Is there a way to draw a grid on screen of a certain number of squares (based on a number fed to it) while also scaling to the resolution of the screen?
Eg. Draw a grid of say 7 squares, and fit them to the resolution of the screen.
Is there a way to draw a sprite on the screen without manually having to feed each pixel in. Two approaches I was thinking of was either grabbing the texture from the block itself, or loading in a sprite to fit the size required.
Eg. I want to draw the lava texture on the screen at a specific position and size.
I realise this may not be possible, but it's worth an ask
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
So this is more of a two-part question.
I realise this may not be possible, but it's worth an ask
Link to post
Share on other sites