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kamilosxd678

Persist resolution between gpu binds

Question

Hi,

I am writing an ticket system for Railcraft, and I've wrote some libraries to split my code into different files. But I have a problem that, because I am using multiple screens I need to rebind my GPU, but that causes them to reset to their default resolution. Is there a way to persist it? (To have them keep their resolution instead of reseting on every gpu.bind()?)

MC 1.7.10

OC 1.7.3.1258

 

 

Much thanks
Kamilos

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3 answers to this question

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No, that basically does the same thing. I've written a lib that did setResolution on every bind but that resulted in an awful flicker, because the image has been rendering in native resolution for half a second and then went to set one

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Perhaps gpu.bind(address, false) does what need. Otherwise it might be an option to let just one library handle the graphics stuff if I understand your problem corretly.

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