JustCallMeJick 0 Posted April 3, 2017 Share Posted April 3, 2017 Update on my situation: The system rebooted and started calibrating. The reactor got up to 8.5 B/t then went back down to where it was. The turbines make it up to ~1800 then ran back down to 1100~ and stayed there. If you want you can hop on the server or I can upload the world, if that would help. Quote Link to post Share on other sites
freacknate09 0 Posted April 3, 2017 Share Posted April 3, 2017 @XyFreak I am running your software, but it is not working correctly, it keeps showing error for my reactor and turbine, and im not sure what is wrong, everything is set up right. Here is an imgur album of my stuff: Quote Link to post Share on other sites
XyFreak 36 Posted April 3, 2017 Author Share Posted April 3, 2017 @JustCallMeJick please do. If you need a drop off space for the world file please send me a PM and I'll give you some. @Programeditor I see two flaws there with your setup: Your turbine goes over speed. Anything above 1950 RPM is considered a failure. Your reactor gets too hot. This is usually caused by your steam transfer rate being too low. This might be induced by the turbine being shut down though. -XyFreak EDIT: Fixed my grammar. Quote Link to post Share on other sites
XyFreak 36 Posted April 3, 2017 Author Share Posted April 3, 2017 Ok guys I'll post the "solution" to @JustCallMeJick s problem here for everyone to read. RefinedStorage is NOT able to transfer steam fast enough on its own. It COULD do it because it is able to transfer large amounts of liquids at once, but it only does it every other tick. Unfortunately, turbines only have enough steam tank capacity for 2 ticks at full steam (see what I did there xD). RS seems to transfer liquids every 4 ticks (that's a guesstimate, not something I actually verified). The result is your turbines not running faster than half their speed. The catch here is that the turbines GUI doesn't update fast enough to show you this. Instead it would appear that there is either not enough steam at all or enough steam at all times... and the result is that you don't know what's wrong. If you'd still like to use RefinedStorage I suggest putting the steam storage barrel near the turbines and use something like ActuallyAdditions Lasers (do they transfer fast enough?) or maybe ExtraUtilities 2 Nodes from there. -XyFreak EDIT: I just came up with another pure RefinedStorage idea: Instead of importing steam into a barrel and exporting it into the turbines, connect the turbines as "storage" directly. This might work. Quote Link to post Share on other sites
JustCallMeJick 0 Posted April 3, 2017 Share Posted April 3, 2017 My solution: Do exactly what Actually Additions says not to do and use Liquifaces for wireless transportation. Quote Link to post Share on other sites
freacknate09 0 Posted April 4, 2017 Share Posted April 4, 2017 @XyFreak ok, thanks Quote Link to post Share on other sites
sshika 3 Posted April 10, 2017 Share Posted April 10, 2017 i have this when i use 2 or more reactors Quote Link to post Share on other sites
XyFreak 36 Posted April 10, 2017 Author Share Posted April 10, 2017 Uuuuuh.... ups? Quote Link to post Share on other sites
sshika 3 Posted April 10, 2017 Share Posted April 10, 2017 i make a reactor, 12 turbines. but it's the reactor who fail edit : euh... now it's functionning. i don't change something... Quote Link to post Share on other sites
XyFreak 36 Posted April 10, 2017 Author Share Posted April 10, 2017 Hmm ok... maybe something is wrong with the configuration loader.... that thing is going to be revamped anyways. Thanks. Quote Link to post Share on other sites
xBlizzDevious 0 Posted April 10, 2017 Share Posted April 10, 2017 Hey, this looks like a great bit of software. I always used to run BigReactors with my own, very basic Lua program on ComputerCraft, but FTB Beyond doesn't include CC, so I thought I'd play around with OpenComputers (rather than just use a comparator - because that's boring)! Either way, when I run the installer, it does a little bit and then fails and says this: Failed to download br_grid_control Sounds like it can't get through for some reason. Any ideas? Ok, I wondered if it was my cheapo computer. It was. I spawned in a tier 3 case, screen, CPU, HDD, GPU and a couple of sticks of RAM. Then I tried running the program on that; it installed just fine. I haven't tested it with my reactor as I just threw this down in the save I'm actually playing on. Here's the spec of the computer I intend to use: Tier 2 case, Tier 1 CPU, Tier 1 HDD, 1 x Tier 2 RAM, Tier 1 GPU, Internet Card. What's the limited factor? I'm guessing the CPU or HDD but I imagine you'll be able to tell me so that I can fix it when I get back online in a couple of days. Quote Link to post Share on other sites
sshika 3 Posted April 17, 2017 Share Posted April 17, 2017 before, i used 1 reactor ans 8 turbines, there are no problem. now i use 4 reactors, and 20 turbines, and 7 turbines have flowrate to 0mb/t Quote Link to post Share on other sites
XyFreak 36 Posted April 17, 2017 Author Share Posted April 17, 2017 Can you do a brgcctrl service turbines runOnce ? Quote Link to post Share on other sites
sshika 3 Posted April 19, 2017 Share Posted April 19, 2017 if i do thid, there is just 2 turbines and two reactors who active on the computers Quote Link to post Share on other sites
