webbster64 0 Posted July 20, 2018 Share Posted July 20, 2018 Yeah i'm using firefox and it usually let be by pass it but not in this case Quote Link to post Share on other sites
XyFreak 36 Posted July 20, 2018 Author Share Posted July 20, 2018 Fixed, sorry but ACME DNS verification can be a bitch if your TTL is 86400 seconds :/ Quote Link to post Share on other sites
Florens 0 Posted July 21, 2018 Share Posted July 21, 2018 I'm a bit confused, here's what I did. I built my reactor, connected it to my power network, added a computer port and connected it to my computer. I installed the thing but the reactor wasn't showing up but after manually turning the reactor on and off and restarting the computer it finally popped up. I set the mode to auto and clicked on the button to turn it on. It immediately starts filling up the reactor but it doesn't turn it off when it goes over 90% as it's supposed to. I also don't understand what the green bar on the left is supposed to be and why it seems to be always fully green or empty. Quote Link to post Share on other sites
RuinPrime 0 Posted July 21, 2018 Share Posted July 21, 2018 (edited) Nevermind all that, I figured out I had too much Ludicrite as coils, that's why the slowdown was happening. I'd delete this if I knew how. Edited July 21, 2018 by RuinPrime Fixed it myself, user error. Quote Link to post Share on other sites
TH3N00B 0 Posted July 22, 2018 Share Posted July 22, 2018 Hi, I am having some trouble setting up brgc on my server. The setup is as follows: (Reactor filling up) (Reactor Full) The reactor is passive and uses this design: http://br.sidoh.org/#reactor-design?length=5&width=5&height=5&activelyCooled=false&controlRodInsertion=0&layout=ORXRORXGXRXGXGXRXGXRORXRO The problem I am facing is that the reactor is not being shut off when it is full. It was calibrated with an empty storage cell attached, so the reactor never built up any internal storage during calibration. Maybe I am missing something obvious / doing something wrong? Thanks. Quote Link to post Share on other sites
Bjoerniboii 0 Posted July 23, 2018 Share Posted July 23, 2018 Hello I do not understand where the problem lies, the turbine supsended always. What exactly does that supended mean? Can anyone help me? LG Quote Link to post Share on other sites
XyFreak 36 Posted July 23, 2018 Author Share Posted July 23, 2018 @Bjoerniboii SUSPENDED means the controller (you're running GRID mode, right?) decided that your turbine does not need to be run. Most likely because there's a net gain of energy in your energy storage (INCREASING CHARGE) or because your turbine would charge your energy storage in DECREASING CHARGE mode. EDIT: It may also be the case that your turbines internal energy storage is saturated Quote Link to post Share on other sites
Bjoerniboii 0 Posted July 23, 2018 Share Posted July 23, 2018 That's right she is running in grid mode. My power storage is at 53%, the turbine would then not load the memory. EDIT:The internal memory of the turbine is empty Quote Link to post Share on other sites
XyFreak 36 Posted July 23, 2018 Author Share Posted July 23, 2018 That depends on (a) your current energy demand and (b) the mode the grid controller is running in at that moment. Since you're >50% the grid controller propably started in DECREASING CHARGE mode, meaning it'll drain your storage until it reaches 20% and then charge it up to 95%, then drain it to 20% again etc etc... If you connect multiple turbines it'll try to minimize the energy drainage / charging rate to keep your setup running more efficiently. Ofc if your energy demand raises above what you can actually produce, everything will kick on to maximize the remaining uptime of your grid. Quote Link to post Share on other sites
Bjoerniboii 0 Posted July 23, 2018 Share Posted July 23, 2018 ok I will test it many times thank you for your help Quote Link to post Share on other sites
hiyu111 0 Posted July 24, 2018 Share Posted July 24, 2018 Hi, I'm having trouble regulating the extreme reactor and draconic core. The program reads both of these but it doesn't turn on/off the reactor, even at 100% full. It's only functioning as a display of rf. Edit: Is this mod not compatible with compact machines 3? I have the cable going inside the extreme reactor port in compact machines. Edit 2: Looks like I needed to shift + right click the gpu someone mentioned earlier. Something with compact machines. Quote Link to post Share on other sites
cookieman768 0 Posted July 24, 2018 Share Posted July 24, 2018 The server console is being spammed with the error "java.lang.Exception: Invalid levels count in a call to setControlRodsLevels()" Do you know what is going wrong? Quote Link to post Share on other sites
XyFreak 36 Posted July 24, 2018 Author Share Posted July 24, 2018 @cookieman768 Sounds like you changed the reactor layout after connecting the computer port. I suggest either removing the configuration file (and restarting) or breaking and replacing the port. Quote Link to post Share on other sites
cookieman768 0 Posted July 24, 2018 Share Posted July 24, 2018 11 minutes ago, XyFreak said: @cookieman768 Sounds like you changed the reactor layout after connecting the computer port. I suggest either removing the configuration file (and restarting) or breaking and replacing the port. @XyFreak that's what the problem was. I just reinstalled the script on a new drive and it worked perfectly. Keep up the good work! Quote Link to post Share on other sites
