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Showing results for tags 'textures'.
When i try to use the texture picker it often gives me textures that are clearly wrong. It also doesn't seem to care which side of the block i'm clicking. For example, if i click the top of a sandstone block i should get something like minecraft:blocks/sandstone_top but regardless of which side of the block i click it always says minecraft:blocks/sandstone_normal which if i'm understanding it correctly is wrong. Also every opencomputers block that it try to use it on seems to always return opencomputers:blocks/generic_top. At first i thought it was a optifine bug but it still happens even
So this is more of a two-part question. Is there a way to draw a grid on screen of a certain number of squares (based on a number fed to it) while also scaling to the resolution of the screen? Eg. Draw a grid of say 7 squares, and fit them to the resolution of the screen. Is there a way to draw a sprite on the screen without manually having to feed each pixel in. Two approaches I was thinking of was either grabbing the texture from the block itself, or loading in a sprite to fit the size required. Eg. I want to draw the lava texture on the screen at a specific p