XyFreak 36 Posted April 20, 2017 Author Share Posted April 20, 2017 You did that, there was no error and only this showed up? o.O Quote Link to post Share on other sites
sshika 3 Posted April 21, 2017 Share Posted April 21, 2017 yes. and if i want just use the brgc for the reactors, and manual for the turbines, the reactors produces 1.5 buckets. Quote Link to post Share on other sites
XyFreak 36 Posted April 21, 2017 Author Share Posted April 21, 2017 Ok, I'm on it. Quote Link to post Share on other sites
LegatusDragon 0 Posted April 21, 2017 Share Posted April 21, 2017 (edited) I'm running a 15x11x15 reactor with 13 control rods and filled with gelid cryothium. Have three 7x16x7 turbines with ludicrite blocks. I can't get the mb/t in the reactor down to 2000, stays between 3900-4000. I'm using dimension transceivers to move steam and water. In the reactor, water stays between 2000-5000 mb and steam between 46000-48000 mb on the gui. Only one turbine is getting steam at 2000 mb on the gui, the other two do not show any steam in the gui. Edit: The turbines never reach 1780 rpm, as your page states it should fro the program to do its maths. The program engages the coils around 1250 rpm and doesn't disengage till around 147 rpm. Reactor fluctuates between 3.24-4.61 B/t. 10 rotors per turbine. Before running the program, each turbine would output around 25 KiRF/t when engaged at the desire 1800 rpm. Control rod depth, while running the program is 94-95%. Not sure what I'm doing wrong. Any and all help would be greatly appreciated. Edited April 23, 2017 by LegatusDragon Addition info added Quote Link to post Share on other sites
rami 0 Posted April 22, 2017 Share Posted April 22, 2017 The Program is not working very well for me i have a reactor and 4 turbines the reactor should output 8 buckets\tick for the turbines but the program has calibrated the reactor to only output 4 buckets Quote Link to post Share on other sites
XyFreak 36 Posted April 22, 2017 Author Share Posted April 22, 2017 How much (percentage based) was the reactor able to output during calibration? Also the flat 4.0 B/t is bothering me. Is there some kind of bottleneck? >_> EDIT: And how many blades do your turbines have (each)? Quote Link to post Share on other sites
rami 0 Posted April 22, 2017 Share Posted April 22, 2017 Never mind i solved it The problem was that i wasn't transporting the steam to the turbines fast enough Everything is working fine and it's a stable program Quote Link to post Share on other sites
XyFreak 36 Posted April 22, 2017 Author Share Posted April 22, 2017 Glad to hear you fixed it Quote Link to post Share on other sites
xBlizzDevious 0 Posted April 22, 2017 Share Posted April 22, 2017 Odd thing I've noticed... I had my world on single player for a long time and the computer was reset a few times (chunk loading issues, I assume) causing it to re-calibrate. Every single time, my reactor would output almost exactly 550kRF/t every single time (on PWM). I have tweaked the configs slightly - it's not that big of a reactor. I've since moved the world to my server to take the strain off of the client and every time it happens now, I get a different result. Initially, it carried on the same. Then it started running at 590kRF/t. Next time, it is only showing 540kRF/t. Any idea what's causing the huge variances? I would have thought tick-rate, but surely the tick rate on my SP save would have been worse - or at least more erratic - than when it's run on the server? Quote Link to post Share on other sites
XyFreak 36 Posted April 22, 2017 Author Share Posted April 22, 2017 Well... mods work different on a server than in single player. I can think of a few reasons why the results vary, but I have no explanation for why they do on a server and don't in single player though. The recalibration issue is going to be fixed with the next release btw. I'm also curious on what configs you tweaked. If you modified the polynomials by hand I'm going to be impressed Quote Link to post Share on other sites
xBlizzDevious 0 Posted April 22, 2017 Share Posted April 22, 2017 11 minutes ago, XyFreak said: Well... mods work different on a server than in single player. I can think of a few reasons why the results vary, but I have no explanation for why they do on a server and don't in single player though. The recalibration issue is going to be fixed with the next release btw. I'm also curious on what configs you tweaked. If you modified the polynomials by hand I'm going to be impressed Prepare to be disappointed... general ( # A multiplier for balancing fuel consumption. Default: 1.0 D:fuelUsageMultiplier=16.0 And this... reactor { # The maximum valid size of a reactor in the Y dimension, in blocks. Lower this if your server's players are building ginormous reactors. Bigger Y sizes have far less performance impact than X/Z sizes I:maxReactorHeight=128 # The maximum valid size of a reactor in the X/Z plane, in blocks. Lower this if your server's players are building ginormous reactors I:maxReactorSize=63 # A multiplier for balancing reactor power production. Stacks with powerProductionMultiplier. Default: 1.0 D:reactorPowerProductionMultiplier=4.0 } It's basically so that I can build mahoosive reactors until I get to the point that I actually can be bothered to work on building 20+ turbines. Going to play with RFTools Builder or perhaps go the old-fashioned route and use MFFS since that's in FTB Beyond. That's assuming you can still build things that way. Quote Link to post Share on other sites