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XyFreak
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Content Count
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Joined
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Last visited
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Days Won
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Posts posted by XyFreak
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This looks like you're running OpenOS from its install floppy.
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3 hours ago, JTB Interstellar said:
@XyFreak When I run wget http://xypm.tenyx.de/standalone/dc_installer.lua it downloads everything just fine. However, when I run "dc_installer.lua" Everything except
draconic_controller and dc_gui download.My Computer Setup: T3 Casing, T3 Data Card, T2 Graphics Card, T3 CPU, 2x T3.5 Memory, T3 Hard Disk Drive, Plan 9k (Operating System)
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XyFreaks' Package Deployment Tooll(you have 2 L's in tool)
The following packages are scheduled for deployment:
- oop
- libGUI
- draconic_control
- dc_gui
oop |> | 0.00%
oop |=======> | 12.50%
libGUI |=============> | 25.00%
libGUI |====================> | 37.50%
draconic_control |===========================> | 50.00%
draconic_control |=================================> | 62.50%Failed to install draconic_control
dc_gui |========================================> | 75.00%
dc_gui |==============================================> | 87.50%Failed to install dc_gui
Done |=====================================================> |100.00% ""Please Help
This usually happens if you don't have enough ram installed in your computer. Just add another dimEDIT: I'm stupid and not reading everything before replying.....
Can you try downloading again with OpenOS?
EDIT2: There's no two "l"s in the code and its displaying "Tool" for me, not "Tooll"
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If your energy buffer is full, this is fine. If all your turbines are drained, this is not (obviously)
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15 hours ago, Saber404 said:
How do I download the new version if I already have the old one
Just run the installer again and reboot the computer. If your reactor is currently running, make sure you have some energy buffered, initiate the shutdown, count to 10, reboot your computer and start the controller again. Afterwards you can reactivate the reactor.
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Version 1.4.2 has been released!
Here's the changelog real quick:
Version 1.4.1 -> 1.4.2 Reworked shutdown logic (I'm happy now). Implemented containment field surge compensation. Adjusted GUI Health display warning/danger thresholds. Added the ability to have the controller automatically start a reactor once it finished charging.
Quick breakdown:
- The shutdown logic will now shut down the reactors earlier (and not fall back to the temperature failsafe) which should reduce the time reactors take to shut down.
- I've noticed that server lags or sudden changes in reactor load can cause the containment field to take a short dive. This is obviously scary so I did something about it. Compensation works in both directions but is less aggressive when the field strength increases.
- After some experimentation I came to the conclusion that the old saturation thresholds that caused the GUI to display "warning" or "danger" are not approriate for their respective levels. They got tweaked a bit.
- If you want the controller to automatically start your reactor once it finished charging, you can add a "autostart = true" to your reactor configuration. You can do this for each reactor individually.
Breeders!
As I've already shown you in my last post, I've been experimenting with ways to get chaos fast. The new breeder presets can be found under the presets section on the website. Note: the temperature will exceed 9000 fairly quickly. It will go as high as 10700ish. Don't panic.
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You can right click on the bars of the turbines (or reactors) and a detailed view of the turbine (or reactor) will pop up. There's an "on/off" button at the bottom.
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Can you try to turn off/on each turbine with the gui?
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That's... an amazing build right there.
If the command doesn't output anything, that's good
I guess you've tried restarting the program? Same effect?
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Also - I've been messing around with breeder reactor types. I'll be releasing an update tomorrow as well as a "new" set of presets for when you need to bring a bit more chaos into this world without fighting the chaos guardian
How does 1 chaos shard per day per reactor sound? You juuuust need some balls if you ever want to open the GUI:
Also - if brandon ever reads this: Can we please double the ammount of fuel that can be placed inside the reactor without changing anything else? Please? xD
draconic_simulator fuel=144 drainback=1.1 panic_temp_base=10000 throttle_temp=8115 target_sat=0.1 ticks_between_control=20 throttle_exp=0.12 panic_exp_base=2.79 throttle_sat=0.58 burn_rft=2000000 results_only DC Simulator for Controller v1.42 (DE 2.0.10.194) Reactor shut down after 24962782 ticks ( 14 days 10:42:19.100 ). Reactor shutdown took 1122982 ticks ( 0 days 15:35:49.100 ). RF Generated: 8.6675e+13 ( over generation time: 3.63573e+06 RF/t | over total runtime: 3.47217e+06 RF/t ) RF required for shutdown: 1.07075e+10 ( 0.012% of total generation ) RF/t peak: 6.975e+06 RF/t RF/t drain peak: 1.271e+06 RF/t
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On 28.4.2017 at 9:30 PM, lombax5832 said:
If your reactor is in an RFTools Dimension, then chunk loading doesn't really work in there. Make sure its in the overworld or some dimension from the base game. I usually build an island to put my reactors near the height cap. This ensures that the ground below wont get destroyed if an explosion occurs, since the reactor explosion is only huge horizontally (x and z directions).
The End already has handy little islands floating around
EDIT: Also - there's no ground to worry about
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Can you show me how your turbines are built? 28K RF/t while at....what? 900RPM looks interesting. >_>
It also looks like the coils are engaged while in KICKOFF-mode which should NOT happen.
There is also a possibility that the controller core loop errors out. Can you do a quick "brgcctrl service turbine runOnce" and see if that errors?
