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    • Lizzy Trickster

      Latest Stable OpenComputers Version   11/26/16

      The latest released version of OpenComputers is version 1.7 for MC 1.7.10, 1.8.9, 1.9.4, 1.10.2, 1.11.2 & 1.12.1. See more information here! Beta/Dev builds can be found at the Jenkins Build Server (ci.cil.li)

noahthegame

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About noahthegame

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    noahthegame
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    noahthegame
  1. OpenComputers 1.7 Released!

    hi Lizzy Trickster for week ago i posted a isuge i had when the function require("serialization").serialize( <table> ) givet the error: too long whenout yelding it look's like this a error that can be fixed it's just that there is not eny os.sleep / yields in the function happens evry time that i will serilalize a big table what i am trying to say is that a guy said that this is up to fix but when will that be? said by: payonel " I am happy to review the serialization code in openos, but not with a repro with your speciifc use case Note that the serialization library has been optimization since our last official release. Please retest with a latest dev build from: http://ci.cil.li/ for example: 1.7.10: http://ci.cil.li/job/OpenComputers-dev-MC1.7.10/ 1.10: http://ci.cil.li/job/OpenComputers-dev-MC1.10/" (forum post: url: https://oc.cil.li/index.php?/topic/1448-too-long-without-yielding-in-the-serialization-lib/) so what i hear here is that it works in the DEV build and after this is before version 1.7 then it should be in 1.7 right???
  2. [1.12] OC Sensors

    make it so it can detect entetys (exp: player, mobs, items) then i sold
  3. too long without yielding in the serialization lib!

    so if i use the new version then it will work?
  4. too long without yielding in the serialization lib!

    hmm yes admin but it does not sound like a bug when you thing about how lua and yielding works the issus is that it takes so long time to serialize my table, And that makes lua output a too long without yielding error
  5. too long without yielding in the serialization lib!

    yes but i don't know where the best place is to place it do you?
  6. hallo i am working on a lib that can load a image, take screen shoots, and record the screen and play it after! at more then 20 fps but there is a issue the serialization's function serialize is trying to trun a super huge table in to a text(file) and becuse of that, the computer is giveing me a too long without yielding error NOTE: i do know what that means what ind the name of gud can i do about that please some one i tryed this with 1 fps and the table was never being to big and now with 10 fps. oh guys this is working it's just how lua works that makes the issue
  7. thread question #2

    oh guys i am so sorry for some reason i did not try to click on enter again after i click on the screen this is so embarrassing
  8. thread question #2

    Thanks for the massage i sure that i testet that but i Will test it again. i Will have ny computer i 20 hours then i Will test it maybe You Can test it for me?
  9. thread question #2

    oh please some one help me
  10. thread question #2

    i don't know if this is even possible but what i am trying to do is this NOTE: that is know that useing a thread in this scene is 100% Unnecessary but remeber this is a simple test -------------------------------------------------------------------------------- thread = require "thread" e = require "event" running = true t = thread.create(function() e.pull("touch") -- i know that i can put a os.exit() here but the thing is to try to get this to work running = false --<< that end) while running do --some random thing to run a io.read() will be a good combo print( "you said: "..io.read() ) end ----------------------------------------------------------------------------------------------- so this ends the thread as inspected but does not end the loop my guess is that all things in the thread function is local only but what can i then do to update the "running" value in the global process aka in the while loop??? all help will be great --thanks
  11. where is the thread api

    i fix it by deleting the broken hard disk. luckly my server program was on a seperate floppy disk so no data lost. thank you (all) for helping me. may god thank you for your good help but i have a new question if you have the time by trying this power full thread system my self i runned in to a problem i don't know if this is even possible but what i am trying to do is this NOTE: that is know that useing a thread in this scene is 100% Unnecessary but remeber this is a simple test -------------------------------------------------------------------------------- thread = require "thread" e = require "event" running = true t = thread.create(function() e.pull("touch") running = false end) while running do --some random thing to run a io.read() will be a good combo print( "you said: "..io.read() ) end ----------------------------------------------------------------------------------------------- so this ends the thread as inspected but does not end the loop my guess is that all things in the thread function is local only but what can i then do to update the "running" value in the global process aka in the while loop all help will be great so please help me again --I beg you
  12. where is the thread api

    it's not a modpack i am useing i'am installling all of my mods my self it's oldere version off open os becuse i am useing minecraft version 1.7.10 becuse a lot off the mods i am useing is old thanks for the OS updater program BUT: i found a bug in that updater program the computer that i run it on came whit this boot script error (number 2 computer i run it on worked) unrecoverable error /lib/core/boot.lua:72: boot/94_shell.lua:3: attempt to call a nil value becuse off this is a boot script error (aka the hole os that's failing on boot) it can't be turn on again now this is a computer that there is a lot off thing's i need to use again so if you have a fix then please help me (again) you have been a big help to me thanks
  13. where is the thread api

    1.6.1
  14. where is the thread api

    where is the thread api. as i understand it, then the thread api is a build in api in openos aka in /lib (/lib/thread.lua) require("thread") >> file not found (module "thread" not found in: (and so on) ) please tell me if i miss understood this and then were i can get it NOTE: i know that you can get this file on the internet but it does not work that well (at all)
  15. boot up script error

    hallo i am createing a password login system (please NOTE: that this is useing my window api but is it not that that's makeing the error) when the text inside the /.pass.info is "true" the computer comes with this blue screen error (aka bios error): as you can see the bios script is trying to write a table as a error message but why? ( and please ignore the xbox message ) here is the bootup file (the file there is run when the computer startup aka: in the /boot dir): https://pastebin.com/Wpsb71W0 and the file that the bootup file is useing: https://pastebin.com/NTW8iNgM --if you help me then THANKS YOU
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