lua> component.redstone.getWirelessInput() > 0 --# wait to run this command 'til after commands on computer 2 are run
These commands are meant to be run in the live Lua interpreter. Start with computer 1, wait to input line #3 until after commands on computer #2 are run. Once line 3 is executed you should see a `true` if the input is greater than zero from computer 2. I cant test this so.... Goodluck
@Molinko Sure, I would love to help. But keep in mind, I'm a total newbie when it comes to OpenComputers, so I have no idea how to set up the thing you asked me. You will have to help me out and post the scripts.
Besides, I highly doubt that there is something wrong with OC. It's more likely that I'm just not setting things up correctly. I've tried to run some of the methods in the LUA interpreter and I couldn't get them to work. It's most likely that I can't format the command correctly.
If you could post a working snippet of code that does what I want then I can test it in my game. And it's probably going to work flawlessly.
OpenComputers version 1.7.3 has been released for MC Versions 1.7.10, 1.10.2, 1.11.2 & 1.12.2
As always, remember to make a backup of your world.
Got an issue? Post it on the GitHub Issue Tracker or the support section of the forums.
Download on Curse.
Misc: Greatly improved Lua execution speed (asiekierka)
That means OC now executes Lua code roughly 70% faster than before.
Misc: Improved Filesystem and block data saving performance
Saving computers to disk is now anything between 5 and 500 times faster than before, depending on your system. Maybe even more.
Added: The Net Splitter is now a net_splitter component
This allows using computers to connect and disconnect various parts of your network.
Make sure not to accidentally disconnect your controller!
Added: New feature for filesystems: Locked mode!
A locked filesystem is read-only and cannot be unlocked unless recrafted or its mode is switched between managed and unmanaged, either action wiping the drive.
The name of the player who locked it is shown in the tooltip, allowing authenticated sharing of data.
Added: Bundled redstone support for ComputerCraft (SquidDev)
Added: debug.getlocal and debug.getupvalue
They only return the name of the variable, and nothing else.
Added: isSunVisible, canSeeSky, and detect to geolyzers
Added: Allow using morse code patterns like .-. in computer.beep
Added: redstone component's setOutput can now accept values larger than 15
Added: Allow the keyboard to connect to screens in more ways than before, e.g. facing a side of the screen other than its front
Added: Readded Project Red support on Minecraft 1.12 (BrisingrAerowing)
Added: Driver for the Reactor Chamber from IC2
Added: Inventory GUI for the rack-mounted disk drives
Can be accessed either by clicking on the rack or by right clicking the drive in your inventory.
Added: getMerchantId to trade offers from the Trading Upgrade to help with sorting them
Added: Readded AE2 power support on Minecraft 1.12, meaning you can now power your computers directly off the ME network again.
Added: scanContentsAt to debug card
Added: More accessible information from Draconic Evolution items
Added: Waypoints can now be placed facing up or down
Added: You can now craft two linked cards together to link them to one another
This will unlink them from any previously connected Linked Card.
The link channel is also exposed as a property on the item that transposers etc. can read, meaning that you can easily manage multiple linked cards.
Added: Allow setFrequency on owned Ender Storage chests (payonel and amesgen)
Added: You can now trigger wake-on-LAN over Linked Cards
Added: chunkloaderDimensionBlacklist and chunkloaderDimensionWhitelist to config for (dis)allowing certain dimensions for the chunkloader upgrade
Added: disk_drive.media function that returns the address of the inserted floppy disk
Added: Forge Energy support to items
Battery upgrades, tablets, and hover boots can be charged in Forge Energy compatible devices
Battery upgrades also support power extraction, allowing them to recharge Forge Energy devices acting as normal batteries
Added: The Analyzer now reports the internal components of an Adapter block when right-clicked
Changed: redstone_changed event for bundled signals
Now includes the colour that changed, and only reports the old and new values for that colour
Changed: The order in which cases are filled with components is now based on the slot tiers
Changed: OpenComputers is now a lot more quiet in the server log. (kmecpp)
Changed: robot.suck, robot.suckFromSlot, and transposer.transferItem return values
Instead of true, they now return the number of transferred items on success.
