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Showing results for tags 'ticks'.

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Found 3 results

  1. I am using something like this: function pulse(rsComponent, side) rsComponent.setOutput(side, 15); rsComponent.setOutput(side, 0); end pulse(thirdGenerator, sides.bottom); pulse(secondGenerator, sides.bottom); Both "thirdGenerator" and "secondGenerator" are Redstone I/O block cpmponents connected to the computer via cables. Running this will make them give a short pulse at the bottom of the blocks but there is like a 10 tick delay between them. How can I manage to make both of them activate at the same time? Also, is there a way to set a fixed amount of ticks (a re
  2. HI, so I've made two programs aimed at measuring server ticks per second (TPS). One is as monitor based program and the other is designed to display on a T2 hologram. The Github address are https://github.com/ATastyPeanut/OpenComputers-Minecraft-Lua/tree/master/Ticks-Second-Tools the TPSBaseRaw can also be accessed from Pastebin at http://pastebin.com/t73SikXu Below is the standalone measure its name is OC-TPS-Check.lua The bars change color based on what the estimated TPS is, a TPS of 10 and below is red, 10 and up is and increasing Hue. Below is the Hologram based
  3. So this will probably be a very nub question, but I'm struggling with it. I'm building a system to manage my Mekanism Induction Matrix and the Mekanism Reactor that keeps it running. Managing the reactor isn't a problem. But what I'm trying to do is count the flow of energy into and out of my induction matrix in RF/t. Except I'm having a real hassle figuring out how to count the number of ticks since I last checked. Currently I have a table that is storing and updated each cycle through the app. There is a pause of about 5 seconds in between where the event handler just listens wi
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