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duz_holger

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duz_holger last won the day on January 31

duz_holger had the most liked content!

About duz_holger

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  • Minecraft
    duz_holger
  1. I found out what the problem is by deep googleing it I run 1,7,10 mc and you run 1,12,1
  2. you put oc adapter on the me controller string the cable to the computer wit the app and use a database upgrade (optional)
  3. still no luck on my end don't know why
  4. i don't know if its the guis fault but back space throws a symbol instead of working on 2 programs that clearly uses your gui editor
  5. still no joy even with registry name raw name and a new error
  6. there are a few problems with this app 1st it crashes when you try to delete a entry 2nd it is unclear what you mean by name I have tried just about any combination of names and none works it seams otherwise the program I have been looking for 4 ever
  7. i don't know why but backspace don't work in the mag write software gui plz help
  8. hmm has something changed ore am I a nimbwitted turf skull that just can't make this work
  9. I fully back this I just updated mineOs and that has made my old induction matrix monitor program not run again course its made for openOS (originally CC) but now I will have to rewrite it base up (witch I can't be bothered to do) or downgrade to open os for this computer
  10. the advantage of EnderIO conduits over all other wires is color coding so red only goes to red and blue only goes to blue over the same wire so happy was I when I saw the oc conduits that would save me a lot of cable clutter I thought but some how the still crosswire so server lime connects to server lightblues screen and all components all of a sudden are visible on server magenta heelpppp plz i am a nimb witted turf skull that had one server rack turned to no relay mode so all signals mashed up in it
  11. I used a interface block to connect to the oc via a adapter block and then a simple dense cable to the controller via a p2p and it actually through out 1 item but not all of them in lua
  12. thai is the original cc program that worked for years and still works technicaly me = peripheral.wrap("tileinterface_3") mon = peripheral.wrap("monitor_29") low = 64 mon.setTextScale(0.5) local meItems = { [1] = {"Iron Ingot","minecraft:iron_ingot","0"}, [2] = {"Sand", "minecraft:sand","0"}, [3] = {"Acasia Wood","minecraft:log2","0"}, [4] = {"Acasia Planks","minecraft:planks","4"}, [5] = {"SawDust","Mekanism:Sawdust","0"}, [6] = {"Paper","minecraft:paper","0"}, [7] = {"Cactus","minecraft:cactus","0"}, [8] = {"Cactus Green","minecraft:dye","2"}, [9] = {"Ink","minecraft:dye","0"}, [10] = {"Red Dye","minecraft:dye","1"}, [11] = {"Purple Dye","minecraft:dye","5"}, [12] = {"Gray Dye","minecraft:dye","8"}, [13] = {"Light Gray Dye","minecraft:dye","7"}, [14] = {"Light Blue Dye","minecraft:dye","12"}, [15] = {"Dandyline Yellow","minecraft:dye","11"}, [16] = {"Aluminium Ingots","TConstruct:materials","11"}, [17] = {"Stone","minecraft:stone","0"}, [18] = {"CobbleStone","minecraft:cobblestone","0"}, [19] = {"Gold Ingots","minecraft:gold_ingot","0"}, [20] = {"Copper Ingots","Mekanism:Ingot","5"}, [21] = {"GlowStone Dust","minecraft;glowstone_dust","0"}, [22] = {"Glass","minecraft:glass","0"} } function checkMe(checkName, name) melist = me.getAvailableItems() for a = 1, #melist do itemName = melist[a].fingerprint.id .. melist[a].fingerprint.dmg value = tostring(melist[a].size) if itemName == checkName then print("true") print(name) print("me=" ..itemName) print("var=" ..checkName) print("sum=" ..value) centerT(name, row+2, colors.black,colors.blue, "lefty") if tonumber(value) <= low then