- Sky
- Blueberry
- Slate
- Blackcurrant
- Watermelon
- Strawberry
- Orange
- Banana
- Apple
- Emerald
- Chocolate
- Charcoal
-
Content Count
65 -
Joined
-
Last visited
-
Days Won
4
Posts posted by SpaceBeeGaming
-
-
I don't think that is not possible out of the box.
PS. Why are you using so outdated version of OpenComputers?
Here is a link to a list of versions available for 1.7.10 (latest is on top): https://www.curseforge.com/minecraft/mc-mods/opencomputers/files?filter-game-version=2020709689%3A4449
-
@Agster First question: are you playing on a server? if not just download the most recent version of OpenComputers from here: https://www.curseforge.com/minecraft/mc-mods/opencomputers/files?filter-game-version=2020709689%3A4449. If you are on a server ask the server owner to update it. Then update your computer with the OpenOS installer disk.
-
@Moobien Your reactor is running way too hot (above 3000). If the core temperature goes above 2000 the program flags the reactor as faulty.
-
Hi!
I decided to make a new CLI for BRGC (because someone here wasn't happy with the old one.) and decided that some of us could have a use for it.
Here is a link to it: https://github.com/SpaceBeeGaming/OC-BRGC_CLI
It just uses the old CLI with shell.execute().
It's still work in progress.
-
@XyFreak At least in MC 1.7.10 with OC 1.7.2.1166 the program doesn't error when finishing calibration. So it is now usable.
-
@RGB_Leader Or you could just update OpenComputers. Just download the latest version from Curse: https://www.curseforge.com/minecraft/mc-mods/opencomputers/download/2508602 (this is a direct link to the latest OpenComputers for Mc 1.7.10)
and replace the old one in the mods folder of your pack. (assuming you are playing in single player).
-
Yes.
-
Okay, now there is another crash:
[promise 381e6912-539f-5825-cbad-a79499c3c4c9] too long without yielding stack traceback: /usr/lib/promise.lua:37: in function 'on_failure' /usr/lib/promise.lua:52: in function </usr/lib/promise.lua:50> (...tail calls...) [C]: in function 'error' machine:11: in function <machine:4> /usr/lib/matrix.lua:76: in fuction 'get' /usr/lib/matrix.lua:127: in fuction 'mult' /usr/lib/polynomial_interpolator.lua:14: in function 'QRstep' /usr/lib/polynomial_interpolator.lua:56: in function 'interpolate' /usr/lib/brgc/reactor_passive.lua:137: in function </usr/lib/brgc/rector_passive.lua:134> [C]: in function 'xpcall' machine:751: in function 'xpcall' /usr/lib/promise.lua:50:in function </usr/lib/promise.lua:49>
-
-
These changes to the API mean that the program needs to have two version, one for ER and one for BR (1.7.10).
-
I'm also getting this MC 1.7.10
-
Steps to get a program to run when you restart the computer:
1. reboot the computer.
2. type
edit .shrc
3. Add there the full path of the file, eg
/home/login.lua
Ask if you still have problems.
-
Hi, I'd like some help with calculating the aspect ratio so that the whole in-world screen is filled. Like having 4 wide and 3 tall screen and have it filled. what if 3 wide and 2 tall?
-
Hi, I found your problem
aufzu.lua:
API = require("buttonAPI") local event = require("event") local computer = require("computer") local term = require("term") local component = require("component") local gpu = component.gpu local rs = component.redstone local colors = require("colors") local side = require("sides") function API.fillTable() API.setTable("Tor", tor, 10,20,3,5) --You set then name of button 1 to "Tor" API.setTable("Bahn", bahn, 22,32,3,5) --You set button 2 to "Bahn" API.setTable("Raus", test3, 10,20,8,10) --and so on... API.setTable("Rein", test4, 22,32,8,10) API.screen() end function getClick() local _, _, x, y = event.pull(1,touch) --EDIT: No this can be without quotes. if x == nil or y == nil then local h, w = gpu.getResolution() gpu.set(h, w, ".") gpu.set(h, w, " ") else API.checkxy(x,y) end end function tor() API.flash("Flash",0.01) --The problem lies here the API is trying to flash a button named "Flash" --<< on the original demo this button was named "Flash" FIX: chang thisto "Tor" rs.setBundledOutput(sides.back, colors.lime, 200) os.sleep(16) rs.setBundledOutput(sides.back, colors.lime, 0) end function bahn() API.toggleButton("Toggle") --Same as above if buttonStatus == true then rs.setBundledOutput(sides.back, colors.red, 0) else rs.setBundledOutput(sides.back, colors.red, 200) end end function test3() API.flash("Flash") --and same here as well term.setCursor(1,25) term.write("Free Memory: "..computer.freeMemory().." bytes") end function test4() computer.shutdown(true) end term.setCursorBlink(false) gpu.setResolution(80, 25) API.clear() API.fillTable() API.heading("Was soll getan werden?") while true do getClick() end
Serialization problems
in Programming
Posted
So, I have been working on an API which allows me to assign additional addresses to computers. And No I have a moment of confusion:
Why is it that these two seemingly same calls return different values. one is table other is nil?