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Found 3 results

  1. I've been writing an all-purpose farming program and wanted to account for all three possible power sources: the coal generator, solar panel, and just using charger blocks. The generator has an API, so a simple if statement with the component library can check for it; however there is no function to detect certain upgrades such as the solar panel. Is there a way to tell if one is installed, even at night?
  2. bene_2106

    Leash upgrade

    Hey guys, has somebody ever used the leash upgrade in drones? Can somebody tell me what i have to typ in so that the drone pick up a animal with a leash and fly with them in a circle or something like that? thx Bene
  3. XCodersTeam going back to minecraft modding....... Now we made small mod that adds some useful robot components Embadded Tesseracts...[ThermalExpansion] Yes, we added upgrade for robot. It's Tesseract upgrade and Energy Tesseract Upgrade It's a Tesseract upgrade, it can be installed to Slot Tier 3 in robot When it installed, there is new component available component.tesseract It has some methods to allow you work with it. --Work with activate and frequncy component.tesseract.setFrequency(freq:number):boolean,string(failreason) -- Sets the frequency of Tesseract and activating it, returns success(Consumes energy) component.tesseract.deactivate():boolean -- Resets the frequency of tesseract and deactivating it, returns success component.tesseract.isActive():boolean -- returns whatever tesseract active or not --Work with mode component.tesseract.setSendMode():boolean,string(failreason) -- Sets tesseract to send mode, returns success(Consumes energy) component.tesseract.setReceiveMode():boolean,string(failreason) -- Sets tesseract to receive mode, returns success(Consumes energy) component.tesseract.isMode(receive:boolean or nil):boolean --return receive==isReceiveMode component.tesseract.setMode(receive:boolean):boolean,string(failreason) -- Sets tesseract to receive or send mode, returns success(Consumes energy) --Sending items and private mode component.tesseract.sendItems([count:number]):boolean,(number or string failreason) -- (Send mode) Sends item in selected slot to tesseract, returns success and number of NOT sended items(Consumes energy) component.tesseract.setPrivate(isPrivate:boolean):void -- Sets tesseract's private mode to given value and deactivating tesseract(If in private mode items will be sended and received to tesseracts that owned by robot owner) When tesseract receiving items it consums energy too.Tesseract received items will be added to firs matching or free slot Energy tesseract can charge robot by remote sending energy: component.etesseract And it has some methods, but they different from item tesseract --Work with active component.etesseract.activate():void -- Activating tesseract component.etesseract.deactivate():void -- Deactivating tesseract component.etesseract.isActive():boolean -- returns whatever tesseract active or not --Work with frequency and private mode component.etesseract.setFrequency(freq:number):boolean,(string fail) -- Sets the frequency of Tesseract and activating it, returns success component.etesseract.resetFrequency():boolean -- Resets tesseract's frequncy, and deactivating it, returns success component.etesseract.setPrivate(isPrivate:boolean):void -- Sets tesseract's private mode to given value and deactivating tesseract NEW! IC2 Item charger(Version 1.1)It a legal way to charge IC2 items in robot component.itemcharger --Its methods component.itemcharger.getIsElectricItem():boolean,(string fail) -- Returns whatever item in selected slot is IC2 electric or not component.itemcharger.getCharge():boolean,(string fail)/number -- Returns success, charge of item in currently select slot component.itemcharger.getEquippedCharge():boolean,(string fail)/number -- (Needs inventory controller)Returns success, charge of item that currently equipped component.itemcharger.rechargeItem(fromSlot:number,[count:number]):boolean,(string fail)/number -- Charges item in currently selected slot using energy from item in fromSlot, returns success, count of energy transferred component.itemcharger.rechargeEquippedItem(fromSlot:number,[count:number]):boolean,(string fail)/number -- (Needs inventory controller)Charges item in currently equipped using energy from item in fromSlot, returns success, count of energy transferred --Example to charge item in slot 1 using battary in slot 2 robot.select(1) local ch=component.itemcharger repeat local res=ch.rechargeItem(2) until not res[1] or res[2]>0 Warn! 1.1.2 is compatible with OC-1.3.5Version 1.1.5-1.6.4 => LINK Version 1.1.2-1.7.10 => LINK Old versions Minecraft forum post Enjoy! If some bugs or ideas replay this thread. Sorry, if my english not perfect =( UPD: And if you have ideas where i can also post it, replay please. UPDD: Version 1.1 addtions! Enjoy!
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