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About PixelPi

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  • Birthday 01/01/1974

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  1. I regularly work with MySQL databases. Mainly I operate with self-written Perl scripts on them. If I could help in any way, I would be happy to do so.
  2. Hi! Are there plans to make a stable release for 1.12 any time soon? Found this on Jenkins: http://ci.cil.li/job/OpenComputers-dev-MC1.12/ Will it be possible to upgrade from the 1.10.2 version directly to 1.12.1? Regards Oliver
  3. Like this drawing. Do you have it in a higher resolution (1920x1280)?
  4. Of the little that I have understood the main motivation for Eris was persistence: https://github.com/fnuecke/eris From my personal view this is one of the coolest features of OpenComputers.
  5. Hi jhagrid! There are a lot good introductions in Lua: https://www.lua.org/pil/p1.html But is this really fun? What do you think about an OpenComputers/Lua based live stream at Twitch programming: https://www.twitch.tv/directory/game/Creative/programming We could use my Linux streaming infrastructure. I can synchronously stream to YouTube or record the stream. If things go well, we have automatically a video tutorial or can cut one. We have to try it first and gain experience. It will certainly take time until we are good. But it would be fun, I think. EDIT:
  6. Slighty OT: Do you know if 1.5 will appear for MInecraft 1.9?
  7. Does it supports Minecraft Version 1.8.8 (Forge and above)? Because Curseforge only mentioned 1.8: http://minecraft.curseforge.com/projects/opencomputers/files/2267429
  8. Thank you. That seems to work. Your program is great. A note on the screens in general: It is tricky to place them with the desired alignment. A screen can facing north, south, west, east, bottom or up. North should be alignment number 8 for example. So I think your idea to use different colors should work. But what I want to say: Screens are a burden on the client site even if they are turned off. I personally create them, therefore, only by hand and when I need them. Align the screens correctly goes very quickly. Much more important for me is that you have implemented a structured cab
  9. I've posted my script above. I use two simple hashes (block_val2id and opencomputers_val2id) to map everything to block IDs. Krutoy is using the block values instead of the block IDs. That's all so far as I understand it. Or do I miss something? With the mapped IDs I can simply use Minecrafts fill command. You need Minecraft 1.8 or later in order to use it. But it works under vanilla. I had some stability problems with Forge. Also on my internet server I can't use OpenComputers at the moment, because of an outdated remote Mac OS/Java Client which must be updated first. In the script you c
  10. I'm using Ubuntu 14.04 too. Open a terminal. 1. sudo apt-get install dh-make-perl 2. dh-make-perl --cpan Minecraft::RCON 3. sudo dpkg -i libminecraft-rcon-perl_0.1.4-1_all.deb 4. Fetch Krutoy's data center lua table and save it to a file. 5. Set up a local minecraft server (with rcon turned on) on your local machine (localhost). 6. Start your minecraft client and connect to your local server. 7. Save the following script to a file, customize it and run it: #!/usr/bin/perl -w use strict; use Minecraft::RCON; # Your credentials here: my $mc_server = 'YourServer'; my $mc_rcon_port =
  11. Which IDs are wrong? I've wrote a little convert perl-script for vanilla minecraft. Should I share it with you? And yes. Another file for the smaller building would be cool.
  12. Hi Krutoy, I've tested your converter with this set of skeleton characters: https://voxeltiles.wordpress.com/2015/02/25/voxel-skeleton-set-v-1/ It works, but the colors are mapped almost wrong and the figures appear in Minecraft flipped on the X-axis. I have not had time to look at your code in more detail. Maybe there is also a problem with the VOX-files. Perhaps you have an idea. By the way: With the right mappings this skeletons looks pretty cool in Minecraft.
  13. Yes it does. I've made this little video: deleted
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