Michiyo 28 Posted June 14, 2015 Share Posted June 14, 2015 Hello all, I'm here to announce the release of OpenSecurity! Build Status: Downloads: https://minecraft.curseforge.com/projects/OpenSecurity Change Log: http://ci.pc-logix.com/job/OpenSecurity/changes Source: https://github.com/PC-Logix/OpenSecurity OpenSecurity adds Items and Blocks that are useful for the security of your worlds or bases. Documentation has been moved to GitHub: https://github.com/PC-Logix/OpenSecurity/wiki John The Cooling Fan, Log, dragonflyy and 4 others 7 Quote Link to post Share on other sites
rougeminner 0 Posted June 15, 2015 Share Posted June 15, 2015 GREAT!!!!!!! will install on server been waiting for this!!! Quote Link to post Share on other sites
kevinkk525 8 Posted June 16, 2015 Share Posted June 16, 2015 I'll also try it if i have time and tell my admin to install it if i like it ;-) Quote Link to post Share on other sites
mmofiend 0 Posted July 12, 2015 Share Posted July 12, 2015 I like the idea of the add-on a lot. Do you have any suggestions on how to prevent players on a server from just breaking the blocks around the security controlled doors or areas? I know there are several different options, but I was curious if you had any preferences that work better than others with this mod. Quote Link to post Share on other sites
Vex 0 Posted September 21, 2015 Share Posted September 21, 2015 I actually really like the idea of this addon, Can't wait to use it! Quote Link to post Share on other sites
kamathalmighty 0 Posted February 23, 2016 Share Posted February 23, 2016 Amazing mod. I've recently upgraded to your newest version and tried out the turrets. Gotta say they're pretty nice. I would like to make a request though, could you make them a bit faster with speed upgrades? Or increase the firing rate a bit? I'm only really concerned about how they perform with max upgrades installed. I wrote an auto-targeting program for a few of them but I can walk out of the way 99% of the time. I'd rather not have a hundred turrets to make sure at least one of them hits Quote Link to post Share on other sites
Michiyo 28 Posted April 6, 2016 Author Share Posted April 6, 2016 Amazing mod. I've recently upgraded to your newest version and tried out the turrets. Gotta say they're pretty nice. I would like to make a request though, could you make them a bit faster with speed upgrades? Or increase the firing rate a bit? I'm only really concerned about how they perform with max upgrades installed. I wrote an auto-targeting program for a few of them but I can walk out of the way 99% of the time. I'd rather not have a hundred turrets to make sure at least one of them hits I've boosted the movement speed in the latest dev builds on Jenkins available at http://ci.pc-logix.com/job/OpenSecurity-Dev/ If you want to get it a shot. (Warning these builds may be unstable) Quote Link to post Share on other sites
dragonflyy 0 Posted April 27, 2016 Share Posted April 27, 2016 Not sure if I am doing something wrong. Still kind of new to OC. Used CC a lot in the past so wanted to try out OC and I'm enjoying learning. However, this is the first Addon to OC that I am trying and I can't get it to work. All the blocks and items are available, but I can't get anything to work with the computers. Do I need to install a program or something to access. I've tried the code in this thread, and also on the Wiki from github. I put an RFID card into the computer and using the code above I get an error saying it doesn't recoginize OSRFIDReader. I tried from the wiki and got the same error with os_rfidReader. Quote Link to post Share on other sites
Michiyo 28 Posted June 21, 2016 Author Share Posted June 21, 2016 Not sure if I am doing something wrong. Still kind of new to OC. Used CC a lot in the past so wanted to try out OC and I'm enjoying learning. However, this is the first Addon to OC that I am trying and I can't get it to work. All the blocks and items are available, but I can't get anything to work with the computers. Do I need to install a program or something to access. I've tried the code in this thread, and also on the Wiki from github. I put an RFID card into the computer and using the code above I get an error saying it doesn't recoginize OSRFIDReader. I tried from the wiki and got the same error with os_rfidReader. The documentation in this thread is out of date, the wiki on github https://github.com/PC-Logix/OpenSecurity/wiki is the best place for docs. The issue is the component name is os_rfidreader, all lowercase, all of the component names are lowercase, and should be prefixed with os_ Quote Link to post Share on other sites
