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Krutoy242 last won the day on June 4

Krutoy242 had the most liked content!


About Krutoy242

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  1. It woudl be cool if you upload this on codepen.io and give me link, so i can update link in old post. And no, seems like lamps is gone too.
  2. Seems like this small script is gone, removed by codepen robots, and i cant find it in my archives. This script was cutted version of .vox converter. You can use it instead, but will need extra work on output. Your comment is my award! Thank you for using it and telling me this.
  3. OC 3d print uses tint color. That means, if you make glowstone texture with blue color - you gonna make black cube, not yelloy. So, colors from MagicaVoxel using only to determine where what part should be. So, sorry, its intended to replace all colors in browser editor.
  4. Oh, i cant find source file. Seems like i lost it in many other drawings.
  5. Converter is updated! Fixed problem with new version of .vox files from MagicaVoxels 0.98 Added some small tips (red chunks cont if more then 24 for example) Please test and tell is everything working fine.
  6. Well, you was should to ask me directly. I had this problem of mass printing too, but then made temporary solution. I edited standard print3d.lua program and made it work with many printers printing many parts same time: https://github.com/Krutoy242/OpenComputers/blob/master/printAll.lua How to use Download it wget "https://raw.githubusercontent.com/Krutoy242/OpenComputers/master/printAll.lua" printAll.lua You must use file with table like my converter do - each part separated by commas. So, your example is fine. Set any count of printers, connect them and don't forget to fuel up. I connected three printers with hoppers to chest. Lunch program and give converted table as second param, just like always. Also, you can add counts of copies, like in original one. Now, wait before all parts will be printed Hope this will be useful. Still, want to aware that this program is raw, have errors and problems.
  7. I glad you success! To rotate DC you should swap x and z coordinates of each "chunk". For example, change line 8 in printing program to this (not tested, maybe wrong): x1,x2,z1,z2 = z1,z2,x1,x2 Robots will build up this huge construction about week. There hundreds of thousands of blocks! But you can write an "Anthill AI" that can manage 100-200 simple drones to build this in day or so. Still, there is a huge amount of resources. To earn 0.1 million of coal blocks you need to dig up 6 400 chunks, or 1300x1300 field of MC world. You must construct giant "world-eater" harvester =) When we use my DC, we occupied only about 20-30 of available points during 2 months of playing. There was several test computers, servers for providing Internet by wireless modem, stress tests computers, wireless points, linked card array servers, printing docks and many other things. So, 64 points for computers should fulfill all our programmer desires. Sadly, that from 50-100 of server players, only 5-10 was interested to programming. Before making DC i had tiny shed with 8 computers. When there was no more space i was thought "hmmmm, what if i slightly enlarge my shed...". That is how things started =)
  8. Thank you! Please read closely first message of this topic, it have all answers. 1) See totorial here 2) Turn it with this converter. MC will need text generated by converter 3) With tier3 OC computer and debug card and this program. 4) They come from nowhere 5) Debug card give you access to admin commands for filling territory with blocks.
  9. Please show me model that you try to convert (upload to dropbox please).
  10. Cool! I will use some code from here. But... This is useful only for one building. What i will do when make new model in MagicaVoxel?
  11. Oh, im glad you succes and my program was useful. There is bug with standart palette in my converter. Simpliest way to avoid it - add custom color in standart MagicaVoxel's palette. This will force MV to rewrite whole palette in file, and it will work fine. Thx for flipping report, i will fix it when update my converter. Sorry, we already whipe out our world, and losed all buildings. But i still have source voxel files and converted tables. If you talkind about "the lab", there is vox and converted table. Also, i would be very glad, if you will find a way to determine how monitors or other items should be rotated, or share your way to do this. I was think, that i can use different colors for each direction for rotateable blocks, and then, i can writedown right in converter angle. For example, something like mc:id, 0, 2 Where i write down id, meta, and world align. After, building program can fill this chunk of blicks, and then rotate each of them. But this is bad way, because you will spend too much time to manually write all directions.
  12. Oh, you did it and build my DataCenter? 4229 is IC:E metal fence, if i remember. You can see it on screenshots.
  13. As i understand, some block IDs are generated when server created. So, this is OC blicks, like, monitors and server racks.
  14. Can you show example of model and result that required better algorithm? Sometimes, my algorithm define 1-3 more chunks then human can do. But in most cases it works 100% effectively.
  15. Try attached offline version then. MagicaVoxel .vox to OpenComputers print3d converter.html
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