- Sky
- Blueberry
- Slate
- Blackcurrant
- Watermelon
- Strawberry
- Orange
- Banana
- Apple
- Emerald
- Chocolate
- Charcoal
Michiyo
-
Content Count
83 -
Joined
-
Last visited
-
Days Won
32
Posts posted by Michiyo
-
-
-
Yeah, that sounds like you've somehow ran the cardwriter program.
-
In the OpenComputers config set bufferedChanges to false, and start MC, now everything changed in game is saved in real time to the host FS, and any changes made on the host FS are reflected in game.
-
-
All actual processing is done on the server, the client just displays output / sends input so the files *have* to be on the server.
-
The ":int" at the end of your 2nd line is causing the error. The documentation shows you the returns/expected params that way, but you don't include them.
-
try pressing F3 and t, that will force a texture reload and will fix this issue in some cases. (you'll have to do this every time this happens)
-
Click it with a scrench.
-
For a computer you have to do
local component = require("component")
In the lua interpreter you don't have to require stuff like you do in scripts
For a microcontroller... well you don't get require there so you'll have to do it lower level and I'm not sure how that works
-
As I told you in the ticket, you CAN. NOT. print(keypad) that is *NOT* how events work.
event = require("event") _,_, button, button_label = event.pull("keypad") print(button)
-
RE: Editing files outside of the game, open the OC Config and find the option "bufferchanges" set it to false, then files will update in game as soon as you save out of (and vice versa)
-
If you know, why do you keep picking random places to post your requests? You've been linked to the proper place EVERY TIME you've posted a thread.
-
Like MoonlightOwl said, the issue is likely that you're overwriting "event" on line 99. You can't use the variable name "event" twice in the same script cause setting it the second time will overwrite the first.
-
From reports on IRC, it seems the DW20 pack is shipping an older version of OC that had broken mod interaction that caused this (Someone correct me if I'm wrong). AFAIK the only fix is to update OC to the latest release.
-
-
Using just OC? No. If you have Computronics you could convert the mp3 to DWFPM then write the data to a tape and play it back. Or with OpenFM you can stream the mp3 directly.
-
This has been resolved, thanks for the report!
-
Just released versions for 1.8.9 and 1.9.4 available on CurseForge!
-
Just released 1.8.9, and 1.9.4 (Should also work with 1.10.2) ports of OpenPrinter available at curseforge http://minecraft.curseforge.com/projects/openprinter
-
Not sure if I am doing something wrong. Still kind of new to OC. Used CC a lot in the past so wanted to try out OC and I'm enjoying learning. However, this is the first Addon to OC that I am trying and I can't get it to work. All the blocks and items are available, but I can't get anything to work with the computers. Do I need to install a program or something to access. I've tried the code in this thread, and also on the Wiki from github. I put an RFID card into the computer and using the code above I get an error saying it doesn't recoginize OSRFIDReader. I tried from the wiki and got the same error with os_rfidReader.
The documentation in this thread is out of date, the wiki on github https://github.com/PC-Logix/OpenSecurity/wiki is the best place for docs. The issue is the component name is os_rfidreader, all lowercase, all of the component names are lowercase, and should be prefixed with os_
-
Amazing mod. I've recently upgraded to your newest version and tried out the turrets. Gotta say they're pretty nice. I would like to make a request though, could you make them a bit faster with speed upgrades? Or increase the firing rate a bit? I'm only really concerned about how they perform with max upgrades installed. I wrote an auto-targeting program for a few of them but I can walk out of the way 99% of the time. I'd rather not have a hundred turrets to make sure at least one of them hits
I've boosted the movement speed in the latest dev builds on Jenkins available at http://ci.pc-logix.com/job/OpenSecurity-Dev/ If you want to get it a shot. (Warning these builds may be unstable)
-
The OpenOS floppy is read only, put the floppy in boot up, type install and select your hard drive from the list.
OpenOS doesn't have sudo, I figure the reason your oppm install oppm failed, was cause you were still booted from that floppy, you'll have to install OpenOS first, then switch to the oppm floppy and install it.
-
Does it play YouTube music? Sorry if this is a stupid question, just wanting to know if I still need to throw my music onto tapes to be able to listen to my music in MC without my computer having a lag spike of death.
No as YT videos aren't OGG or MP3 directly, you could run it through a converter and host it somewhere and play the MP3 though.
-
So, I finally added OpenPrinter to my dev pack for testing purposes. From what I've seen so far, you've out-done the competition by far Michi
I'm messing with a lot of different dev projects for my big rail network and I was wondering if it would be ok to throw a suggestion in for your printer mod.
I'm working on a railway management system, which includes generating routing tables to control where the trains go. In Railcraft the route definitions are put in tickets (for which we have the Ticket Machine in Computronics; thanks Vex & asie!), but I'm looking for a way to print the routing tables (or filters if you will) that govern where trains get sent based on their ticket destinations.
What I'd really love to be able to do, is grab a Railcraft Routing Table book, stuff it in the printer and print the routing table code directly into the book. Do you think it would be possible to do with your OpenPrinter mod?
I don't know how CovertJaguar handles the Routing Table data in his mod, but I'm guessing it's similar to normal written books, except the Routing Tables can not be finalized / locked. If this is possible, it wouldnt matter if the printer overwrites/deletes any previous data found in an inserted Routing Table if that makes it easier to handle.
Anyways, just a dreaming wish you can disregard if it's something that doesnt fit your vision of the mod or is too annoying to add
//Sharidan
I'll look into this.
Help for making a file in OC 1.6.2.7
in Miscellaneous
Posted
If you're using t1 components, I assume you're also using a single stick of t1 RAM... which means edit is running out of ram and closing.. you'll need more RAM.