centerT(value, row+2,colors.black, colors.red, "righty") else centerT(value, row+2,colors.black, colors.green, "righty") end row=row+1 end end end function checkTable() row = 1 clearScreen() for i = 1, #meItems do checkName = meItems[2] .. meItems[3] name = meItems[1] checkMe(checkName, name) end end function clearScreen() mon.setBackgroundColor(colors.black) mon.clear() mon.setCursorPos(1,1) centerT(" ME Inventory ",1,colors.blue, colors.white,"head") end function centerT(text,line,txtback,txtcolor,pos) monX,monY = mon.getSize() mon.setBackgroundColor(txtback) mon.setTextColor(txtcolor) length = string.len(text) dif = math.floor(monX-length) x = math.floor(dif/2) if pos == "head" then mon.setCursorPos(x+1, line) mon.write(text) elseif pos == "lefty" then mon.setCursorPos(2,line) mon.write(text) elseif pos == "righty" then mon.setCursorPos(monX-length, line) mon.write(text) end end while true do checkTable() sleep(10) end
  13. that's the funny thing no it just don't show the the info I want from the ae2 network I shows the header after I ran it on a 4mb server setup but nothing more
  14. hi i am okay to computercraft but a complete newb to openccomputers but here is my question I have made a program in cc and then ported it over to oc it works but for some unknown reason will it not read the data from my table or maybe from ae2 itself here is the code so what's wrong local component = require "component" local gpu = component.gpu local colors = require("colors") local term = require "term" local me = component.me_interface local monX,monY = gpu.getResolution() local low = 64 local meItems = { [1] = {"Iron Ingot","minecraft:iron_ingot","0"}, [2] = {"Sand", "minecraft:sand","0"}, [3] = {"Acasia Wood","minecraft:log2","0"}, [4] = {"Acasia Planks","minecraft:planks","4"}, [5] = {"SawDust","Mekanism:Sawdust","0"}, [6] = {"Paper","minecraft:paper","0"}, [7] = {"Cactus","minecraft:cactus","0"}, [8] = {"Cactus Green","minecraft:dye","2"}, [9] = {"Ink","minecraft:dye","0"}, [10] = {"Red Dye","minecraft:dye","1"}, [11] = {"Purple Dye","minecraft:dye","5"}, [12] = {"Gray Dye","minecraft:dye","8"}, [13] = {"Light Gray Dye","minecraft:dye","7"}, [14] = {"Light Blue Dye","minecraft:dye","12"}, [15] = {"Dandyline Yellow","minecraft:dye","11"}, [16] = {"Aluminium Ingots","TConstruct:materials","11"}, [17] = {"Stone","minecraft:stone","0"}, [18] = {"CobbleStone","minecraft:cobblestone","0"}, [19] = {"Gold Ingots","minecraft:gold_ingot","0"}, [20] = {"Copper Ingots","Mekanism:Ingot","5"}, [21] = {"GlowStone Dust","minecraft;glowstone_dust","0"}, [22] = {"Glass","minecraft:glass","0"} } function checkMe(checkName, name) melist = me.getAvailableItems() for a = 1, #melist do itemName = melist[a].fingerprint.id .. melist[a].fingerprint.dmg value = tostring(melist[a].size) if itemName == checkName then centerT(name, row+2, 0x000000, 0x0024BF, "lefty") if tonumber(value) <= low then centerT(value, row+2,0x000000, 0xBF0000, "righty") else centerT(value, row+2,0x000000, 0x0FBF00, "righty") end row=row+1 end end end function checkTable() row = 1 clearScreen() for i = 1, #meItems do checkName = meItems[2] .. meItems[3] name = meItems[1] checkMe(checkName, name) end end function clearScreen() gpu.setBackground(0x000000) term.clear() term.setCursor(1,1) centerT(" ME Inventory ",1 ,0x0F00BF , 0xFFFFFF,"head") end function centerT(text,line,txtback,txtcolor,pos) gpu.setBackground(txtback) gpu.setForeground(txtcolor) length = string.len(text) dif = math.floor(monX-length) x = math.floor(dif/2) if pos == "head" then term.setCursor(x+1, line) term.write(text) elseif pos == "lefty" then term.setCursor(2,line) term.write(text) elseif pos == "righty" then term.setCursor(monX-length, line) term.write(text) end end while true do checkTable() -- sleep(10) end
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