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Jelmar

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Everything posted by Jelmar

  1. Since the script is constantly running CheckItemsAndCraft, it is incredibly heavy while using it on a multiplayer server. It is basically unusable in multiplayer because of that. You should consider adding a timer (configurable by the user) that limits the update frequency. We've used another stock keeping program in the past, one that's by far not as nice as yours, that had this feature (https://github.com/TweakPack/Programs/blob/master/stocklist/stock.lua) Perhaps there is something useful in there you can use. It has several things to prevent server lagging, like checkFrequency and
  2. That worked. You're a hero! And thanks for the clock.
  3. I have been using Fingercomp's Simple Clock for quite a while on 1.7.10 servers, see here: I didn't want to necro the original old thread, so that's why I posted this thread. I started a playthrough on 1.12.2 and wanted to use the clock again, but the Real Time feature seems to be bugged. It skips the time as fast as the ingame time, and the year shows as 6804/07/20::GMT0. I've done some minor changes to the program, but my knowledge of lua isn't good enough to even begin to know where to start solving this issue. Something has probably changed since 1.7.10, but I don't know what. Any he
  4. Ah, right. I had no idea there was a different CC program than the one I linked. Perhaps an idea to take a look and borrow some features from that one?
  5. I have no idea if there is a newer version. I believe this is the github for the CC script: https://github.com/sidoh/stockpile The part we're talking about might be somewhere in .../stockpile/itemSearcher? Don't know if it is something that is able to be ported, or if you have time for it or even feel like it, but it would definitely improve the program.
  6. Looks nice and seems to work well. However, editing of the stock_list.txt isn't available in the computer like in the ComputerCraft version. This makes it very cumbersome to add or remove items to the stock keeping list. You have to open the .txt and manually add another entry. The CC version allows you to do that inside the program. Unless I am missing something? I.e., I mean this (screenshot from ComputerCraft version): Any plans on adding something like that?
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