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XyFreak

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Everything posted by XyFreak

  1. Uh....wait...I'm pretty...no I'm 100% sure I fixed this. I even wrote code to detect this exact issue and tested it a couple of times. I'll have to dive deeper for that. As for the wheigted value: This is essentially debug info for me. At 100% storage this value won't change anymore EDIT: I knew it - with comment! -- When we're producing more energy than required and the energy storage is -- full, the energy extraction rate will clip to the production rate. This -- will cause the controller to never shut down and produce as much energy -- as possible. As a wo
  2. Ok it looks like i forgot to change some things in brgcctrl after refactoring the turbine code... damn. I'm going to fix that tomorrow. The 1430ish RPM seems odd. Just to make sure: are you able to transfer enough energy into the energy storage? Just check the turbines gui and see if it has any energy stored. If it does, there's your problem I've also run into the exit bug but I've not worked on fixing that - yet libGUI is not OpenOS btw
  3. @Didz I've just uploaded a hotfix that prevents this secondary error state from occuring. Can you run the installer again and post the error message if it happens again? Thanks. EDIT: I've noticed you connected an Ender IO Capacitor. Unfortunately, I figured out that you need the mod "Computronics" for this to work, which is not included in any FTB back by default. You can either install it or use a very low-end draconic energy core. That one works out of the box.
  4. On it. From what I can tell, these errors are just the aftermath from something else going wrong beforehand.... damnit
  5. Have you tried removing the /etc/br_control.cfg?
  6. Ok i've got to do some research...there is NO REASON why it should fail entirely at 87%
  7. How far are the rods pushed in when it fails?
  8. Yw ;). I just looked at the code and it should work with any number of successfully taken samples for active reactors. It looks like it's failing at 1% output already, which seems odd.... EDIT: Can you manually shut it down and wait untill it has cooled off and clear its steam tank before trying again?
  9. You had it running? Uh....maybe i changed it to require more samples... i forgot^^; You can definitely hook up the controller to the draconic energy core. Just put an adapter next to an energy pylon and you're good.
  10. That could be the case, however that will only happen if your water production can't keep up. If you're running into these issues maybe you need to scale back the reactor - or build more turbines.
  11. Yep. If your water production can keep up, a fluid trashcan might help
  12. Looks like not enough steam can escape the reactor in order for calibration to succeed. You need to be able to consume roughly 20% of the possible output.
  13. If you PM me your modpack + server I'll come flying over
  14. Ok we can rule out the reactor getting too hot then. Can you send me one or two screenshots of your setup (especially your reactor) so I can recreate it?
  15. How hot does your reactor get?
  16. Hmm.. KICKOFF with engaged coils seems...wrong. Try this: brgcctrl service all stop rm /etc/br_control.cfg shut down your computer break / reform your turbines break / reform your reactor start your computer
  17. KICKOFF = no coils engaged, full steam to turbine. This state will get your turbine up to its calibrated RPM. Since it shows 0 RPM you can be fairly sure that these turbines do not get any steam at all.
  18. HERE WE GO! A RELEASE! Lets start with a quick changelog: 4.1 -> 4.2 - Refactored a LOT of code - Implemented the Grid controller. This controller can manage passive reactors and turbines if you connect external energy storage to your computer. - Removed old turbine suspension logic. Use the grid controller instead! - Fixed a bug that caused the GUI not to update when new reactors/turbines were connected (finally) - Fixed a bug that would cause brgcctrl to crash when attempting to use the steamtarget function - The generated configuration file is now human readable again - M
  19. Thanks I don't have a donation page for multiple reasons: I'm just a small programmer amongst many. Thus I would not receive many donations anyways. I'd have to pay taxes on those donations and invest a lot of time into breaking my income down. I'd have to ask my current employer for permission first. If you want to support me, spread the word. I've made this program public so ppl can use it. It started off as a "small" thing I wrote for myself after all
  20. Try "brgcctrl calibrate" and/or delete /etc/br_control.cfg and restart your (in-game) computer
  21. -> 1) Tomorrow or later today. -> 2) You are looking at the code that does just that
  22. Okay guys! I promised I'd work on getting the release done and I'm going to deliver. While I'm going to hunt down the last bugs, I'd like to gather some feedback on how the new GUI part for the grid controller looks. Please let me know if you feel like something is missing (e.g. showing the current charge in percent >_>). I'm also fine with "this looks awful" feedback ;). FYI: The "Charge" button, makes the controller charge your energy storage until it's almost full. This mode is automatically disabled after that.
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