Jump to content
  • Sky
  • Blueberry
  • Slate
  • Blackcurrant
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Apple
  • Emerald
  • Chocolate
  • Charcoal


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by ben_mkiv

  1. you have to place the adapter next to the Export Bus anyways. So the controller shouldnt be required
  2. I would suggest to skip 1.13 at all. A lot of mods are already updated to 1.14.4 (including CC) so imho if someone knows what to do its about time ;-) https://www.curseforge.com/minecraft/mc-mods?filter-game-version=2020709689%3A7469&filter-sort=4
  3. I've done something similar in the past without EC2, the robot takes its stuff from chests/drawers. Also any Structure is possible when defined in /usr/lib/ccRecipes.lua https://github.com/ben-mkiv/oc-lua/tree/master/src/robot/compactingmachines Setup should look like this https://imgur.com/a/YG0wWdm The movement of the robot can be optimized, but for me it never did matter as i just set it to craft a certain amount of machines so that im set
  4. oh, yea they can be placed on ground and ceiling, too. also added a multipart support, a dyeable keyboard and a recipe dictionary which can lookup recipes from items and store them to a database to the latest snapshot
  5. There are none within the mod, but you can do that with OC but it requires knowledge about how things work. you could use network messages to send a command to the computer which the alarm is connected to. Or (which is more complicated) assemble a Microcontroller with the Alarm inside, which does listen for the network message. How to use network messages can be read up here: https://ocdoc.cil.li/component:modem You should start with 2 computers which have a wireless network card, and when you got that running you could look into microcontrollers.
  6. please try to change alarm.setRange(1-60) to alarm.setRange(15) and report back if the issue persists
  7. Is this still a thing? :> Would love to have a special thinger with purple light (float) 0.8156, 0, 1 (ingame name: ben_mkiv) my oc projects are actually 3 addon mods that have ~10k downloads * OCDevices which adds tilt/rotateable flatscreens, new decorative computer cases and a external card dock (source on github) * OpenEntity a mod that allows to attach computers to any mob/minecart/player in the world (source will be released on github when its out of alpha stage) * OpenGlasses2 which is a revamp/fork of marcin212's OpenGlasses with new features (source on github) also contributed a bit to OpenSecurity 1.12.2, and im around in #oc on irc/discord to help and bug people from time to time
  8. Did you install the Mod on the server, too? Or did you just use it on the Clientside? Or was that Singleplayer Mode?
  9. https://minecraft.curseforge.com/projects/laggoggles you could install this mod, and profile the server usage, then upload the log or a screenshot of this screen: (iirc it shows when you click "analyze result" after running the profiler)
  10. Features: FlatScreen Panel frameless screen which can be configured to be "rotated/tilted" on the x/y axis and can render transparent (they work as normal Screens, Touchinput will be improved in the final release) CardDock external housing for OpenComputer Cards which can be bound to any machine in the Network Cases additional Tier3 computer cases from ZefTheFox Download on curseForge for Minecraft 1.12.2 https://minecraft.curseforge.com/projects/ocdevices
  11. nice, mineos also has one that can be used standalone and is worth a try as it got another charset https://github.com/IgorTimofeev/MineOS/blob/master/Screensavers/Matrix.lua
  12. i've made another little change which adds a 2nd output file when saving the hologram. the format contains an table with subtables for each color with stroke instructions to use with the fill render method of the projector, for some usecases this is faster than setting the voxels one by one. the rendering function is at line 352 and can be used pretty easy in other projects. the outputfile has ".raw" suffix also this script uses the renderfunction, which can be changed in line 100 https://pastebin.com/6EJV1CbX
  13. added some button to load data from projector, so you can edit stuff like geo2holo projections https://github.com/ben-mkiv/oc-lua/
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.