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Izaya

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Izaya last won the day on July 25 2022

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  1. Just posting some random stuff I've been working on. MTFS, a more efficient way of sharing filesystems over MT-RPC than exporting components wholesale. It's on oppm but I'm not quite happy with it yet. libdownload ft. PsychOS, allows generic "here's a URI, get this file for me" with pluggable protocols, eventually™ mtar is just like, tar, but with less stuff. Supports compression. No new propaganda today, but I thought this was cute:
  2. Basically, you concatenate the Microtel files from the Github repository to the front of your embedded application, something along the lines of cat microtel-3.lua microtel-4.lua microtel-5-base.lua microtel-5-open.lua yoursoftware.lua > eeprom.lua This will let you use the functions described in the documentation for Microtel, and get the relevant signals.
  3. Well, it's only 10 months later than intended, but I finally got around to improving the FRequest daemon. It now uses OpenOS threads, reducing system load, and supports being used as a HTTP(S) proxy. To enable acting as a proxy: Update frequestd via oppm: oppm update all Reboot your server Change iproxy=false to iproxy=true in /etc/fserv.cfg Restart FRequestd: rc fserv restart
  4. It's probably showing the built-in 64KB temporary filesystem. See what mount and df say, and whether that address matches computer.tmpAddress().
  5. Bumping because it's basically been re-written; we're on 2.0 now, and it has some big improvements: Better re-connect logic Multiple connections pcap capture support for the vTunnel bridge with a wireshark plugin for dissecting Minitel packets Additionally, this post will contain a list of known public relays: lain.church, port 4096 luna.nosafe.space, port 4096 (thanks @Adorable-Catgirl )
  6. OC-ports OC-ports provides a database and library for using said database to cross-reference between protocol names and network port numbers. The database also contains the entity that registered the port(s) and, if applicable, a link to more information. API The portinfo API provides one function: portinfo.search(*query*, [*database*]) table: result The search() function takes your query - either a string or a port number - and searches the database, defaulting to the OC ports database, for your query, returning the first result as a table in the format: name
  7. Ever needed real-world time in OpenComputers? I did today, so I did something about it. realtime realtime is a set of libraries and protocols designed to let you synchronise your computers with the real world, and includes: The realtime library, for taking and keeping time. The realtime-sync daemon, for synchronising your realtime library with the real world The realtime-relay daemon, for synchronising your realtime across the local network. All of these can be downloaded via oppm, or from the Minitel GitHub repository. Additionally, all of these come w
  8. and nothing of value was lost
  9. No display there. >Discord disgusting
  10. While true at the time, behold:
  11. Shout out to ba7888b72413a16a for their PR that significantly improves network performance on larger networks with routers, check out the before and after videos. Other stuff is coming soon(TM), so watch this space I guess.
  12. IP is a fairly complicated protocol - for good reasons, but OC handles a lot of stuff for you. If you want IP, I'd consider the network loot disk, though I'm not sure how well it works nowadays. If you're still set on implementing IPv4, I'd you'll need to look at the RFCs for IPv4 and TCP. I'd instead consider Minitel, given it has both something like TCP and HTTP (more like Gopher but whatever), as well as a reasonable routing system, but I suppose I am biased.
  13. The actual Lua interpreter in OC is probably faster than ComputerCraft - OpenComputers Lua is running natively most of the time, whereas ComputerCraft is running an interpreter written in Java. That said, the performance hit you're describing is due to the limit on component calls. This is due to the fact that you can only do one component call per tick, for server performance reasons (Don't get me started on CC and server performance...). You can make them faster with the help of another mod, I believe it's Magic Bees, which adds a number of species of bees that manipulate how many ticks
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