ZeroNoRyouki 7 Posted May 9, 2019 Share Posted May 9, 2019 Got it, thank you. Yeah, that's what I assume the players will do with the power taps Quote Link to post Share on other sites
ZeroNoRyouki 7 Posted May 11, 2019 Share Posted May 11, 2019 Me again, as a player this time around Would it be possible to add scrolling support to the Combined/Reactors/Turbines tabs? I could not see all my turbines lol Also, do you let turbines run free and go on "error" condition on purpose? Quote Link to post Share on other sites
XyFreak 36 Posted May 11, 2019 Author Share Posted May 11, 2019 Scrolling support, eh? maybe Sounds easy, right? Fricking hard to actually do. If your turbines run straight into "error" mode then you have more turbine blades for your coil. BRGC assumes that if your turbine has enough blades to support X mB/t then your coil does too. EDIT: That being said - if that's not the case and everything SHOULD work but its not then its a bug Quote Link to post Share on other sites
ZeroNoRyouki 7 Posted May 11, 2019 Share Posted May 11, 2019 Sure, super easy I'm running the same old 32 blocks of Ludicrite coils with 80 blades to use the full 2000 mB of steam. 32 Turbines driven by 4 reactors (8 Turbines per Reactor). All feeding power into one Draconic' giant ball of power Quote Link to post Share on other sites
XyFreak 36 Posted May 11, 2019 Author Share Posted May 11, 2019 Welp - your setup is a lot bigger than my test setup then xD I'll look into it. My guess is that they run into an error while they're being spun up to optimal rpm? I'll try to free up some time to build a new setup and debug the issue. Also... maybe scrollbar Quote Link to post Share on other sites
ZeroNoRyouki 7 Posted May 11, 2019 Share Posted May 11, 2019 Your guess is correct. So far I've only connected the 4 reactors (by connecting only them in the beginning to let them calibrate) and 2 groups of 8 turbines. And the ball of power Quote Link to post Share on other sites
SooperValar 0 Posted May 13, 2019 Share Posted May 13, 2019 I have 3 reactors. and i cannot get it to work properly with them. The calibrating status just seems to last forever. The whole time the program just keeps lowering the output of my reactors so my base all but shuts down. how long is the calibrating faze supposed to last? Quote Link to post Share on other sites
Crack3dC0d3 0 Posted May 13, 2019 Share Posted May 13, 2019 I need some help, My reactor isnt calibrating. Its stuck on calibrating for like an hour now. OC Version: MC1.7.10.1.7.4.1265 BigReactors Version: 0.4.3A Quote Link to post Share on other sites
XyFreak 36 Posted May 13, 2019 Author Share Posted May 13, 2019 Can you try a "brgcctrl service reactor runOnce" and see if an error occurs? Also a screenshot of the reactors GUI and the layout would be nice. Quote Link to post Share on other sites
SooperValar 0 Posted May 14, 2019 Share Posted May 14, 2019 im having the same issue. but i get no error when running run0nce Quote Link to post Share on other sites
XyFreak 36 Posted May 15, 2019 Author Share Posted May 15, 2019 Please post a schematic of your reactor so I can investigate the issue. Calibration never took longer than 3 minutes for me (passive reactor). Active reactors calibrate really fast tho. Quote Link to post Share on other sites
XyFreak 36 Posted May 15, 2019 Author Share Posted May 15, 2019 When I tried to update my test instance I noticed that no new version of OC has been uploaded to curseforge yet. That means that the timer bug is still a thing in your OpenOS installations So the "fix" is to downgrade OC (and reinstall OpenOS afterwards) or do the thing at the bottom of my post here That would explain why @ZeroNoRyouki runs into issues as well as all of your "calibration stuck" issues. I'm sorry but that is something I can't fix. Quote Link to post Share on other sites
ZeroNoRyouki 7 Posted May 16, 2019 Share Posted May 16, 2019 @XyFreak I'll modify the file and let you know. Is this linked to the fact thet the computer screen don't refresh itself anymore? Quote Link to post Share on other sites
