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Welcome to the official thread for the one and (quite likely)only ICBM Component mod! This mod adds a new block(or 3 on hard mode) for interfacing with ICBM launcher controllers via OpenComputers. This mod doesn't require ComputerCraft at all! Note: This mod doesn't have it's own Creative tab, the comonent(s) show up in the OpenComputers tab. Download You can get the latest builds from the jenkin's server: http://pc-logix.com/mods/ICBMComponent/artifacts/ You can find the source code on github, here: https://github.com/bizzycola/ICBMComponent/ Easy Mode This is the default mode, i
So I'm new to OpenComputers and I'm trying to port my ComputerCraft programs over so I can get the improved performance. The main problem is when i'm trying to port a graphical display program for RF. The problem involves open peripherals, I have View = component.openperipheral_bridge in the program which doesn't seen to work. unless first go into LUA and type component.openperipheral_bridge beforehand. then everything works perfectly fine. If anyone knows why it would be very helpful to me as a new user here. version Minecraft 1.7.10 188.8.131.527
Hello, I am attempting to create a program which will mimic the functionality of a bucket by placing the equivalent amount of fluid into the world from the internal tank of the robot. However, I am having an issue when attempting to do this within the program when importing the Robot API. The functionality I am attempting to achieve is possible using the lua console. When I use the "robot.fill()" command within the lua interpreter and the robot is not facing a block it places the fluid into the world without issue. I have attempted to reproduce this functionality using a program on t
So...I'm trying simple things in the interpreter to teach myself, and I'm having mostly success. However one of the machines I want to work with is the RotaryCraft Extractor... On my OpenComputers system it's listed with an address and the name "Extractor", along with all the rotarycraft machines attached to it. I can address those machines like this: =component.JetEngine.address =component.JetEngine.getName() And it will output it's address and name, the name is "Gas Turbine" in this case, and the address is the same as if I hit the block with the analyzer or as in the list of comp
ok so i may be just missing something entirely but, is there a way to find out what the location, either relative or absolute, of a connected component? just asking cause i'm working on a multi holographic projector display, and hard coding in the id and location of each doesn't seem all that good.
How can I access multiple instances of the same component? I'm making a control and monitoring system for Big Reactors and I need to be able to monitor the reactor and 8+ turbines at the same time. How can I do this?
Introduction cbrowse is a program you can use to inspect and modify the lua environment and components - the latter one being the reason I developed such a complex program in the first place. You can find a detailed description in the man page. To get a quick overview I recommend the following picture series: Viewing and Editing Default Screens Other Features Man Page Depencencies Software All required libraries are included in the download. Hardware GPU + screen: min. 20x7 monochrome, 80x25
Hello Community, I want to program my own OS for OC and have a problem: I don't know, how exactly the boot works. I tried to use component.anything() and it didn't worked, because the variable component doesn't exists. I can't use require('component') too. Any ideas to solve this problem? Luca
(sorry for bad English, im just Russian) How to extract special amount of special item by ID from ME Network? Me and two other guys working on a market, targeted to large volume transactions between players. We done half of work, but stucked on interraction with ME Network from Applied Energetics mod. Before, we used Computercraft's computers, but they have bugs with special kindes of meta data when using .extractItems() . I searched AE component documentation but dont find direct commands to do things like moving items outside of existed ME Network.
Guest posted a topic in Addons ModsXCodersTeam going back to minecraft modding....... Now we made small mod that adds some useful robot components Embadded Tesseracts...[ThermalExpansion] Yes, we added upgrade for robot. It's Tesseract upgrade and Energy Tesseract Upgrade It's a Tesseract upgrade, it can be installed to Slot Tier 3 in robot When it installed, there is new component available component.tesseract It has some methods to allow you work with it. --Work with activate and frequncy component.tesseract.setFrequency(freq:number):boolean,string(failreason) -- Sets the frequency of Tesseract and activating