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Elijahlorden

Members
  • Content Count

    34
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About Elijahlorden

  • Rank
    Junior Member

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  • Minecraft
    spector19

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581 profile views
  1. Elijahlorden

    MatterTech

    Of course
  2. Elijahlorden

    MatterTech

    I have finally gotten to the point where I feel I am capable enough to write an addon mod for OpenComputers. This addon is the result of my desire to provide useful mechanics which are gated behind OpenComputers knowledge and infrastructure. As the title of this post suggests, this addon will focus on the manipulation of matter (and energy) through the use of OpenComputers components. All machines in this addon/mod will require OpenComputers to function. This mod will not feature any GUIs, besides the interfaces OpenComputers itself provides. Planned content (may change): - A Transporter system similar to the technology of the same name seen in Star Trek. (This will be the first feature added and is currently being worked on) - A viable endgame power source (power output comparable to Mekanism's Fusion Reactor) in the form of a matter-antimatter reactor. - An Energy->Matter converter similar to the Replicator technology seen in Star Trek. Any ideas or feedback on this project is welcome! The GitHub repository for this project may be found here.
  3. Elijahlorden

    StattenOS - Base control system

    I thought I fixed this :|
  4. Elijahlorden

    StattenOS - Base control system

    @payonel Thanks for the suggestion, I'll be sure to make that change.
  5. Elijahlorden

    StattenOS - Base control system

    This is correct. The installer and installdata files should be downloaded to and run from the root directory.
  6. Elijahlorden

    How does the Thread API actually work?

    Thanks for the responses! I think I misread the wiki. I thought there was some magic happening here that was allowing for preemptive yielding, hence my confusion. I appreciate the explanation, you saved from trying to pick through the Thread API myself!
  7. Elijahlorden

    How does the Thread API actually work?

    After reading through the wiki page on the OpenOS Thread API, it seems that Threads allow for preemptive yielding. What I am wondering is how this is accomplished, since (afaik) there is no way to implement preemptive yielding with normal Lua coroutines.
  8. Elijahlorden

    StattenOS - Base control system

    Working on the network command rewrite, and a much-needed improvement to the terminal: https://gyazo.com/d3f8e0cdc9465aea66d0b3aa49e7e08a
  9. Elijahlorden

    StattenOS - Base control system

    The pastebin files have been updated.
  10. Elijahlorden

    StattenOS - Base control system

    I am, at some point, going to rewrite the installer to automatically grab InstallData from a GitHub release.
  11. Elijahlorden

    StattenOS - Base control system

    Right. I now know what's happening. Like an idiot, I did not update the pastebin files. You can grab the updated files off my StattenOS installer repo, or wait until I can update the pastebin files. My bad.
  12. Elijahlorden

    StattenOS - Base control system

    Not currently at my computer, but that it looks like that error is in the recursive JSON decode. Can you open the installer and verify that OS.sleep is defined?
  13. Elijahlorden

    StattenOS - Base control system

    To clarify, the program crashed before InstallData was fully read into memory? I think I need to add more tolerance, because I have used the installer multiple times without issue.
  14. Elijahlorden

    StattenOS - Base control system

    I have modified and reuploaded the installer. The installer should now work correctly. This update also means that the netcode overhaul is also now present in the InstallData file. Any issues with high network traffic causing computers to freeze should now be fixed.
  15. Elijahlorden

    StattenOS - Base control system

    This has been an ongoing issue. I need to modify the JSON library I use to yield during large operations.
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