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Showing results for tags 'Game'.
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This game here is actually pretty fun. As you reply, you have to corrupt th previous person's wish. Example: Reply 1: I wish I was invisible. Reply 2: Fine, but only for one minute. Let's start: I wish I could fly. offtopic: I actually got the idea from the ComputerCraft forums.
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About StreetPuncher2 is a simple 1v1 street fighting game. The players have a chargeable punch wich have to be timed well to hit the enemy. The game offers pretty much the same gameplay as its prequel, but with a little twist. Controls The controls can be changed in the controls.ini file Defaults: player1 left = A player1 right = D player1 punch = S player2 left = J player2 right = L player2 punch = K System requirements OS: OpenOS Grapics cart: Tier 3 Memory: 8MB (possible in a server case) Disk storage: 1.8MB Installation I
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StreetPuncher StreetPuncher is a little 1v1 local multiplayer street fighting game. This is my very first video game ever made, a long while ago. The source code is... creepy. So better dont even look at it ':) I hope u like it and have some fun with it Installing If you have an internet card installed you can simply run this command line to install the game into the current dir: pastebin get Jurnjfjq .streetpuncher_installer.lua; .streetpuncher_installer.lua StreetPuncher; rm .streetpuncher_installer.lua
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ocCraft is a little videogame originated trough a very little OpenComputers game jam. It is currently not much more as the engine but should be easy to modify as long as you have a little practice with lua. Modding You can install/create your own texture packs (also with different resolution) as well as mods with new blocks, entities and biomes (world gen)*. *(technically you can change nearly anything at runtime because the most data are stored in a local table named global which will given to any script at loading.) GitHub: https://github.com/MisterNoNameLP/ocCraft
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Hey there, I figured I'd share how my project is advancing. I realized that for a computer within a game... there really was a lack of games If you ever wanted a way to chill while you wait for your 8 High Powered Solar Arrays to craft... here's a solution! The game works and plays but it's still a work in progress as there is still no type checking when users enter a choice (entering a letter when the program wants a number makes it crash, for exemple). The credits are not saved in a file for persistence yet. Finally, I stil haven't completed the split mechanics (When you rec
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========================================================================================== I will be editing this frequently, to do some tests, for formatting with new styles I am putting this pack together because i got annoyed at the fact that opencomputers seamed to be late mid to late game. So with this post, i am making some scripts to work with as little resources as possible for robots.I will also post a guide later, on how to create robots, if someone doesn't know yet.(for now ill just tell you)just put any tier
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OK, here's what you should do in this game: Create an initial configuration. Observe how it evolves. Sounds simple? This program is something like the pixel editor. You have a board with a grid, pressing left mouse button places a cell, pressing right one kills a cell. All the magic begins when you press [space bar]. Then every 1/10 s the board updates according to the following rules: Every cell may have up to 8 neighbors. Any live cell with 0 or 1 neighbors dies (under-population). Any live cell with 2 or 3 neighbors lives on to the next generation. Any live cell with more than 3 neighbors
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How it Works: Write some code and use a spoiler and code that [spolier][code]Insert Lua code Here[/code][/spoiler] Then, the other people have to guess the output based on the code. If the code requires vars to run, put them as a comment at the end of the code as you would run the program with it (--Vars: XXX, XXX, Cake, Pie) The responding questions shall be as shown for strings or for numbers
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Space Trader Open Alpha An Open Universe sandbox trader. Explore and trade forever. Current Features Include: Completely randomly generated universe. Fully functional trading system. Micro economy that determines local prices. Functioning AI traders out to steal all your best buys! [New] Planned Features Include: Equipment. (Shields, Armour, AI Upgrades etc.) Shipyards/Armouries (Buy and Equip ships) Combat! Weapons. (^For the combat. ^) Faction rating (Your actions will have consequences...) More Factions (More consequences.) Better controls for multiple ship