Changed: Use less annoying particles for nanomachines
Changed: Increased default number of platters in an (unmanaged) Tier 3 Hard Drive from 6 to 8
You will have to update an existing config yourself by changing hddPlatterCounts.
Misc: Improved cable rendering (SquidDev)
Misc: Robot inventories should now be compatible with even more modded inventory manipulation things
Misc: Robot Crafting (the Crafting Upgrade) should now be compatible with even more modded recipes
Misc: Screens should now stop working a lot less on server restarts etc. and be generally a lot more robust
Misc: Robot swing and use should now be a lot more robust and work with a lot more modded items like Hammers and Bows from Tinkers' Construct
Misc: Robot tank interactions should now work well with a wide range of modded tanks.
Misc: Improved chunkloader upgrade (svitoos)
Chunkloaders are now allowed in Microcontrollers.
Misc: Added more unicode glyphs to font (asiekierka)
Misc: The default Lua EEPROM now uses less RAM
Fixed: Inventory loss during minecraft server crashes
Fixed: Crash when placing microcontroller
Fixed: Allow the robot to swing at anything that would block its movement
Fixed: oc_nanomachines or oc_nm command not always working on servers
Fixed: Item duplication bug involving robots and voodoo magic
Fixed: Robot move commands not always actually returning whether the robot really moved or not
Fixed: Forcing the use of the LuaJ architecture not forcing the use of the LuaJ architecture
Fixed: transferItem checking the wrong side (cyb0124)
Fixed: "Unknown error" when transfering fluid to certain machines
Fixed: Item duplication bug involving drones and Wither voodoo magic
Fixed: Potential error with IC2 on launch
Fixed: Robots eating items they shouldn't eat when crafting
Fixed: Angel Upgrade not doing the one job it had
Fixed: Robots being really bad at trading with villagers. They were sent to business school so now they are a lot better at it.
Fixed: Robots forgetting how to move
Fixed: Item duplication bug involving robots and drones doing shady business with one another
Fixed: Network floppy disk not installing
Fixed: Fluid duplication bug involving robots being bad at draining fluids
Fixed: Drones getting funky after a wake-on-LAN
Fixed: Weird item update glitches involving robots and certain blocks like AE2 Interfaces
Fixed: Item duplication bugs involving EEPROMs' desire to behave like quantum particles
Fixed: Various fixes to AE2 integration
slot parameter in exportIntoSlot of the Export Bus is now an optional parameter
Fixed: Crash with Applied Llamagistics
Fixed: Crashes when you try to spawn computers by... unconventional means
Fixed: Setting enableNanomachinePfx to false in the config not actually doing anything
Fixed: When a robot gains experience, it now properly triggers modded effects that happen on XP Orb pickup
Fixed: Confusing Analyzer reports on computers that are shut down
Fixed: Microcontrollers now properly shutting down internal components
Fixed: Leash upgrade erroring for addon developers (josephcsible)
Fixed: World Sensor Card crafting recipe on Minecraft 1.10 and above
Fixed: Client crash involving cables and chunk loading (thiakil)
Fixed: Tablet screen freezing on certain events
Fixed: Terminal servers not properly connecting their Remote Terminals
Fixed: Lightning issues with ShaderMod (paulhobbel)
Added: reset command that clears the screen and resets the resolution to maximum
Added: rc errors are now being logged to /tmp/event.log
Added: -f option to cp
Added: aliases as part of tab complete in shell
Added: devfs psuedo files can now be zero-size
Added: Allow processes to handle hard interrupts
The process metadata now contains a signal field that is triggered on hard interrupts
Added: Support for \b and \r characters to tty
Added: Cut and Uncut to edit (AntiBlueQuirk)
Ctrl+K to cut, Ctrl+U to insert a line
Misc: tty and cursor logic separated, reducing memory cost for custom cursor behavior with term options
Misc: Improved command substitution, now more like Linux sh
Misc: less is now the program used for man
Fixed: Various vt100 fixes
Fixed: Processes now close file handles on exit
Fixed: Autorun on read-only filesystems
Fixed: Crash in edit
List of contributors
amesgen, thiakil, paulhobbel
If you setup two identical computers and make a simple script for each, one tx and one rx, to see if you can even transmit or receive even a single bit would be helpful I imagine. If possible then please post back so I can move forward on the assumption that it at least is feasible.