mrmakeit 3 Posted February 12, 2015 Share Posted February 12, 2015 EDIT 2: I've opened a Patreon at https://patreon.com/mrmakeit where I'll post updates. I'll try and cross reference those updates here as well, but I do suggest checking it out as I'll have other stuff there as well. The Open Computers JavaScript arch! No longer are you tied to using a single language for your comps. Dominate others with the Power of JAVASCRIPT! Download / Source / Wiki / Emulator Features: Program in JavaScript Default EEPROM. Drop an init.js on a floppy and go. That's it! ToDo: Still no memory or cpu management, so definently not server safe. Needs an OS. No built in code. You'll need to program an eeprom yourself. This is no longer the case. New alpha will have an usable eeprom now. Quote Link to post Share on other sites
EEVV 0 Posted March 2, 2015 Share Posted March 2, 2015 Cool! I might use this, but the lack of documentation makes me sad yet again. I will not know how to use this Quote Link to post Share on other sites
mrmakeit 3 Posted April 2, 2015 Author Share Posted April 2, 2015 Documentation now in the post. Checkout the wiki. Good point. Unfortunately, the lack of documentation extends from the lack of implementation. http://ocdoc.cil.li/tutorial:custom_oses should be a good place to start, since that provides the grounds for OS creation, but otherwise, the only real difference from, say Node.js, is the inclusion of the components object, and the computer object. I'll be sure to post a link to better documentation when I get around to making it. Quote Link to post Share on other sites
rjs232323 0 Posted September 12, 2015 Share Posted September 12, 2015 Someone was talking about this on the IRC about the JS architect. It has captured my interest. Could you clarify more on the no memory/ cpu management? Without it, server and client can't sync together properly? Quote Link to post Share on other sites
dgelessus 26 Posted September 13, 2015 Share Posted September 13, 2015 Could you clarify more on the no memory/ cpu management? Without it, server and client can't sync together properly? The OP probably meant that the in-game computer can use unlimited amounts of CPU power and RAM. With the normal Lua architecture, the execution speed and RAM depend on the tier of the CPU and the total size of the RAM modules. Quote Link to post Share on other sites
rjs232323 0 Posted September 13, 2015 Share Posted September 13, 2015 Ah, understood! Thanks Quote Link to post Share on other sites
mrmakeit 3 Posted October 21, 2015 Author Share Posted October 21, 2015 Yes, that is correct. I haven't done much work to make any ram/cpu limitations. I wanted to have a working OS first, but life has gotten in the way. I should have more time to work on this around December. Quote Link to post Share on other sites
Prof_Apex 0 Posted February 16, 2016 Share Posted February 16, 2016 I started my long journey of learning to code by learning JavaScript, and I haven't really done much with it since - just coded some (badly written, I'm sure) browser toys. So it'll be nice to play with this, and have some fond memories of my horrible hackish code I'll definitely be keeping an eye on this, and I can't wait to see it finished! There are just not enough Arch addons for this mod! Quote Link to post Share on other sites
mrmakeit 3 Posted October 19, 2017 Author Share Posted October 19, 2017 I've started back up on working on this in my spare time. Should have another, better working, alpha soon. I'll update the first post with more information. Quote Link to post Share on other sites
mrmakeit 3 Posted October 27, 2017 Author Share Posted October 27, 2017 Just released version 0.5. Now with Callbacks! Turns out Rhino's continuations cause quite a few things to be broken, so now computer.invoke is handled with callbacks and an event loop. Check out the wiki for more info. Quote Link to post Share on other sites
Molinko 43 Posted October 27, 2017 Share Posted October 27, 2017 This is looking really cool!!! Great work. I couldn't tell which version of the ECMAScript/Javascript language is embedded here? ES4, ES5..??? Quote Link to post Share on other sites
mrmakeit 3 Posted November 9, 2017 Author Share Posted November 9, 2017 It currently uses Mozilla's Rhino engine. Most ES5 features are supported, but for a complete list of features, check http://mozilla.github.io/rhino/compat/engines.html Quote Link to post Share on other sites
mrmakeit 3 Posted December 1, 2017 Author Share Posted December 1, 2017 I've launched an emulator for working on OS/Programs at the link in the first post. While the UI is a work-in-progress, with this "working" I should be able to start on a proper OS to use with the architecture. If anyone ends up using it, let me know how it turned out. Quote Link to post Share on other sites
RowanBord0192 1 Posted May 10, 2022 Share Posted May 10, 2022 Your GitHub is dead btw Quote Link to post Share on other sites