hi i am okay to computercraft but a complete newb to openccomputers but here is my question I have made a program in cc and then ported it over to oc it works but for some unknown reason will it not read the data from my table or maybe from ae2 itself here is the code so what's wrong
local component = require "component"
local gpu = component.gpu
local colors = require("colors")
local term = require "term"
local me = component.me_interface
local monX,monY = gpu.getResolution()
local low = 64
function checkMe(checkName, name)
melist = me.getAvailableItems()
for a = 1, #melist do
itemName = melist[a].fingerprint.id .. melist[a].fingerprint.dmg
value = tostring(melist[a].size)
if itemName == checkName then
centerT(name, row+2, 0x000000, 0x0024BF, "lefty")
if tonumber(value) <= low then
centerT(value, row+2,0x000000, 0xBF0000, "righty")
else
centerT(value, row+2,0x000000, 0x0FBF00, "righty")
end
row=row+1
end
end
end
function checkTable()
row = 1
clearScreen()
for i = 1, #meItems do
checkName = meItems[2] .. meItems[3]
name = meItems[1]
checkMe(checkName, name)
end
end
function clearScreen()
gpu.setBackground(0x000000)
term.clear()
term.setCursor(1,1)
centerT(" ME Inventory ",1 ,0x0F00BF , 0xFFFFFF,"head")
end
function centerT(text,line,txtback,txtcolor,pos)
gpu.setBackground(txtback)
gpu.setForeground(txtcolor)
length = string.len(text)
dif = math.floor(monX-length)
x = math.floor(dif/2)
if pos == "head" then
term.setCursor(x+1, line)
term.write(text)
elseif pos == "lefty" then
term.setCursor(2,line)
term.write(text)
elseif pos == "righty" then
term.setCursor(monX-length, line)
term.write(text)
end
end
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hi i am okay to computercraft but a complete newb to openccomputers but here is my question I have made a program in cc and then ported it over to oc it works but for some unknown reason will it not read the data from my table or maybe from ae2 itself here is the code so what's wrong
local component = require "component"
local gpu = component.gpu
local colors = require("colors")
local term = require "term"
local me = component.me_interface
local monX,monY = gpu.getResolution()
local low = 64
local meItems = {
[1] = {"Iron Ingot","minecraft:iron_ingot","0"},
[2] = {"Sand", "minecraft:sand","0"},
[3] = {"Acasia Wood","minecraft:log2","0"},
[4] = {"Acasia Planks","minecraft:planks","4"},
[5] = {"SawDust","Mekanism:Sawdust","0"},
[6] = {"Paper","minecraft:paper","0"},
[7] = {"Cactus","minecraft:cactus","0"},
[8] = {"Cactus Green","minecraft:dye","2"},
[9] = {"Ink","minecraft:dye","0"},
[10] = {"Red Dye","minecraft:dye","1"},
[11] = {"Purple Dye","minecraft:dye","5"},
[12] = {"Gray Dye","minecraft:dye","8"},
[13] = {"Light Gray Dye","minecraft:dye","7"},
[14] = {"Light Blue Dye","minecraft:dye","12"},
[15] = {"Dandyline Yellow","minecraft:dye","11"},
[16] = {"Aluminium Ingots","TConstruct:materials","11"},
[17] = {"Stone","minecraft:stone","0"},
[18] = {"CobbleStone","minecraft:cobblestone","0"},
[19] = {"Gold Ingots","minecraft:gold_ingot","0"},
[20] = {"Copper Ingots","Mekanism:Ingot","5"},
[21] = {"GlowStone Dust","minecraft;glowstone_dust","0"},
[22] = {"Glass","minecraft:glass","0"}
}
function checkMe(checkName, name)
melist = me.getAvailableItems()
for a = 1, #melist do
itemName = melist[a].fingerprint.id .. melist[a].fingerprint.dmg
value = tostring(melist[a].size)
if itemName == checkName then
centerT(name, row+2, 0x000000, 0x0024BF, "lefty")
if tonumber(value) <= low then
centerT(value, row+2,0x000000, 0xBF0000, "righty")
else
centerT(value, row+2,0x000000, 0x0FBF00, "righty")
end
row=row+1
end
end
end
function checkTable()
row = 1
clearScreen()
for i = 1, #meItems do
checkName = meItems[2] .. meItems[3]
name = meItems[1]
checkMe(checkName, name)
end
end
function clearScreen()
gpu.setBackground(0x000000)
term.clear()
term.setCursor(1,1)
centerT(" ME Inventory ",1 ,0x0F00BF , 0xFFFFFF,"head")
end
function centerT(text,line,txtback,txtcolor,pos)
gpu.setBackground(txtback)
gpu.setForeground(txtcolor)
length = string.len(text)
dif = math.floor(monX-length)
x = math.floor(dif/2)
if pos == "head" then
term.setCursor(x+1, line)
term.write(text)
elseif pos == "lefty" then
term.setCursor(2,line)
term.write(text)
elseif pos == "righty" then
term.setCursor(monX-length, line)
term.write(text)
end
end
while true do
checkTable()
-- sleep(10)
end
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