I want to build a player tracker for a labyrinth. The purpose to is minimize the ability of players to use waypoints to bypass all/most of the labyrinth.. require they actually walk it.
I am new to OC, and want to be sure i'm thinking things correctly before i get totally lost.
My idea is to have several motion sensors spread throughout the labyrinth. When a sensor is tripped, it sends a signal to the computer. The computer uses the debug card to find the location of every player on the server ( usually < 25). it uses that information to determine who was 'near' the tripped sensor. the player name and sensor number is saved in a table/database.
only when all required sensors have 'tripped' for a particular player, they would be deemed to have completed the labyrinth.
Am i making this more complicated then it needs to be? Will this work with OC ?
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
I want to build a player tracker for a labyrinth. The purpose to is minimize the ability of players to use waypoints to bypass all/most of the labyrinth.. require they actually walk it.
I am new to OC, and want to be sure i'm thinking things correctly before i get totally lost.
My idea is to have several motion sensors spread throughout the labyrinth. When a sensor is tripped, it sends a signal to the computer. The computer uses the debug card to find the location of every player on the server ( usually < 25). it uses that information to determine who was 'near' the tripped sensor. the player name and sensor number is saved in a table/database.
only when all required sensors have 'tripped' for a particular player, they would be deemed to have completed the labyrinth.
Am i making this more complicated then it needs to be? Will this work with OC ?
Sim
Link to post
Share on other sites