greenrhino33 0 Posted August 1, 2018 Share Posted August 1, 2018 Hi there, I'm attempting to use your program and I'm running into an issue with downloading the control file. I have done the wget step but when I run the installer I get an error. See attached screenshot for the output. Running OC 1.7.2.67 and ER 0.4.5.49, let me know if you need any other information. Quote Link to post Share on other sites
XyFreak 36 Posted August 1, 2018 Author Share Posted August 1, 2018 @greenrhino33 You need more ram for the installer. Also T1 screens and gpus are not supported (if you intend to use the gui that is) Quote Link to post Share on other sites
greenrhino33 0 Posted August 1, 2018 Share Posted August 1, 2018 @XyFreak Ok, thanks. I had a single stick of T2 ram in a T3 case with a T3 and a T2 Hard Drive. Guess that's not quite enough. Installed an additional T3.5 RAM stick and it works like a charm. Thanks for the help! Quote Link to post Share on other sites
XyFreak 36 Posted August 1, 2018 Author Share Posted August 1, 2018 The installer is just badly written and needs to copy everything to ram first *cough* BRGC needs less ram to run than the installer needs ^^; Quote Link to post Share on other sites
Deadhunter14 0 Posted August 3, 2018 Share Posted August 3, 2018 The program is great to thank you for this had a few problems but worked them out Quote Link to post Share on other sites
adamcirillo 0 Posted August 17, 2018 Share Posted August 17, 2018 Just wondering does your program have network support for like for read the draonic engery storage in another dimension? Quote Link to post Share on other sites
Slideri812 0 Posted August 29, 2018 Share Posted August 29, 2018 Hi, I'm pretty end game, yet still very new to OpenComputers, I have a couple large passive reactors that I wanted to control after using your Draconic Control in creative successfully. My issue is I can't seem to get it launched. I'm playing skyfactory 3 (3.0.15), I used the wget to download, with no issues. I launch the installer from / home# and it completes to 100% and states it's done, no errors or lag. But I when I start services I get all errors, same with the gui. I've tried one service at a time, all of them, all off then back on, so on and so forth. I'm testing in creative with a small 8 rod reactor, far from my Draconic test reactor (thanks for the sample settings and tweaking tips), I'm using the creative case loaded with ties 3 items, 3.5 for the ram, in survival I'm using all tier 3 including ram. I have 2 current OC setups running a simple reactor program for each with no issues, so I'm pretty sure my hardware, setups, cables are right. I'm sure it's me, but after reading a ton of posts and your responses here I'm at a loss. Thanks in advance Quote Link to post Share on other sites
SpaceBeeGaming 3 Posted August 31, 2018 Share Posted August 31, 2018 @Slideri812 The modpack you are playing has an outdated version of opencomputers. You have to update the mod and reinstall OpenOS then it will work without problems. Quote Link to post Share on other sites
XyFreak 36 Posted August 31, 2018 Author Share Posted August 31, 2018 Or you can wait for one or two days and I'll release the version that no longer requires you to do that EDIT: Yes the version is pretty much finished but I got sick (as in ill) and never got around to release it - I originally wanted to release it last sunday..well... Quote Link to post Share on other sites
Luke Brehm 0 Posted September 15, 2018 Share Posted September 15, 2018 Hello, I've used this mod in the past with no problems at all, but for some reason on my new game my reactor keeps switching to "error" It won't calibrate or move out of error. I'm sure I'm doing something wrong but I've spent hours troubleshooting and can't figure out what I'm doing wrong. I swear I'm doing the exact process that I did before. Are certain blocks not allowed in the reactor? Anything specific about my reactor that could be an issue? If you need logs or something let me know. Any help is greatly appreciated Version Info: Minecraft 1.12.2 Mod Pack - Direwolf20 2.2.0 OpenComputers - 1.7.2.67 ExtremeReactors - 0.4.5.49 BRGC - Latest Quote Link to post Share on other sites
XyFreak 36 Posted September 16, 2018 Author Share Posted September 16, 2018 Big Reactors Grid Control Version 4.3.2 has been released! Changelog: - Removed dependency on OpenOS "threads" library. This means BRGC should world with OpenOS 1.6 again. - Implemented workaround for a bug with OpenComputers and Extreme Reactors when using Lua 5.3. - Fixed a bug that would sometimes flash an error message when done calibrating multiple reactors at once. ... Sorry it took me so long... erm.. I have no excuses for delaying this until now! @Luke Brehm Can you try upgrading? I'm guessing you're running into a bug I implemented a workaround for (changelog #2). If that DOES work for you I suggest setting your CPU to Lua 5.2 mode regardless as BRGC will fall back to the old ER API if it detects issues with that. The new API is far more efficient tho... :/ I hope the removal of the "threads" library dependency makes some of you happy Quote Link to post Share on other sites