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Showing results for tags 'energy'.
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Hey guys! I was playing technical MC a lot and found out that a power plant based on Immersive Technology's CCGT (gas/steam turbine) cycle is kinda challenging to control. You should pull all the levers in some specific order to set turbines and all other stuff up and pray that all of the machinery will not throttle because of wrong synchronisation or too small fuel buffer. So after 3 days of coding in emulator, I came up with some kind of dashboard for single CCGT core (a setup with 2 gas turbines, 2 boilers and 1 steam turbine). I'm not sure that it is completely correct s
Town base energy system
letsgameyourlp posted a question in RequestsDescription: Hello, I would need a program that always me to control fluxgates from Draconic Evaluation so Me and a Team can build a town based energy system. The system should include a way to edit the output of a flux gate and to see how many fluxgates is setup( there will be probably around 30 fluxgates) it would be good if you can select a fluxgate and then edit how much energy is transferred. Function: Monitor the fluxgates and how much they output can edit the fluxgates set each fluxgate different Deadline: There is no deadline but it would be good
Does more active Components drain more Power?
The Simon posted a topic in OpenComputersHi! I have a elevator program that controls a elevator though buttons on a screen. I have a new screen on each new floor that gets re-bound to the gpu every time to save computer resources. These other screens are never turned off, they only sit there until the elevator is on the same floor as it. So my question is: Does it drain less power (rf/t) to turn off the screens when they are not in use? Or does it not matter whenever they are on or off. In real life if you turn off a computer screen you will save more power, but I'm not sure how it is in OpenComputers.
Microcontroller Capacitor power manager
Mumberthrax posted a topic in Programslocal rs = component.proxy(component.list("redstone")()) local ceiling = 14 --/15 local floor = 1 local intervalSeconds = 10 local capSide = 4 -- http://ocdoc.cil.li/api:sides local rsLevel = 0 local capLevel = 0 function sleep(timeout) local deadline = computer.uptime() + (timeout or 0) repeat computer.pullSignal(0) until computer.uptime() >= deadline end while true do capLevel = rs.getComparatorInput(capSide) if capLevel >= ceiling then rsLevel = 1 elseif capLevel <= floor then rsLevel = 0 end rs.setOutput(capSide, rsLevel) -- debug stuff
Calculating energy needed for robot travel distance
Roachy posted a question in ProgrammingHi All, I'm working on improving the default dig program and am trying to figure out how to calculate energy usage to handle returning the robot to a power station. This was easy with ComputerCraft because turtles effectively use exactly 1 "energy" for every move, and don't consume power otherwise. But OC robots seem to consume a variable (or at least arbitrary) amount of power per different actions, and of course use power even when idle. I haven't exactly been able to put my finger on a pattern. Can anyone tell me how I might estimate the amount of energy a robot uses over time, de
Powerful Modules (Embadded Tesseracts and other later...)
Guest posted a topic in Addons ModsXCodersTeam going back to minecraft modding....... Now we made small mod that adds some useful robot components Embadded Tesseracts...[ThermalExpansion] Yes, we added upgrade for robot. It's Tesseract upgrade and Energy Tesseract Upgrade It's a Tesseract upgrade, it can be installed to Slot Tier 3 in robot When it installed, there is new component available component.tesseract It has some methods to allow you work with it. --Work with activate and frequncy component.tesseract.setFrequency(freq:number):boolean,string(failreason) -- Sets the frequency of Tesseract and activating