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XyFreak

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Posts posted by XyFreak

  1. 12 hours ago, Ghan said:

    Hi XyFreak,

    I'm having an intermittent issue that I think I ran into before on a previous world, but this one is newer and up to date with the modpack (Direwolf20 1.10).

    I have an active reactor providing steam to a handful of turbines (5). The issue is that the program won't kick the reactor steam production up enough to power the turbines enough to keep up with power demand. I have a draconic orb attached - had the program charge the energy storage to full, then left it overnight slowly discharging. I came back to a completely empty orb with power generation only about half of what is needed. I tried calibrating the reactor a few times via cli and it appears to have worked on the third attempt after a computer reboot (currently monitoring it) but the previous two attempts did not. What it would do while calibrating is stick all the control rods at some low amount of power (like 80-90% inserted) and then sit there in the CALIBRATING state for 5-10 minutes before clearing it and just leaving the reactor sit there producing 0.5-1.5 B/t of steam (not enough). Additionally, I would see turbines in the "SLOW SPINUP" mode slowly losing speed instead of gaining due to lack of steam.

    The only thing I've noticed that stood out to me was that right after starting reactor calibration, the water supply seemed to be insufficient, but it soon caught up to the demand (long before the calibration finished) - could this have thrown the program off in some way? Am I missing something simple here? Using super-laminar fluiduct to move water and steam around, so no bottlenecks there. Let me know if you want any other details.

     

    P.S. Watching it for a few minutes - it appears to have settled down at a sufficient generation rate, but now I see that the reactor temp is higher than I'd like - it's holding steady around 995 C producing 2 B/t of steam and burning around 450 mB/t of yellorium. Is that normal?

     

    Thanks!

    Hi @Ghan,

    to answer your last question: This doesn't seem normal at all.

    Not being able to provide the reactor with enough water will indeed throw off reactor calibration.

    To sufficiently analyze your problem I'd at least need to see the reactor (A http://br.sidoh.org blueprint should do).

  2. 28 minutes ago, Trellinane said:

    Hello.  I love the look and idea of this program and it seems to be working until my minecraft crashes.  It is reporting a Concurrent Modification Exception.  I thought I saw some mention of this issue before but I can't seem to identify a solution.  I am playing the Direwolf20 1.10.2 pack and have on 9x9x5 reactor with two turbines that are 7x7x16,  One turbine has a coil with a mix of enderium and ludicrite (I am replacing enderium with ludicrite as resources allow) and the other turbine has a coil of all enderium.  I can play for hours with no crash as long as the control program is not running.  Once brgc is running the game crashes always with the same exception.  It tends to happen at random times but usually within 15 or 20 minutes or less.  Any suggestions on solving this?  Thank you.

    Hello @Trellinane

    unfortunately this is a known issue (at least here) with computer controlled turbines. For some it works, for some it doesn't. I was able to reproduce this issue and fixed it by updating ER to the latest version at that time. By now every modpack has updated ER so.... I don't think there's any real solution here until ER gets fixed.

    My current test environment does not crash and uses:

    • ExtremeReactors-1.10.2-0.4.5.30
    • Tesla-1.10.2-1.2.1.49
    • OpenComputers-MC1.10.2-1.6.2.7
    • Forge-12.18.3.2316

    All of the above versions should be...quite old by now.

    My turbines output their power using Tesla Power Taps.

     

    Here's the github issue: https://github.com/ZeroNoRyouki/BigReactors/issues/111 (Thanks again to @CrazyTolradi). Unfortunately there is no progress there.

    Given the disinterest of some mod authors in issues that are not affecting everyone and the time that has gone by with no real progress on the issue, I'm starting to believe that this issue won't ever be fixed. I'd like to be convinced otherwise (that's a challenge, ya hear?!).

     

    Here are some things that MIGHT work but ... keep in mind that I JUST came up with them:

    • Use a different kind of energy transfer mod.
    • Relocate your turbine to a different (set of) chunk.
    • Relocate your computer to a different chunk.

    -XyFreak

  3. 51 minutes ago, Gepetto said:

    Sorry if this has been asked before; I tried to search but no avail

    DW20-1.10.2 - I got a system working, one reactor, 2 turbines, 59Bln RF draconic energy core. The core is connected to the computer and is showing up in the Grid tab.  All is peachy.

