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  1. OpenComputers

    1. Announcements

      OpenComputers official announcements.

    2. Feedback

      Tell us what you think.

    3. IRC

      #OC channel discussion
      irc.esper.net #oc

  2. Code Central

    1. Support

      Ask for support from the OpenComputers community

    2. Showcase

      Showcase what you have created for OC. No 'malware' or other junk!

    3. Tutorials

      Help other users out. Please no 'false tutorials'

  3. Addons & More

    1. Addons Mods

      Show off your OC addons mods

    2. Architectures

      Discussions for Architectures

    3. OpenEngineering Task Force

      Discussion board for the OETF documents

  4. General

    1. Lounge

      Just lounge around or have an open discussion.

    2. Forum Games

      Fight boredom!

    3. Showcase

      Show off your creations! (not for your programs)

    4. Servers

      A place to advertise your servers

  5. Archives

    1. Public Archives

      OpenComputers public archive forum

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  • Topics

  • Posts

    • I am using the latest build from the CI server (ci.cil.li), which has this fix.
    • It is the only thing that allowed my screens to update without being right clicked on. I removed and reinstalled OpenComputers and the issue was not resolved. I updated OpenOS on an existing computer that was already set up but it crashed the (in-game) computer. I had to update a fresh install of OpenOS on an empty drive and then reinstall BRGC. That the OpenOS that ships with the current version of OpenComputers must not be the latest OpenOS is the only thing I can think to explain the resolution and that the updated version of OpenOS that the updater installs fixes the issue. But you cannot update your existing install of BRGC or the (in-game) computer will crash. So... 1) Install OpenOS on a fresh or erased drive. 2) Download and run the Updater on that link I shared. 3) Download and run the BRGC installer. 4) Profit. Maybe I just like doing things the hard way or I didn't do something right but this method worked for me. I am only sharing my findings. :-)
    • Hi I ran into the problem showing up here: I made a issue suggestion report here explaining the problem. But due to the mod being focused more to later versions of Minecraft it might be better to make an addon instead. I haven't modded Minecraft that much and simply only made a few mods to create items and items in use with Baubles API. But I kind of got stuck right away when adding a new module: ModuleFacade.java package net.simon.tiscovers.items; import li.cil.tis3d.api.machine.Casing; import li.cil.tis3d.api.machine.Face; import li.cil.tis3d.api.machine.Port; import li.cil.tis3d.api.util.RenderUtil; import li.cil.tis3d.client.renderer.TextureLoader; import li.cil.tis3d.common.module.ModuleDisplay; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumHand; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class ModuleCover extends ModuleDisplay { private Casing casing; private Face face; public ModuleCover(Casing casing, Face face) { super(casing, face); } @Override public Casing getCasing() { return this.casing; } @Override public Face getFace() { return this.face; } @Override public void onInstalled(ItemStack itemStack) { } @Override public void onUninstalled(ItemStack itemStack) { } @Override public void onEnabled() { } @Override public void onDisabled() { } @Override public void onDisposed() { } @Override public boolean onActivate(EntityPlayer player, EnumHand hand, float x,float y,float z) { if (player.isSneaking()) { return false; } // Reasoning: don't remove module from casing while activating the // module while the casing is disabled. Could be frustrating. if (!getCasing().isEnabled()) { return true; } return true; } @Override public void step() { } @Override public void onBeforeWriteComplete(final Port port) { // No need to clear other writing pipes because we're outputting random // values anyway, so yey. // Start writing again right away to write as fast as possible. } @Override public void onWriteComplete(final Port port) { // No need to clear other writing pipes because we're outputting random // values anyway, so yey. // Start writing again right away to write as fast as possible. } @SideOnly(Side.CLIENT) @Override public void render(final boolean enabled, final float partialTicks) { if (!enabled) { return; } RenderUtil.ignoreLighting(); GlStateManager.enableBlend(); RenderUtil.drawQuad(RenderUtil.getSprite(TextureLoader.LOCATION_OVERLAY_MODULE_RANDOM)); GlStateManager.disableBlend(); } }   Some help is greatly appreciated. For the time being, I simply want the mod to compile and adding the new module.
    • So, if I understand correctly, the tool applies a hotfix to the recursion issue? One that is not covered in the current version of OpenComputers?
    • No you have to run that tool. The tool downloads the latest openOS files from github. Installing your pc with the floppy disk again just updates you to the files the currenly installed mod-version ships, which still contains the regression.
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