pedrosgali 8 Posted August 2, 2014 Share Posted August 2, 2014 Space Trader Open Alpha An Open Universe sandbox trader. Explore and trade forever. Current Features Include: Completely randomly generated universe. Fully functional trading system. Micro economy that determines local prices. Functioning AI traders out to steal all your best buys! [New] Planned Features Include: Equipment. (Shields, Armour, AI Upgrades etc.) Shipyards/Armouries (Buy and Equip ships) Combat! Weapons. (^For the combat. ^) Faction rating (Your actions will have consequences...) More Factions (More consequences.) Better controls for multiple ships Download: SpaceGame0.1.1.zip Copy the folder to your drive, navigate to it and launch "space". I'd very much like to hear your views / suggestions on it and of course any bug reports Quote Link to post Share on other sites
Lizzian 46 Posted August 2, 2014 Share Posted August 2, 2014 I would like to remind you that this forum is for OpenComputers not "here look at my opensource game". Quote Link to post Share on other sites
Sangar 92 Posted August 2, 2014 Share Posted August 2, 2014 Unless it's running in OC, I'd suggest just moving this to the Lounge, then it would be perfectly fine, no? Quote Link to post Share on other sites
Lizzian 46 Posted August 2, 2014 Share Posted August 2, 2014 Seems reasonable, Moved Quote Link to post Share on other sites
pedrosgali 8 Posted August 2, 2014 Author Share Posted August 2, 2014 This is 100% running in OC, I wouldn't post anything here that wasn't. Someone posted a while ago that they were looking for some game libraries on OC and I'd never written one before so I started typing one out. This program is the main reason I wrote Paint Plus... To load and edit assets easier. I will be putting the library I wrote on the forums soon but I wanted to test it first. Sorry about the confusion but is there any chance this can get moved back? Quote Link to post Share on other sites
Lizzian 46 Posted August 2, 2014 Share Posted August 2, 2014 Well, you did not specify that it was running in OC. I'll leave it here for now but when you get some code / downloads on here then I will move it back to the appropriate section. Edit: moved it to it's new home Quote Link to post Share on other sites
istasi 1 Posted August 4, 2014 Share Posted August 4, 2014 first off, that is pretty bloody awesome secondly, if you press menu twice, space:558: attempt to perform arithmetic on local 'minx' (a nil value) thirdly, i gotta hurry the fuck up with my os so i can have you make this awesome shit on there instead, where you natively get SLI AND CROSSFIRE!!! (names supplied by sangar, trololol) for faster drawing! Quote Link to post Share on other sites
istasi 1 Posted August 4, 2014 Share Posted August 4, 2014 also, you should join us on irc! http://webchat.esper.net/?channels=#oc Quote Link to post Share on other sites
istasi 1 Posted August 4, 2014 Share Posted August 4, 2014 event handling appears to be too low, or having to go though too much code, possible you are checking if anything on screen needs redraw on each keypress? anyway, keep A down and you'll notice it fast Quote Link to post Share on other sites
pedrosgali 8 Posted August 4, 2014 Author Share Posted August 4, 2014 Hey man, thanks for the bug report. Yeah, "key_down" event handlers are a bit weird at the minute. I was using the "press any key to accelerate time" method of testing. Not sure what is happening with the menu button yet but it'll be fixed by the next release. On a side note, got my first AI trader (sorta) working today. Quote Link to post Share on other sites
Wuerfel_21 6 Posted August 4, 2014 Share Posted August 4, 2014 You might want to put it on OpenPrograms, so people can install it with oppm. Quote Link to post Share on other sites
pedrosgali 8 Posted August 6, 2014 Author Share Posted August 6, 2014 Updated OP with latest download, AI traders are behaving for now but I would appreciate any bugs spotted to be reported here. Fixed the menu bug, now the menu takes over the whole screen and resume must be pressed to continue. Also Fixed the framerate issues. I have messaged Vexatos to set up a repo on Open Programs, as soon as I am able I will move this to there as well. Quote Link to post Share on other sites
pedrosgali 8 Posted August 28, 2014 Author Share Posted August 28, 2014 I have seen this game crash in many (sometimes spectacular) ways but this is a new one. Well done. Where are you launching the game from? did you navigate to the SpaceGame folder and launch from there? or did you do "SpaceGame/space" to launch? That would cause a crash sort of like this as the game would not find the right working directory and thus none of the assets. Hope this helps, and thank you for the bug report. Also this is due for an update soon, working on assets at the minute but in my copy Shipyards are in so you can buy multiple ships and there are a few pieces of equipment to buy at Equipment docks. More Equipment is pending. Sorry for the delay in updating but I got a 3D printer last week and have been tinkering with that instead of coding Quote Link to post Share on other sites
pedrosgali 8 Posted August 28, 2014 Author Share Posted August 28, 2014 "cd" is the command to switch folders, so "cd SpaceGame0.1.1" then "space". You may have some trouble if you are not running in max resolution though. Quote Link to post Share on other sites
pedrosgali 8 Posted August 28, 2014 Author Share Posted August 28, 2014 It's a trading game, most things on the screen are buttons to click. Each station has 1 product that you can buy and up to 3 resources you can sell it to operate. Explore and find more stations and AI traders who take all your best trades. Also there is a close option in the menu. Quote Link to post Share on other sites
Molinko 43 Posted September 6, 2014 Share Posted September 6, 2014 I've noticed that the hard drive is constantly writing. Also you have to set the right/large enough resolution for the game to load properly or you just get stuck in some weird spammy draw loop. I'm not sure but I think the event loop is being spammed in the background and I think this is leading to alot of lag on button presses and overall responsiveness. But, I freakin' love the gui and the game looks like it will be great! Great job so far mang. Quote Link to post Share on other sites
pedrosgali 8 Posted September 7, 2014 Author Share Posted September 7, 2014 Hey man, thanks for the bug report. As far as I remember the game should only read the HDD when it loads an Image which is often as RAM limits the amount I can keep loaded. I'll look into events later today, This thing still needs an update but I've got a secret project in the works at the minute. Quote Link to post Share on other sites