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It does. Though while the actual fuel based shutoff logic never kicks in, the temperature based failsafe will. So you're good to just leave it run.
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1 minute ago, Saber404 said:
how do I turn off the gui display and get back to the normal computer, I keep clicking everywhere but it doesn't work
Clicking on the title of the program will terminate it ("Draconic Control v1.41 by XyFreak" <- click on that)
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1 hour ago, Saber404 said:
Hay guys, I have a question. I can't get to the website in the post because it says that it's not a really secure htpps site, and kicks me out with every time I go into it, regaurdless of browser. On top of that, I'd like to know what I good preset is, because I keep blowing up my reactors and idk what I'm doing wrong
Yep my SSL certificate expired last night and I only got around installing a new one just now.
There are two (and a half) presets on the website. If you like to experiment yourself, there's also a simulation program that runs an entire reactor cycle in a few seconds. If you blow your reactor with the default presets, something about your setup is wrong.
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17 hours ago, xBlizzDevious said:
Interesting. The control computer has been offline since it last crashed as my Tier 7 Dragonball is full (energy core) and the reactor is not needed at the moment. However, I just checked it with the analyser and right enough, it says 11/0 connected. Now I'm not sure if it includes internal components or just network components.... If it includes internal, that does make sense. If it doesn't, then it's wrong. And I'm assuming the "/0" is because it's off?
Shame about the remote feature. Is it planned? And how's the external energy storage feature going?Thats the same bug that blew my draconic reactor. It's either an OpenComputers bug or an ender io bug. are you using ender io conduits? If so try replacing those with regular cables. If not that's a nasty open computers bug then. My workaround is to increase the computer startup time in the server config to 2.5 seconds (from 0.25) and use servers with 2x tier 3 component cards.
13 hours ago, NamesReed said:After upgrading literally everything (bigger turbine, bigger reactor, dimensional transceivers for both water and steam on both) I was able to fix my problem. i do believe the bottleneck was both the turbine and the pipes i was using (first was using enderio, then 3 transfer nodes with full upgrades). Now im up to 10k rf/t and can make it go to 25k once i get some ludicrite.
Thanks for the help buddy.Good to hear
Edit:
The network remote feature is most likely not going to happen. For progress on the energy storage thingy: check my twitter (@XyFreak1)
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There is no remote option yet, no.
I had the same issue where OC would register about 3-4 times as many components after a server restart which caused the computer to shut down. If it happens again, please check the computer with an analyzer to see how many components it's currently registering. I'm also trying to find the cause of this. Are you by chance using ender io OC conduits?
A workaround for this is to use a server with a lot of component bus cards so your computer can handle the "initial component load" and not crash.
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Ok wow - gotta catch up here:
- No you can't use the gui without a controller running. Doing so would require you to comment out everything from line 173 to 222 (included) in /usr/lib/draconic_control.lua. At this point you're on your own though. *cough* *cough* *hint* *hint*
- Everything needs to be chunk loaded. This includes cables. All of them. Running cables down is no problem at all (of course).
- If your force field input rate is higher than what you actually need this means your containment jumed to something higher than expected. There is no "real" regulation here. Its a mathematical model. It can't fail. Unless....
- ... there's an issue with your power transfer. Remember that your energy storage needs to be chunk loaded as well. Also the Draconic Energy Crystals have a wierd behaviour where it will withhold energy and fill its own internal buffer instead. The best way to work around that is to use the basic versions since they only store 4MRF each. From what I've figured, the crystals try to get their internal storage to something between 15% and 20%. If they're below that the output rate will be lower than your input rate. The result may be a big boom. This is only an issue if your reactor is starting though because later down the line the storages are already equalized.
Edit: Yes, I found out the latter the hard way. And my visitors as well >_>. And the nerby flora as well. Did I mention this big hole in our server world? xD
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Hmm I have it running (with burnRFt) on my server though (and its already past the 2mrf/t)...odd
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@NamesReed
This sounds like your turbines energy storage is filling up so its slowed down to match your energy consumption. If this is not the case please check out what the steam input rate of your turbine is set to.
EDIT: Also make sure you're actually capable of transfering enough steam out of the reactor (I don't know how much dim. transcievers can move per tick in your pack)
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The temps are supposed to get very high if you have not set burnRFt to 0 ;). It'll burn through a lot of your fuel until your reactor can output 2mrf/t (that's what its set to). After that everything will go back to normal.
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Extra cells worked like a charm: use storage busses on turbines, use interfaces on reactors -> DONE (other way around for water)
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Yes - back in the middle of the 1.7.10 lifespan, AE2 Fluid P2P were utterly broken - as long as the output side accepted SOME fluid, the input side took in EVERYTHING it could, destroying the difference in the process.
This is going to throw off the controller. You CAN try it but i somehow doubt this has been fixed. Phantom Faces are propably your best bet.
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Btw - since you're going for an absurd amount of power generation - may i shamelessly advertise my draconic evolution reactor control program?
Draconic Control - Get everything out of your draconic reactor
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No you need to install the operating system first. This is propably also the reason why the installer fails to download the last two parts: You're running Plan 9k from its floppy and there's not enough space on there.
I don't know about Plan 9k but for OpenOS you boot the computer using the floppy, execute "install" and reboot the computer afterwards. Now you can download and install anything you like.