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BrisingrAerowing

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Posts posted by BrisingrAerowing

  1. @XyFreak When you get your computer up and running again, you may want to look at the new 'getMultiblockAssembled' method in Extreme Reactors, which tells you if the multiblock is complete or not. May be useful to avoid calling methods on an invalid multiblock.

    Also, the crash with computers has been fixed completely in the latest versions of ER for MC 1.10.2+.

  2. For anyone still using 1.10.2, Extreme Reactors just released an update for that version that fixes a lot of bugs. I'm not sure if it fixes the turbine crash bug, but it appears that the OC integration was rewritten, so that issue may no longer appear.

  3. I am working on a port of Sidoh's AE2 Stockpile program, originally for ComputerCraft. It allows for keeping a specific number of items in stock in an AE2 system, and has the ability to add and remove items without the user having to edit configuration files.

    I am writing this for the 1.10.2 version of OC / AE2, so it may or may not work on the 1.7.10 version. I also plan on adding ExtraCells compatibility for fluids and whatnot (I have a custom build from the ExtraCells 1.10.2 git code, because I like living on the edge).

    I am porting this file by file, so watch this space for new information / releases.

    The initial plan is for full feature parity with the original, then I will focus on adding new features.

    Side Note: The code is VERY well written, so porting shouldn't take too long.

    UPDATE: I have the initial port done and will upload it to my repository soon.

    UPDATE2: I am also planning a Refined Storage version. That may take a little longer.

     

    EDIT: Even though this is on my programs repo, it is still very WIP and shouldn't be used at this time. I currently do not have access to my system due to it having a bad power socket, so further work will have to wait until that is fixed.

  4. It may be a while. I am still trying to find a 1.12 Biomes O' Plenty seed that I like. I usually end up spawning on a tiny island in the middle of a giant ocean, with no major landmasses for miles. The times I don't there are usually mostly ugly biomes near spawn (Wastelands being a major one. Too much fog that can't be removed [at least I haven't figured out how to do it]).

  5. This is actually really cool. I may mess with creating some additional drivers for this later (e.g. for Power Management [Extreme Reactors / Draconic Evolution / RFTools / etc], Fluid / Inventory management [Refined Storage / Pressure Pipes / Inventory Controller / Tank Controller / etc], and automated farming [Robots?]).

  6. What minecraft version? I found a recipe dumper for 1.7.10 and 1.8, and I just updated it to 1.12.1 without knowing what I am doing. And yes, it works.

    The original source is on Github

    I am planning on forking that code and doing a release for 1.12.1.

    Here is the dump format:

    recipedumper:shaped!(w=3,h=3)(minecraft:paper:0,1)(minecraft:paper:0,1)(minecraft:paper:0,1)(minecraft:paper:0,1)(minecraft:filled_map:32767,1)(minecraft:paper:0,1)(minecraft:paper:0,1)(minecraft:paper:0,1)(minecraft:paper:0,1)->(minecraft:map:0,1)

    Each item has the format 'mod id':'item name':'meta':'count'. The w= and h= are the width / height specifiers (e.g. 2 x 2, 3 x 3). The output is after the ->.

  7. I second NEI for this. I have had issues in the past with fluid and enchantment dumps (they fail due to invalid entries), but I know item and biome dumps work.

    I'd also like to see this project posted if / when you get it finished.

  8. The files need to be under /etc/rc.d to be runnable as a service. You may want to look at some services on here as examples on how to structure your program to work with rc.

    Here's a good one.

    Basically you need:

    • A 'start' method
    • A 'stop' method

    These can run pretty much anything, but using events should work.

    As for the door control thing, you may want to look at my Proximity Door Daemon, which allows for automatic doors using motion sensors. It's also extensible and very configurable.

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