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Showing results for tags 'robots'.
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Hi! Been working on a Control Station for my Robot. It has most of the essential features done; movements, scanning, interactions, etc. But I have reached a stage when it's mostly optimizations which are left to do, one of them is power usage. The Robot has a battery tier 3 upgrade installed, but as it is now it can still only run for about 20 minutes before it runs out of power and shuts down. This is not ideal due to not be able to remotely turning on a computer directly and needs either a Player or other Robot interaction to turn it back on again. Components are a good culprit in
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Hey guys! New here! I am on minecraft 1.10.2 and I made a robot that can harvest Agricraft crops for me. All is working well. I go above the crops and call useDown() function. Now I am trying to harvest cinnamon from cinnamon logs and pepper from pepper tree fruits from Pam's Harvestcraft and the useDown/useUp functions do nothing. Any ideas as to how I can make the robot do those for me? Cheers!
- 6 replies
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- harvestcraft
- robots
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I suggest that the Navigation component should be able to set and delete a virtual waypoint around itself. This would be useful for robot/drone to robot/drone navigation thus further extending the reusability of drone programs and setup of robot programs alike. Also, perhaps some logical limitations to this could be that while the virtual waypoint is deployed drone or robot movement is stopped. However, I don't think this is necessary. Examples of le code.. nav = component.navigation nav.setWaypoint('waypoint 1', 12, -1) -- # waypoint label, redstone level, vertical offset of virtual
- 8 replies
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- navigation
- waypoints
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Robots cannot attack players(eh, at least on the version I play on, it's slightly outdated), even when PvP is on(fakeplayers, that's why it's important), is this intended? It can still attack entities, but not players. They do successfully swing their sword upon them, but they deal no damage. Should I report to GitHub?
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So I made this robot. And I want it to grab lava from an EnderIO tank. Job done. Below the robot is an infinity water source (3 water sources in a row, robot hovers over center water block) - I mean to make obsidian. I try to have the bot equip a bucket and fill with lava from internal tank, that works. Now finally, I try to use the bucket in order to place the lava from the bucket. No dice. I tried with, and without water. I tried placeDown(), useDown(), swingDown() etc etc. - I get a true "item_placed" from the bot, but nothing is happening in the world, and the bucket is still ful
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I wanted to dig (or "swing" ) the block below the robot, which, (partially) according to the wiki, would be local component = require("component") local sides = require("sides") component.robot.swing(sides.down) but it dug the block in front of the robot. Partially because it says Now what I think is that the side:number was accidentally added there, and the component.swing() function actually has no input value, which would just result in ignoring any passed values. Though I'm not sure if I should do a feature request on this, maybe I just did something wrong. Here go my spe
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This is my first time using OC, and there's no help regarding the matter that I can found. Basically, I want to use an IndustrialCraft2 generator, say the Geothermal Generator, to charge up my robots. Is there any addon to convert IC2 to OC perhaps? Or am I just doing it wrong? Do I need to use adapter and/or power converter? Or perhaps capacitors too? I have no idea...
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- robots
- industrialcraft
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Hi, was testing out your mod but ran into a problem, I can't find robots in creative mode or by using NEI. Is there a configuration thing to change or is this a bug?