    My question is about the 'Charge' mode. Does it have a low and high threshold that I can set somewhere, ie let core drain to 50% then charge until full, let it drain again an so on? My power usage is not that high most of the time and I feel like turning the turbines on and off ever few seconds is overkill, I'd rather let the core drain and then charge it back up.

    If this is not implemented can you guys think of a way to do this? I got a program that emits a signal based on how full the core is when it discharges below a threshold then it fills the core back up to another threshold. I used it to control my reactor when I didn't have the turbines. However I don't know how to interface it with brgc. I might try to kill the reactor and turbine services then start them back up, but I'm pretty sure this is not the way brgc is meant to be used.

    Hi @Gepetto

    This is (basically) what the grid controller does on its own. It will alternate between running just enough to increase the charge in your storage or just enough to (barely) discharge your storage. "Charge" mode just tells it to use all available energy sources to fill your energy storage once.

    There is no direct way to configure the thresholds BUT you can find them in /usr/lib/brgc/grid_controller.lua

    You're looking for lines 46 and 47. The default is: Start discharging after the storage has exceeded 95% and start charging if the storage has fallen below 20%. If you choose to change these values, you'll have to restart your computer.

    Also note that the controller attempts to identify instances where your energy demand will exceed the max capabilities of your energy generation and act accordingly. This is only important if you throw passive reactors into the mix though.

  4. Just now, Gavote said:

    @Sellerino possibly the server you assembled has a higher maximum number of peripherals it can recognise. I can't swear to it though, haven't worked with the server rack yet.

    Currently working on designing a Star Trek style main engineering room with a draconic reactor and storage orb at the top and bottom and the draconic power transfer system lighting up a "warp core" between them. Will post pics when I get it working.

    That sounds awesome. A server by itself (that is no component bus cards) does not have a higher number of peripherals it supports, as this number is limited by the CPU. With component busses you can go up to 64 total tho.

  5. 8 minutes ago, Sellerino said:

    So I've been going around and testing each one by itself, only knowledge gained is that the components are labelled "DISCONNECTED" as soon as I fly over to them and personally come in contact with the machines. Tempering with the passively cooled reactor makes the computer crash (it might be whenever I reset any turbine or reactor), the analyzer shows no errors, though. I've restarted the server, unloaded the chunks and other things affecting the chunks, still no difference.

    I'm at more loss than I was before posting the first time haha

    Well rest assured: You're not alone with that one...

    This really sounds like a chunk loading issue (FTBU chunkloading is very wonky) but somehow doubt you build your turbines >10 chunks away from the computer...

  6. Yeah looks perfectly fine to me as well. Another problem might be RAM but.... I'll just assume you've got 2x T3.5 in there ;)

    Maybe - just maybe - try disconnecting all reactors/turbines and connect them one by one and see what's happening? Maybe there's a specific turbine that causes the issue.

  7. What you described happens if you're connecting more components to the computer than the CPU supports. Assuming you have a T3 CPU in there you should be able to connect 16 components though. If my math is working ( :P ) I only count 6 right there.

    A similar issue happened to me when I was using EnderIO OC Conduits. But the problem was only triggered when the server restarted. You can craft an analyzer and shift-right-click the computer case with it to see what's up.

  8. Sorry I'm kinda lost here - the only thing you can try is putting down a capacitor or something next to a turbine/reactor and connect it with an adapter and see if that shows up. If that also doesn't show up your cable might be cut off somewhere...? I've just updated my test minecraft (1.10.2) to the latest ER version and didn't have any issues with components not being found.

  9. Yeah it should be there - since it isn't the computer doesn't even recognize your components. If you're sure everything is connected correctly check for chunkloading issues (since you were away from the server the admins might've unloaded your base). If that doesn't help, try to break and replace the computer ports as well as the controllers on your reactors/turbines.

  10. 52 minutes ago, Sellerino said:

    Greetings, I set up 4 turbines with one actively cooled reactor some 20, or so, days ago (I've also one passively cooled reactor). It worked like a charm. Then I took a break from the server, didn't think too much about turning off the reactors or anything. 
    I came back today to an unpowered computer, I rebooted it after supplying it with power. All reactors and turbines are suddenly "DISCONNECTED", no idea what that is supposed to mean! 