ZeroNoRyouki 7 Posted May 16, 2019 Share Posted May 16, 2019 OK so, I've edited the file and rebooted the server. Now the computer screen update itself like it used to do and all the linked turbines (24 of 32) were calibrated correctly with the exception of 3 of them. One if spinning up and down on a target speed of 750 RPM (it reach the "stable" state around 720~ RPM, and then rise again to around 760~ RPM and then goes in fast spindown until it become stable again) and two that are still in kickoff state with a target speed of 750 RPM but with the flow rate set the 0 mB/t. All 3 turbines have more than 2000 mB of steam in their internal tank Edit: the grid is in "charge" mode right now Quote Link to post Share on other sites
Bery 0 Posted May 19, 2019 Share Posted May 19, 2019 Hi, I don't know if this is still active or not, but your program doesn't seem to work with my reactor. It connects after executing rc brgc_reactor start but thats all... it says "calibrating" but isn't doing anything even tho its connected to my turbine at full speed. I've tried every possible solution here but none of them worked... Quote Link to post Share on other sites
Tomthebeast95 0 Posted May 22, 2019 Share Posted May 22, 2019 On 5/15/2019 at 1:46 PM, XyFreak said: When I tried to update my test instance I noticed that no new version of OC has been uploaded to curseforge yet. That means that the timer bug is still a thing in your OpenOS installations So the "fix" is to downgrade OC (and reinstall OpenOS afterwards) or do the thing at the bottom of my post here That would explain why @ZeroNoRyouki runs into issues as well as all of your "calibration stuck" issues. I'm sorry but that is something I can't fix. Would this explain why I'm running into "ERROR" as it calibrates my reactor/turbines? I have a similar setup to ZeroNoRyouki. Im using Extreme Reactors 0.4.5.49, and Open Computers 1.7.4.153. Is there any temporary fix to handle this? Downgrade? Modify something? anything? Quote Link to post Share on other sites
payonel 21 Posted June 10, 2019 Share Posted June 10, 2019 On 5/15/2019 at 11:46 AM, XyFreak said: When I tried to update my test instance I noticed that no new version of OC has been uploaded to curseforge yet. That means that the timer bug is still a thing in your OpenOS installations So the "fix" is to downgrade OC (and reinstall OpenOS afterwards) or do the thing at the bottom of my post here That would explain why @ZeroNoRyouki runs into issues as well as all of your "calibration stuck" issues. I'm sorry but that is something I can't fix. Hello - sorry I don't have 1.7.5 out yet. That should be soon. In the meantime, rather than downgrading OC, I would recommend you just patch openos manually on each machine (tedious, sorry) (with an internet card, do this from your OC machine on the command line) wget -f https://raw.githubusercontent.com/MightyPirates/OpenComputers/master-MC1.12/src/main/resources/assets/opencomputers/loot/openos/lib/event.lua -O /lib/event.lua reboot Quote Link to post Share on other sites
hi, i'm brendan 0 Posted July 26, 2019 Share Posted July 26, 2019 On 6/10/2019 at 9:28 PM, payonel said: Hello - sorry I don't have 1.7.5 out yet. That should be soon. In the meantime, rather than downgrading OC, I would recommend you just patch openos manually on each machine (tedious, sorry) (with an internet card, do this from your OC machine on the command line) wget -f https://raw.githubusercontent.com/MightyPirates/OpenComputers/master-MC1.12/src/main/resources/assets/opencomputers/loot/openos/lib/event.lua -O /lib/event.lua reboot We want to control our reactor from a remote location. Our reactor is hundreds of blocks away from our base and attempting to connect it to our base results with the reactor appearing for a few seconds then disconnecting. Is it possible to connect it over large distances? Quote Link to post Share on other sites
XyFreak 36 Posted July 26, 2019 Author Share Posted July 26, 2019 No you will either have to use a loooong cable and chunkload a the entire cable or use some kind of mod that allows direct OC connectivity wirelessly Quote Link to post Share on other sites
Alk 0 Posted August 13, 2019 Share Posted August 13, 2019 On 6/10/2019 at 4:28 PM, payonel said: Hello - sorry I don't have 1.7.5 out yet. That should be soon. In the meantime, rather than downgrading OC, I would recommend you just patch openos manually on each machine (tedious, sorry) (with an internet card, do this from your OC machine on the command line) wget -f https://raw.githubusercontent.com/MightyPirates/OpenComputers/master-MC1.12/src/main/resources/assets/opencomputers/loot/openos/lib/event.lua -O /lib/event.lua reboot Hi, I do this and reboot, and it does not fix the issue. Nothing different occurs. Quote Link to post Share on other sites
