So this is more of a two-part question.
Is there a way to draw a grid on screen of a certain number of squares (based on a number fed to it) while also scaling to the resolution of the screen?
Eg. Draw a grid of say 7 squares, and fit them to the resolution of the screen.
Is there a way to draw a sprite on the screen without manually having to feed each pixel in. Two approaches I was thinking of was either grabbing the texture from the block itself, or loading in a sprite to fit the size required.
Eg. I want to draw the lava texture on the screen at a specific p