    I've tried to reform/reset the turbines and reactors, reinstall the computer, rewire everything. I've tried to smack my head to my real life physical monitor (no success, believe it or not!), tried to do the "brgcctrl recalibrate", and I've tried it all several times. hlep plz

    Hey. Are the components immediately flagged "DISCONNECTED" or does that happen after a while only? Can you please run a quick "brgcctrl service reactor runOnce" and "brgcctrl service turbine runOnce"?

  11. 7 hours ago, zeeZ said:

    Version 4.23, grid_controller.lua:151: attempt to call method 'getOptimalEnergyOutput' (a nil value)

    Crashes if you have two or more passive reactors in grid mode. I replaced the method call with getOptimalOutputGenerationRate for now.

    Uh...yeah - ups. You changed it to exactly the right thing ;)

  12. Ok thanks.

    I'll have to look into the issue where the controller doesn't automatically find the capacitors though. I could've sworn it has been working for a while and it worked when I last tested it.....

  13. The controller is unable to locate your capacitor (notice the 0/0 RF in the grid display. Since you say it does show up in the components list, try to restart the controller/computer. The capacitor bank should show up as "capacitor_bank" when you run "components". If it doesn't, someone changed the name (-.-) and I'll have to add it to the whitelist. If it doesn't show up as "capacitor_bank" can you please post the new name? Thanks.

  14. Just now, BrisingrAerowing said:

    I have a 17 x 17 x 17 passive reactor (due to the above mentioned bug), as well as a massive Ender IO capacitor bank that can store 191 Billion RF. For some reason, the controller shut down the reactor after calibration, even though the storage is nowhere near full. Why is this?

    Are you trying to use the grid controller (aka have you connected your capacitor bank with an adapter)? Do you have "Computronics" installed? Can you post a screenshot of the reactor details page as well as the grid page?

  15. 24 minutes ago, Flux_Adept said:

    Both Flux gates show everything correctly. the orientation is fine. it just doesn't warm up. I literally started it, it went into warm up mode. I left it overnight and came back and it was still in warm up mode without the ability to actually start it.

    In this case you don't have any energy stored to actually warm it up OR something is wrong with your power lines and your reactor doesn't get any.

  16. 14 hours ago, Flux_Adept said:

    I got the program up and running, but as soon as I put in the awakened draconium into the reactor and hit warm up, the computer flashes danger, and I let it "warm up" over night and came back and nothing had changed whatsoever. I don't know whats wrong. I set everything up perfectly. :(

     

    Don't worry about that. It's...uh....normal ^^;

    Nothing can go wrong during warm up anyways.

     

    EDIT: Do you mean the reactor hasn't properly warmed up? Check your flux gates. The one on the injector should show 1000000RF/t. If it doesn't but the one on the stabilizer does, you've mixed up the gate addresses. Also re-check the gates orientation if the flow looks fine.

  17. 7 hours ago, Flux_Adept said:

    I am not sure if I am just stupid or what, but I cannot figure out how to create the .cfg file for the computer. I have read and re read your instructions on the website about 50 times, and ive tried typing /etc/draconic_control.cfg into the console and it does nothing. I have everything setup perfectly, and I just wanna get this going. Could someone please help me?

     

     

    Edit: okay, I got the .cfg file create page open, but now it keeps erroring on me. and I don't know whats up. Here are some screenshots.

    Hi,

    first of all, you're missing a comma in the first line. I also recommend you to use the same linebreak-/indentation-style as I'm using on the website (it helps a lot in case you're planning on tweaking a bit).

    Then in the second screenshot you're trying to execute the configuration file as a program. I'm pretty sure you know what's wrong with that :P

    In case you don't, let me quote the guide: 

    You can now start the controller with draconic_control start or rc draconic_control start and you're ready to go.

     

    You should be ready to go afterwards.

  18. Ok I just ran the 1.3 version and it worked for me. Since your flux gate is displaying 0 RF/t this has to be something computer related.

    There are two things I can think off:

    • Your adapters got confused (yes that CAN happen)
    • The controller entered failsafe mode. In this case it should attempt to shut down the reactor as soon as your energy saturation reaches 99%. If you haven't waited for that long (I'll just assume you have already) then please do. If it does get shut down failsafe was active.

    Eitherway try this: Shut down the reactor and break and replace the output flux gate AND the adapter. Also replace the crystals. After this you'll have to reconfigure the output adapter address. Things should work afterwards.

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