Alk 0 Posted August 13, 2019 Share Posted August 13, 2019 On 6/10/2019 at 4:28 PM, payonel said: Hello - sorry I don't have 1.7.5 out yet. That should be soon. In the meantime, rather than downgrading OC, I would recommend you just patch openos manually on each machine (tedious, sorry) (with an internet card, do this from your OC machine on the command line) wget -f https://raw.githubusercontent.com/MightyPirates/OpenComputers/master-MC1.12/src/main/resources/assets/opencomputers/loot/openos/lib/event.lua -O /lib/event.lua reboot 20 hours ago, Alk said: Hi, I do this and reboot, and it does not fix the issue. Nothing different occurs. So I ended up manually editing event.lua with the fix that was linked above. Now it calibrates. Doing the wget and replacing event.lua did not work. The bug was still present in the downloaded version of event.lua. Now everything is working exactly as it should. Quote Link to post Share on other sites
xNarrahx 0 Posted August 19, 2019 Share Posted August 19, 2019 Does the program work with Draconic Evolution? I have a setup where the power from the turbine is being sent to a Draconic core and the program can't seem to read the amount it has or can store. It might be that I have an incorrect setup, but I haven't found any tutorials online how to properly connect a Draconic core with Opencomputers. Here's a mockup how my current setup is: https://imgur.com/a/Jgxkaup Edit: already solved it, it seems I just had to wait untill it has finished calibrating. Quote Link to post Share on other sites
digitalCalibrator 0 Posted September 19, 2019 Share Posted September 19, 2019 So I just tried to install this on an Enigmatica 2 server (OC version 1.7.4.153) and it failed to download the actual reactor program when trying to install. It downloads stringutils, oop, and libGUI fine, but when it gets to br_grid_control it errors out with "failed to download br_grid_control". Quote Link to post Share on other sites
Freedbot 0 Posted September 23, 2019 Share Posted September 23, 2019 So I'm having an interesting issue. Everything works perfectly with your program at 11 turbines hooked to 1 reactor, but the moment I add the 12th BRGC insists on running the reactor with a lower output than needed to keep all the turbines up to speed (about 1.1 B/t shy, yes in charge mode). I've manually set my reactor successfully to output the needed 24. I can shut off BRGC and manual change insertion to run all the turbines fine. Power output is being dumped into a tier 8 draconic core. Turbines are all hooked via Mekanism's ultimate mechanical pipes in series on one long pipe for steam, another for water. Previously I was using Thermal Dynamic's super-laminar fluiducts and switched out in testing. Same result. The turbines are set to "vent excess". There's a sink hooked to the reactor to add water to the system as needed, but the supply properly maintains volume even without it. I have most of my turbines in large Compact Machines, but I'm going to go ahead and rule those out as a factor since it wasn't an issue before adding this last turbine. I'm playing on Enigmatica 2 1.69b (non-expert, non-skyblock). It's a small dedicated server. I'm host. My reactor Turbines are typical 80 blade, 32 Ludicrite. Running the current version of OpenComputers with this update script run on a fresh OpenOS install to avoid the broken timer issue. Screen and Reactor GUI... Edit: After finishing the build I was going for I'm at 16 turbines. The script seems to think this means 27.7 B/t. So thanks to the ultimate mechanical pipes doing an even distribution on all turbines they're evening out to all be equally underpowered at around ~20 KiRF/t. Quote Link to post Share on other sites
XyFreak 36 Posted September 24, 2019 Author Share Posted September 24, 2019 Hi @Freedbot, the issue is that BRGC has issues with certain reactor designs when you attempt to push past 50% total capacity. You could try to recalibrate the reactor with all turbines connected and see if that helps. Quote Link to post Share on other sites