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About kamilosxd678

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    Junior Member

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  • Minecraft
  • GitHub
  1. No, that basically does the same thing. I've written a lib that did setResolution on every bind but that resulted in an awful flicker, because the image has been rendering in native resolution for half a second and then went to set one
  2. Hi, I am writing an ticket system for Railcraft, and I've wrote some libraries to split my code into different files. But I have a problem that, because I am using multiple screens I need to rebind my GPU, but that causes them to reset to their default resolution. Is there a way to persist it? (To have them keep their resolution instead of reseting on every gpu.bind()?) MC 1.7.10 OC Much thanks Kamilos
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