Jump to content
  • Sky
  • Blueberry
  • Slate
  • Blackcurrant
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Apple
  • Emerald
  • Chocolate
  • Charcoal

ZefTheFox

Members
  • Content Count

    8
  • Joined

  • Last visited

  • Days Won

    2

ZefTheFox last won the day on December 11 2018

ZefTheFox had the most liked content!

About ZefTheFox

  • Rank
    Junior Member

Profile Information

  • Gender
    Male
  • Location
    PA, United States
  • Interests
    Old technology

Contact Methods

  • Minecraft
    ultimateminer987
  • GitHub
    https://github.com/ZefTheFox

Recent Profile Visitors

490 profile views
  1. By calling hres.set(x, y, state) you can set a pixel at that x, y position to either be the foreground, or the background color. The x and y positions are the exact pixel location you'd like. This allows for a theoretical maximum resolution of 320 by 200. This is achieved by using the Unicode braille characters. To get the current "hres" resolution you take the screens current x resolution and multiply by 2, and you take the screens current y resolution and multiply by 4. There may be bugs, and things may behave oddly if you try to "turn off" a pixel that was not "on" in the first place. local gpu = require("component").gpu local unicode = require("unicode") hres = {} function hres.set(x, y, state) local x = math.floor(x) local y = math.floor(y) local scrx = math.ceil(x/2) local scry = math.ceil(y/4) local maxx, maxy = gpu.getResolution() if scrx > maxx or scry > maxy or scrx < 1 or scry < 1 then return end local prechar = gpu.get(scrx, scry) _, prechar = utf8.codes(prechar)(prechar) local offset = 0x2800 local offsetx = (x-((math.floor(x/2))*2)) if offsetx == 0 then offsetx = 2 end local offsety = y-(math.floor(y/4)*4) if offsetx == 1 then if offsety == 0 then brs = 7 else brs = offsety end else if offsety == 0 then brs = 8 else brs = offsety+3 end end local offsetdec = 2^(brs-1) if prechar < offset or prechar > 0x28FF then prechar = offset end if state then gpu.set(scrx, scry, unicode.char(prechar+offsetdec)) else gpu.set(scrx, scry, unicode.char(prechar-offsetdec)) end end
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.