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    • Lizzy Trickster

      Latest Stable OpenComputers Version   11/26/16

      The latest released version of OpenComputers is version 1.6.1 for MC 1.7.10, 1.8.9, 1.9.4 & 1.10.2. See more information here! Beta/Dev builds can be found at the Jenkins Build Server (ci.cil.li)
    • Lizzy Trickster

      README: FORUM DOWNTIME!   04/19/17

      These forums will be down from 2017-04-29 @ 1200 GMT for up-to 1 hour (1300 GMT). This is due to the host box needing a reboot to apply Kernel updates. I don't expect the update to take the full hour specified but I have allocated this timeframe in the event that stuff breaks.   Apologies for any inconvenience this causes

XyFreak

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About XyFreak

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  1. Extra cells worked like a charm: use storage busses on turbines, use interfaces on reactors -> DONE (other way around for water)
  2. Yes - back in the middle of the 1.7.10 lifespan, AE2 Fluid P2P were utterly broken - as long as the output side accepted SOME fluid, the input side took in EVERYTHING it could, destroying the difference in the process. This is going to throw off the controller. You CAN try it but i somehow doubt this has been fixed. Phantom Faces are propably your best bet.
  3. Btw - since you're going for an absurd amount of power generation - may i shamelessly advertise my draconic evolution reactor control program? https://tenyx.de/draconic_control/
  4. ...interesting.... thanks^^
  5. You should avoid aiming for 50B/t and go for 40B/t - 45B/t instead because you'll be unable to maintain this 50B/t without overshooting. The controller is also going to have trouble with that tbh. Of course, aiming maximum efficiency is always better. Either way SHOULD work though as long as you give it a little headroom.
  6. Ah ok - those configs If you are playing on a FTB Beyond server, can you do me a favor? I currently have an issue where computers are turned off after a server restart. If you happen to observe this, can you tell me? I want to make sure its not just my server/setup whatever before I ... rant about that bug >_>
  7. Well... mods work different on a server than in single player. I can think of a few reasons why the results vary, but I have no explanation for why they do on a server and don't in single player though. The recalibration issue is going to be fixed with the next release btw. I'm also curious on what configs you tweaked. If you modified the polynomials by hand I'm going to be impressed
  8. Glad to hear you fixed it
  9. How much (percentage based) was the reactor able to output during calibration? Also the flat 4.0 B/t is bothering me. Is there some kind of bottleneck? >_> EDIT: And how many blades do your turbines have (each)?
  10. Your reactors address is invalid
  11. The best way to make sure this doesn't happen is to build everything into a single chunk. Otherwise use chunkloaders.
  12. If you're running a server (aka not single player) then make sure your computers stay turned on when the server restarts. There could also be chunkloading issues.
  13. Btw - if you plan on building multiple of these (you already have two?) you may REALLY want to think about using more aggressive presets to get more rf/t Now that everything seems to be working i recommend the presets I use (they're on the website) with burnRFt=0 for fuel efficiency or with the 2000000 one for max power gen.
  14. It should be gone after a few minutes. If it comes back it'll indicate something that actually requires your attention. The GUI displays the reactors generation rate as well as the input rate so you can verify that for yourself.