Overlay 2D Widgets can be aligned (widget)->setHorizontalAlign("center") left, center, right (widget)->setVerticalAlign("top") top, middle, bottom new render pipeline which adds modifiers to change apperiance of widgets (widget)->addColor(r, g, b, alpha) (widget)->addScale(x, y, z) (widget)->addRotation(angle, x, y, z) (widget)->addTranslation(x, y, z) easing functions to animate widgets really, read the projects wiki on github about that... conditions to toggle the modifiers (some need a upgrade to be added on Anvil to get useable) overlay active / inactive weather rain/clear swimming / not swimming sneaking / not sneaking lightlevel min / max (0-15) builds for 1.10.2 and 1.12.x can be found here: https://github.com/ben-mkiv/OCGlasses/releases Check my Wiki for new API Functions https://github.com/ben-mkiv/OCGlasses/wiki
  15. Blender 3DM (print3d) Exporter

    it's plain text you can copy and paste it to your computer. and then use "print3d filename.3dm" to print the file