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Michiyo

OpenSecurity 1.7.10/1.10.2

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Hello all, I'm here to announce the release of OpenSecurity!
Build Status: icon.png
Downloads: https://minecraft.curseforge.com/projects/OpenSecurity
Change Log: http://ci.pc-logix.com/job/OpenSecurity/changes
Source: https://github.com/PC-Logix/OpenSecurity
OpenSecurity adds Items and Blocks that are useful for the security of your worlds or bases.

 

Documentation has been moved to GitHub: https://github.com/PC-Logix/OpenSecurity/wiki

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I like the idea of the add-on a lot. Do you have any suggestions on how to prevent players on a server from just breaking the blocks around the security controlled doors or areas? I know there are several different options, but I was curious if you had any preferences that work better than others with this mod.

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Amazing mod. I've recently upgraded to your newest version and tried out the turrets. Gotta say they're pretty nice. I would like to make a request though, could you make them a bit faster with speed upgrades? Or increase the firing rate a bit? I'm only really concerned about how they perform with max upgrades installed. I wrote an auto-targeting program for a few of them but I can walk out of the way 99% of the time.  I'd rather not have a hundred turrets to make sure at least one of them hits :P

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Amazing mod. I've recently upgraded to your newest version and tried out the turrets. Gotta say they're pretty nice. I would like to make a request though, could you make them a bit faster with speed upgrades? Or increase the firing rate a bit? I'm only really concerned about how they perform with max upgrades installed. I wrote an auto-targeting program for a few of them but I can walk out of the way 99% of the time.  I'd rather not have a hundred turrets to make sure at least one of them hits :P

I've boosted the movement speed in the latest dev builds on Jenkins available at http://ci.pc-logix.com/job/OpenSecurity-Dev/ If you want to get it a shot. (Warning these builds may be unstable)

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Not sure if I am doing something wrong. Still kind of new to OC. Used CC a lot in the past so wanted to try out OC and I'm enjoying learning. However, this is the first Addon to OC that I am trying and I can't get it to work. All the blocks and items are available, but I can't get anything to work with the computers. Do I need to install a program or something to access. I've tried the code in this thread, and also on the Wiki from github. I put an RFID card into the computer and using the code above I get an error saying it doesn't recoginize OSRFIDReader. I tried from the wiki and got the same error with os_rfidReader.

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Not sure if I am doing something wrong. Still kind of new to OC. Used CC a lot in the past so wanted to try out OC and I'm enjoying learning. However, this is the first Addon to OC that I am trying and I can't get it to work. All the blocks and items are available, but I can't get anything to work with the computers. Do I need to install a program or something to access. I've tried the code in this thread, and also on the Wiki from github. I put an RFID card into the computer and using the code above I get an error saying it doesn't recoginize OSRFIDReader. I tried from the wiki and got the same error with os_rfidReader.

 

The documentation in this thread is out of date, the wiki on github https://github.com/PC-Logix/OpenSecurity/wiki  is the best place for docs.   The issue is the component name is os_rfidreader, all lowercase, all of the component names are lowercase, and should be prefixed with os_

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The door controller has to be touching the door, but it can be camouflaged, just click the block with any solid non tile entity block.

 

Edit:Or... it should I just noticed an issue saying this was broken in the 1.12 port as well...

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Was checking out the entity detector in the new patch, 1.0-8 and made this program to find entities with it:

 

local d = require("component").os_entdetector
local e = require("event")
local f = " "
local bla = function(type, adress, name, range, x, y, z)
print(type..f..adress..f..name..f..tostring(range)..f..tostring(x)..f..tostring(y)..f..tostring(z))
end
e.listen("entityDetect",bla)
d.scanEntities(3)
os.sleep(5)
e.ignore("entityDetect",bla)

 

For some reason, the x, y, and z are all nil when I run this. Decided not to report this as it might just be an Error in my code...

Any help is appreciated! :)  

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