Vankka 0 Posted August 9, 2016 Share Posted August 9, 2016 The documentation is pretty bad for a starter at lua and i recomment to make excamples with explanations Quote Link to post Share on other sites
mmuziek 0 Posted August 25, 2016 Share Posted August 25, 2016 hey can you update this for the 1.10.2 version of minecraft that would be awesome! Quote Link to post Share on other sites
Gamerexde 0 Posted January 14, 2017 Share Posted January 14, 2017 How i can read the event of keypad number when presed, when i trigger the event with "event.pull("keypad") and press a number, when i try to print it with print(keypad) i recive a null or nil name, how i can only output the number that i press? Pls hal1 Quote Link to post Share on other sites
Michiyo 28 Posted January 14, 2017 Author Share Posted January 14, 2017 As I told you in the ticket, you CAN. NOT. print(keypad) that is *NOT* how events work. event = require("event") _,_, button, button_label = event.pull("keypad") print(button) Quote Link to post Share on other sites
Michiyo 28 Posted May 29, 2017 Author Share Posted May 29, 2017 1.10.2 builds are available on CurseForge now! LiEyWe 1 Quote Link to post Share on other sites
freacknate09 0 Posted September 6, 2017 Share Posted September 6, 2017 I am running the latest 1.10 build, and it crashes my server on launch, I am using the dw20 pack with open printers, computronics, and open glasses Quote Link to post Share on other sites
Michiyo 28 Posted September 6, 2017 Author Share Posted September 6, 2017 Just now, Programeditor said: I am running the latest 1.10 build, and it crashes my server on launch, I am using the dw20 pack with open printers, computronics, and open glasses You got a log...? Quote Link to post Share on other sites
freacknate09 0 Posted September 6, 2017 Share Posted September 6, 2017 Sure, one sec. I can attach my other log if you want. I really want to use your mod to secure everything in the world fml-server-latest.log Quote Link to post Share on other sites
Michiyo 28 Posted September 6, 2017 Author Share Posted September 6, 2017 Examining for coremod candidacy OpenSecurity-1.7.10-1.0-103(1).jar You're running OpenSecurity 1.7.10.. in 1.10 Quote Link to post Share on other sites
freacknate09 0 Posted September 6, 2017 Share Posted September 6, 2017 oh, my mistake, thank you a lot, i thought i got 1.10 Quote Link to post Share on other sites
Michiyo 28 Posted September 6, 2017 Author Share Posted September 6, 2017 https://minecraft.curseforge.com/projects/opensecurity/files/2437630 Quote Link to post Share on other sites
freacknate09 0 Posted September 7, 2017 Share Posted September 7, 2017 I clicked the download button, and didnt check the file name Quote Link to post Share on other sites
ComputerErika 0 Posted July 8, 2018 Share Posted July 8, 2018 Hello! Does anyone here know how to wirelessly connect the door controller to a door? I want the blocks around the door to look good with the style I am going with. Is this even possible? Quote Link to post Share on other sites
Michiyo 28 Posted July 8, 2018 Author Share Posted July 8, 2018 The door controller has to be touching the door, but it can be camouflaged, just click the block with any solid non tile entity block. Edit:Or... it should I just noticed an issue saying this was broken in the 1.12 port as well... Quote Link to post Share on other sites
ComputerErika 0 Posted July 8, 2018 Share Posted July 8, 2018 (edited) Ok, Cool! Thanks again Michiyo! Edit: Umm... Just tried it and It doesn't seam to be working. Edited July 8, 2018 by EdTheDog Quote Link to post Share on other sites
ComputerErika 0 Posted July 9, 2018 Share Posted July 9, 2018 Was checking out the entity detector in the new patch, 1.0-8 and made this program to find entities with it: local d = require("component").os_entdetector local e = require("event") local f = " " local bla = function(type, adress, name, range, x, y, z) print(type..f..adress..f..name..f..tostring(range)..f..tostring(x)..f..tostring(y)..f..tostring(z)) end e.listen("entityDetect",bla) d.scanEntities(3) os.sleep(5) e.ignore("entityDetect",bla) For some reason, the x, y, and z are all nil when I run this. Decided not to report this as it might just be an Error in my code... Any help is appreciated! Quote Link to post Share on other sites