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MCSH

Creating a Move library

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I love that you're posting OC videos on youtube! Definitely not enough content out there to enjoy . I would suggest a perhaps more simple handler for the list of movements though.

-- # The almighty lookup table
local actions = {
  f = robot.forward,
  b = robot.back,
  u = robot.up,
  d = robot.down,
  tl = robot.turnLeft,
  tr = robot.turnRight,
  ta = function() -- # turn around 
         local status, reason
         for i = 1, 2 do
           status, reason = robot.turnLeft()
           if not status then break end
         end
         return status, reason
       end,
  s = robot.swing,
  su = robot.swingUp,
  sd = robot.swingDown,
  ...
}

function move.act(act)
  if not actions[act] then return false, "Undefined act" end
  return actions[act]()
end

 

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Thanks! That looks so much better, I think as of the 3rd episode I have something like this:
 

actions['f'] = robot.forward
....

Any idea on projects to work on? Other than creating an army remotely controlled robot which I'll definitely do sooner or later.

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I think some form of navigation library and server would be great. Imagine a robot or drone wants to go somewhere in your base. You could write a server that calculates a path from point 'A' to point 'B' and serves a path string (like the one your library uses) back to the robot/drone. Maybe have the server update knowledge of the base layout with a robot / drone using a geolyzer so it can give clear paths to clients. It's a mouthful but could keep other programs very simple and would be very reusable.

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Hey!

Thanks for the tutorial. I learned a lot from it!

Unfortunately I had problems to access the library functions from the main program. This was because the name "move" for the lib doesn't work. I changed the libs name to "movebot" and now everything works fine.

My OC version is 1.7.4.153

Maybe this information helps others with the same problem.

gl&hf

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